Posts by GregoriusT

    It will also explode if you shut it off (still heats if redstoned Offline and Chunk reloaded) that is maybe your Problem if you build everything in one Chunk (what is EVER recommended for everything).


    I just got description of the Bug that exploded two of my RS-Offlinereactors, thank you for inspiration.

    I didn't mention anything about how much it will multiple the energy output, so I really don't understand why you wrote that, am i stupid or something since I don't understand this?


    What I just suggested is that add this principle to the geothermal, then you might also remove the burning scrap in furnace/generator recipie.

    Scrap in Geothermal? Go to Suggestionsection, even if i can say you that it wont work.


    Scrap in Generator = 870 EU
    Scrap in Massfabricator = 25000 EU


    You may see the diffrence (i have not calculated productioncosts of Scrap)


    I don't even understand why it is "so good" to burn Scrap. Redpower has a better/lagfreeer way for infinite Energy using manned Water.


    Scrap would need to double the Output for a Geothermal Lavacell (20000 per Cell) to be good enough, but it doesnt make any sense to throw Scrap into it, as a concept.


    And no, you are not stupid, because you dont understand it, because you know, that you dont understand it and try to understand it. I only pointed out, what is so bad about burning Scrap.

    3rd. WIRE CONNECTED TELEPORTS well thought out and it got screwed over by a rule change and then ignored cause every one was more interested flaming at the time


    EDIT: blockradar? who said that?


    Wire connected teleports were a good Suggestion only the way of arguement wasnt the right one.


    Blockradar: http://forum.industrial-craft.…adID=4988&highlight=sonar


    And here is your Battery Ciderraft :Batpack: (just six of them to be sure)

    Oh, and you love your NBT-Tags.

    Uhhm, that's not Alblakas invention, it's made by Notch before he gave the Development to Jeb. It was used to store the Enchantment on Items, what is also the reason, why industrial Tools are no longer able to be enchanted. But yes they are awesome.


    To the Idea: Its good, will be pretty much unused by me, but good.

    maps, plans and documents are part of industry to and those who carry them are hated and feared by all.

    Sorry but i have to build a BC-Quarry above your Base, because my OV-Scanner said, there are much Resources, a long time ago, so i have planned to build it there before you built your Base there. Now, i have to call the Creeper-Demolitioncompany to remove your Base from there at your costs, because you were able to easyly arrive at my Base to see all the Plans, and you were also able to veto these Plans in an acceptible Timeintervall.


    Anyway a good Idea, but why not save it in a Tabletcomputer, which is DEFINETLY NOT AN IPAD. (Sorry to say that, but Apple is expensive shit)

    1) Mode Switching is easy, don't know why you people complain so much about it.


    2) Crap utility for energypack its crap, I rather have all my tools fully charged after use no matter what.


    3)I mapped quantum suit abilities to my "X" key, i don't have much problem with it.

    1) not really true if you are not skilled enough with a Keyboard.


    2) This is for better managing and more efficiency, instead of a dump "refill everything except that what you need"-Method.


    3) hold "W", "X" and "Space" at the same time and you will have a Problem with most Keyboards, because they can only get two normal Keys at once.

    this thread is only a rare exception

    Maybe because CiderCraft had thought a bit about that before posting? The only good Ideas came from people who thought about them before posting them. And you take my jokes so seriously that you Post them (referring to Nukelazor) and then every good Idea sinks a bit farther into the Suggestionswamp until it finally hits the Archive.


    Edit: And the Blockradar was a Repeatsuggestion of the Sonarsuggestion which i had supported.

    you can make Helmet to use Canned food to feed player instead of EU.

    That's a great Idea, this way the Suit not really gets nerfed and it makes canned Food useful. I ever wondered why it can generate Foodpoints out of EU and nothing else. That way the Quantumsuithelmet is a highly sophisticated Canopener.


    Underwaterbreathing with EU is realistic enough, because it makes the Oxygen in the Water to breathable Air, via electrolysis.

    Sound good RichardG!


    I had this in mind.
    Why not copy the "amplifier" thing in the massfab and put it in the geothermal? So that when we put in scrap in the geothermal, it might boost the output, or just make the lava inside the geothermal last longer?


    And if you do so I actually think you can remove the scrap burning in furnace's, cause I don't think many people don't even know that it is possible ....

    Seriously everyone, who uses Scrap for burning in Generators is stupid it causes an exteme Energyloss and aside from Massfabricator theres no thing that consumes enough Energy to justify that ineffectivity.


    If i see someone on SMP having such a Scrapgenerator, i prepare a Nuke and throw it on that Crapmachine and a second one for his Base if its not near enough for that, and if Nukes are disabled then i just steal all of his valuable Stuff and the Machine.


    Eloraam definetly has to moddify that Cobblegenerators, that they are not making any Sound at all, because removing the "fizz.ogg" doesnt work if you are connected to the internet.

    This is a List of moreless minor Changes for the Controlbehaviour of IC², feel free to discuss about it. HAYO!


    1. Additional Modechangekey
    We actually have one Changekey which we have to press together with Rightclick or jump to change Modes, that makes Jetpacks sometimes really disturbing


    I suggest to make the actual Modekey (default M) to a clean Item-Selected-In-Hotbar-Modechanger (for Mininglaser, E-Wrench and such) and an additional Modekey for changing the Mode of whatever is equipped as Chestplate (Jetpack, Lappack and such)


    That would remove the need of Rightclicking/Jumping for switching the Modes


    2. New Mode for the Lappack/Batpack
    The Lappack actually refills everything that is used, but if you dont want to charge a Tool, while wearing it, then you can shut off that function by using the second Modekey, which i suggested at first.


    In addition to that behaviour the Miningdrill and the Chainsaw could need an manual refill from Lappack/Batpack by using the Rightclick with them (which actually does nothing)


    3. Quantumsuitjump and Jetpackuse
    The Quantumsuitjump is really hard to use if you not bind it to one of the Ctrl-Keys, Alt-Keys or Shift-Keys, my suggestion is to make it simply holding the Jumpbutton for it and only if the Jumpheight wears out, the Jetpack gets activated like when normal holding Jumpkey.


    I have underlined the most important Parts if you dont want to read it completely