Posts by GregoriusT

    Im still not quite getting how this stuff can be made. Crafting table? Canning machine? if so how?

    01. Make a Canningmachine
    02. Place an empty Fuelcan in the Bottomslot
    03. Place a Coalfuelcell (or Biofuelcell) into the Topslot
    04. Place 5 Gunpowder (or Redstone or Glowstone or a mix of them) into the Topslot after the Fuelcell is vanished
    05. Wait until you get a Filled Fuelcan on the right Slot
    06. Burn Fuelcan in the Generator or use it for your Jetpack

    youre welcome ;) but since i like the high risk. i put explosion strength to 80, :D makes it more of an chalenge

    I ment if i play Creative (NEI) on Superflat to test my newer Coolantsystems, because i dont want to rebuild them or to build a Bedrockwall around the Reactor. I already blew up two Waterbucket-CASUCs because of a "chunkreload-causes-reactor-to-heat-up-even-if-redstone-shuts-it-OFF"-bug.

    Just a question you looked at the public-releases-thread?


    You installed all the mods in the right order? (Modloader, ModloaderMP, Forge)


    If that didnt work, try newer 2.X Forgeversions or you have to wait until RichardG responds.

    i'm not really a fan of it either i'm just a more civilized discussion over flaming mood today. with out recyclers Terraformers or mass fabs dirt is non renewable if the devs wanted it they could probably make a good dirt hungry recipe but you can just as easily reduce cable loss to near 0 by playing with splitter cables and transformers so like it has been said it probably won't happen

    Theres way too much Dirt for that. and everything (except a few Blacklisted things) can produce the 3080EU for a Massfab using following formula:


    "1000000EU for UUM" / "6 times more speed with Scrap"
    = "166.666EU for one UUM like listed on wiki" //kinda useless for the discussion because we talk about scrap


    "Scrap makes Amplifier for 5000 EU (x6 and you get 30000EU)" - "the 5000EU you need to use the Scrap"
    = "25000EU per piece of Scrap"


    "25000EU per Scrap" * "with the 1/8 chance of Recycler"
    = "3125EU per productionprocess"


    "3125EU gain per process" - "the Recyclercosts of 45 EU per process"
    = "3080EU per piece of anything what is not blacklisted"


    Finally we got 3080EU for any item

    Look closely at the Bolt text and you see why i Facepalm.


    And the stuck on loadscreen is a very common problem (even happened to me sometimes)

    Dirtbatterie? Nope (you may have seen my Triplefacepalm)
    Increasing Cableefficiency with that? even if its realistic i dont think that it gets added to IC² (because all new Wires are denied)

    You need something that makes more that 3080 EU but a Singleusebatterie (you get 8 per crafting) is only 1000 EU and should be more efficient than a bit Dirt and a bit Tin. So it must be in this Interval:


    X >3080
    X <1000


    So, now you see the mathematical undefined space for adding your Batterie-EU-Balancement

    Good idea but that you are using Powertransmissionlines as Teleporterinformationtransportlines is very bad for the Teleported Person. You need an Extrawire for that and because its not a Electrowire it will not be smashed down by Al because of that. Anything else about the Suggestion is a good Idea.

    Kinda like Better than Buildcraft

    Better than Buildcraft was only made, because Better than Wolves is incompatible with nearby everything.


    ---Back to the Thread---


    But IC², BC and RP are working very good together and there are many Crossovermods for IC and BC. Also our three Developers were often talking about what they are doing next, so the argument that they are never working together is kinda stupid.


    So whatever BC-Stuff you was suggesting as example, is definetly missplaced.


    -1 for whatever you were talking about