Make machine do not clone mob if there is more than X nearby.
Still exploitable, look at the various Mobspawnertraps, which are storing an incredibly huge amount of Mobs, to kill them all at once. *cough*Etho*caugh*
Make machine do not clone mob if there is more than X nearby.
Still exploitable, look at the various Mobspawnertraps, which are storing an incredibly huge amount of Mobs, to kill them all at once. *cough*Etho*caugh*
following an idea by Bamse5b, i think a holdable EU light would be excelent, rather than one that was placed, because torches are incrediblycheap to anyone with enough resources to craft an EU lamp and/or the machines required to power such a thing. I had the idea for such an EU lamp in a testing world, and was inspired to post it by Bamse5b's post on a n EU ligtht, here. Light that uses EU
I just wanted to grab the Quote, in case he deletes the first Post (dunno if its still possible to delete it)
Another reason why the Redpower method is acceptable to the "Hurr Durr connect the pipes to the watermill"
Just to say, its only LOCAL Lag. If you are 32 Blocks, or so, away from it it will stop lagging.
Cool, ein Deutscher hier im forum hab bisher erst einen gesehen.
Nebenbei bemerkt, die meisten IC²-Devs sind auch Deutsche.
Its still a form of conversion.
The whole Universe is a form of Conversion.
You can use Transformers for reducing that tiny bit of Lag even more, but its not needed on Crosspoints. You can use it to reduce the Cableloss, if you are not using Glassfibre.
Just curious about someone from the IC2 team will join the Minecraft API Discussion on Esper?
Alblaka said that he is just a Forgeuser, and if the Forgedevs are there, then he is not really needed.
Already Suggested and i think its on the TO-DO-List
Ach ja und, Willkommen im Forum.
Day 46
-- BEGIN TRANSMISSION --
We have completed the Noobimpaling, now we have only to wait for a Lightningstorm.
These Zerg are very hard to defeat, i think i have to use the Disrupter against them, so that all are defeated at once. I only need to configure it, so that it only destroys Zerg and Lifeforms, which are very similar to them.
And no, the Disrupter wouldnt work on Spam-Bots (without destroying the Surface of the entire Planet), because in that case i would've fired it, before that Apocalypse.
-- END TRANSMISSION --
Day 42
-- BEGIN TRANSMISSION --
What the hell is happening!
The Zerg are attacking the Planet and LEGO-Soldiers are our "last" hope!
Now i try to summon Alblaka with a huge Lightningrod and a large amount of impaled Noobs, and guess what happened to all these Noobs:
NEARBY ALL OF THEM WERE KILLED BY THE BOTS, BEFORE I EVEN TRIED TO SUMMON ALBLAKA!!!
I need Noobs to impale them on my Lightningrod. Bring as much as possible to the Teleporter!!!
-- END TRANSMISSION --
invisibility effect already implemented in vanilla and available as potion effect...
Does it do anything except being an Effect?
Day 39
-- BEGIN ADVERTISEMENT --
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-- END ADVERTISEMENT --
They will never stop, or?
This is a Bug that happens on MAC OSX when running Forge 3.3.7/3.3.8 and IC2 1.95b/1.97.
I have posted the fix here: [SOLVED but IS a bug] Client 1.97 Hangs on Mojang Screen (MAC OSX)
Apple and their NON-Standard-Java, lawl.
And its the Sense of Java to be Standard.
I agree that the quantum armor may be a bit overpowered right now.
The quantum bodyarmor takes all the damage, and loses its power far to slow.
This might be a bug, though.
Oh yeah, that Armor is so strong, that you can even fall into the Void with it, without getting damage (and also without getting Armordamage!!!). But do i complain about it? NO, because there are some Ways to kill them.
@Coaldust-uses: Gunpowder is a good way to use it!
You have installed IC² and Nuclear Control twice?
Can someone help me check if this is due to MCforge or IC2? I've just tried using IC2 1.97 and MCforge build 135 but it still doesn't work..
I have the following Stuff installed (Updated) a few hours ago:
Into the Jar:
Forge 135
NEI 1.2.2.4
Mystcraft 0.8.6b
And into Modsfolder:
RP pr5b
Railcraft
IC² 1.97
Thaumcraft 2.1.6d
Computercraft
Rei's Minimap
Minechem
Portalgun
CodeChickenCore
Immibis Tubestuff
NEI RP-Plugin 1.2.2.3
NEI RC-Plugin 1.2.2.1
And it ran at the first try!
Apologies if this has been posted/suggested/reviewed/denied elsewhere but I've looked for two days now and not seen anything about it.
I suggest that the pump have the added functionality of ejecting items directly to a BC pipe. This functionality should take precedence OVER the current ability of the pump to place items directly into adjacent chests. In fact, giving it the same logic that applies to macerators or furnaces when used with a crafting logistics pipe would probably be best.
I can't imagine this being overpowered and I don't think it would be too difficult either but I am in no way a modder so that's just me speculating.
Cheers!
Quote from EloraamBuildcraft, lawl
Geothermals, Compressors, Chests and later also Relays, are more than enough, for adjacent Celltransfer.
my phone priorities go: 1. iPhone,2. Nokia,3. one of the above)
Hmm my Phonepriorities are
1. Nokia 3310
2. Nokia 3310
3. Nokia 3310
...
last iPhone