Posts by GregoriusT

    Nope.. Buildcraft still has one big huge use: Logistics pipes. Easy autocrafting of anything you care to teach the system. Can't play without them anymore.
    Plus an architect table and builder still looks several tons easier to use vs. frames.

    I know about that but its useless for an MC-Engineer like me



    I finished the Forwarddrive from the Drill, it tooks so long, because Framemotors cannot move themself, but they can move other Framemotors.



    EDIT: I got it running but on Buttons and Batteries, next time i make Thermopiles and Sequencers.

    ITS RELEASED!!! WITH FRAMES BUT AS "pr 5a" AND NOT "pr 4f"!!!


    I can no longer access eloraam.com, because of Serveroverload!


    Edit1: Oh moment IC² is not released for 1.2.5...


    FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUCK.jpg


    Edit2: I saw this line in the Changelog after a very long loadingtime

    Quote from Eloraam

    Basalt is now creeper-resistant and microblocks are explosion-resistant.

    What is the Explosionresistance of them?


    Edit3: DANG it doesn't finish the Download even with Chrome.


    Edit4:*Facedesk*
    1. Download it
    2. Tell all that it's out now
    3. ???
    4. Profit


    Edit5: Got everything except RP-Machines, damn adfly. (but i use the link to support RP)
    Edit6: Got it finally, now only NEI is remaining to get the Recipes...
    Edit7: I moved my first Frame with Blutricity!

    This kind of thing is up for the Crossover Mod. We already have geos behaving like liquid tanks, our cells being accepted in tanks/machines (insertion only) and gates.


    Fact #392: I chose not to add water mill piping because it would be hard to code in an update mechanism AND it would be terribly overpowered, making more EU at the mere cost of a few pipes, a pump and an engine

    I suggested a Generator that works with Fuel (exactly like Geothermal) and an optional BC-Energyconverter.


    The normal Generator should at least accept BC-Fuelbuckets as Fuel (somehow hardcoded) to give that Fuel a use. Or a Canningmachinerecipe to fill Fuelbuckets into empty Fuelcans and make it at least compatible.


    Watermills are also running of Redpower, so theres no need for Piping it in there, oh and it's OP.

    Balance: Most of the BC<->IC2 mods seem to think that the conversion should be lossless. That is patently ridiculous. You're converting between two very different forms of energy; it should be highly lossy. 20% or more each direction, preferably configurable. Further, recall that Buildcraft's Combustion Engines rely entirely upon non-renewable resources. Attaining that level of buildcraft power should require considerably more resources and/or EUs, or else finding oil becomes unimportant. The IC2 team has shown that they understand balance, so I would very much like to see how they would handle it.


    Stability/efficiency: I've run into serious issues with every compatibility mod I've tried. Either one of the converters makes me lag to hell if I'm near it, or one of them is buggy enough to be frustrating. Again, these are issues that the IC2 team is used to, and by handling it themselves, we discard the hydra that is current compatibility mods: what one mod fixes, the next may break all over again.

    That's correct and i hope they will not make an 1:1-Ratio, because thats too EE-ish and unrealistic for me. Every CrossoverMod is either buggy, cheatish, exploitable or no longer maintained. The only Solution would be that one of the greater Devs (Alblaka in our case) will maintain it in the Core of IC². Thats why i suggested this compatiblity to BC.

    I see that BC dies, because of the awesomeness and bugfreeness of Redpower. I know some people suggested something similar to this, and its on the TO-DO-List, but these Treads are old and we need more uses for BC aside from burning Oil/Fuel. The only unique thing of BC is Oil (and the compatiblity to Forestry) and Oil is the most industrial Resource i know.



    I suggest to add Oilsupport into Core-IC² (I know there are buggy Addons for that), to make BC at least for something usefull. Maybe you got another Idea.


    Now the Objects, which i (and the following posts of you) suggest:


    - Dieselgenerator to run on BC-Fuel (recipe maybe Generator + Tank)
    - Turbine to run on BC-Energy (recipe could be Windmill + some Reinforcements)
    - Electric Engines like Forestry (made of Goldgears and Gold to give Gold a use)


    Indeed are my three Ideas are obvious, but we have enough Generator-Metadata left for it, to not waste ID's.


    This is more a Discoussionpage for uses of BC in IC², than a Suggestion, so Post your Ideas here.


    At least i want the following Compatiblity:
    The normal Generator should at least accept BC-Fuelbuckets as Fuel (somehow hardcoded) to give that Fuel a use, OR a Canningmachinerecipe to fill Fuelbuckets into empty Fuelbottles (or whatever it was named) and make it at least compatible.

    frames are good news for blackmajik cause the number of 10 year olds begging for smp zeppelins will drop in half when they are released

    Nope that will not happen, if i'm going right then Frames are not able to fly and need at least one Block which supports them. But i'm sure i can get it to fly with some Bugs Tricks. (Bugs are not possible in RP)


    Edit:
    I just realised that Buildcraft is no longer needed, if IC², RP and CC are installed


    BC-Pipes => RP-Tubes
    BC-Pumps => RP-Pumps
    BC-Quarrys => RP-Frames + RP-Blockbreakers
    BC-Builder/Filler => RP-Frames + Deployers or you write a CC-Turtleprogram for building Structures
    BC-Logic => RP-Logic
    BC-Energy => without the Stuff from above its no longer needed
    BC-Oil => IC² is not even compatible with it, so why do i need it


    So what is BC used for?


    I thought the Electric Engineering forum was kind of... dead. Everyone uses the Industrial Engineering forum now (which I didn't even know you could post in because my laptop had such a small screen).

    I can see every Post, which is unreaded by me so this is not dead. I just marked ALL Forumssections as readed (theres a button for that) and now i see all the unreaded stuff with bolt Letters. May that helps someone.

    Just noticed something with Direwolf's video, it's name Pr!4f; considering that '!' is a boolean operator for 'not,' then I'll assume that perhaps Eloraam has finished Pr5 and she got DW to trick us with this one.

    I looked cloely at my Keyboard and saw that "!" can not be a Typo, i mean "Shift + 1" and "Spacebar" sre noz similar to each other. Also it has taken Months for Eloraam to code Frames, what should be finished now, because shes too good, to need so much time for something what's already kinda finished. And the versionnumber "4f" looks typographically a bit stupid, so it's very likely that it's really "5a".

    Eloraam had said that frames will be in pr5 no sooner or later.


    I believe pr4f will contain mostly pumps and the logic rewrite iirc.

    I know but i saw Frames in the Modspotlight. Thats why i thought they were joking.