Posts by GregoriusT
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Why is the Saltwater Pink? Do you like pretending to Bath in UUM?
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Enabled the Post
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and yet a mc map on Garry's mod is more resource intensive on my computer than a common one...
THAT was the Map I was referring to. I saw it on the Charity Livestream of Mindcrack last year.
Those Engines are good for pre-rendered Models, but horrible for dynamic Stuff.
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The unreal Engine as well as all other common Graphics Engines are not capable of rendering things as efficient as Minecraft or similar Cube based Games do. This is because Minecraft is optimised for Blocks.
Guess why Minecraft Maps in First Person Shooters avoid having irregular Block Models and instead do the Flat Area with 100 Block Textures on it Trick. You will never see a Game like Minecraft on those Engines.
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I also just found a related hazard that apparently hasn't been implemented: water blocks, either source or flowing, even directly above the machine, don't cause explosions, and can even protect the machine from rain/lightning hazards.
Because Water Blocks are expected Water, while Rain is not.
a roof wouldn't be sufficient to protect against sandstorms in the desert.
Well, the Sandstorm comes from above only, like all the Weather phenomena in Minecraft.
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First there was Modloader, and Forge needed Modloader to work with. Then there was another Modloader and Forge worked with that one. After that Forge made its own Modloader to work directly with Minecraft. And in the Future Forge will USE the Mojang Mod API Loading thingamabob together with its own Modloader Code to work. The Mod API doesnt replace Forge at all and it will never do that.
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I'm glad they did that. This probably means two things.
1. Modding API (I dont say anything about the quality we have to expect)
2. Microsoft will likely continue to use Java for Minecraft. -
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I have my own "Sub-OreDictionary-Thingy" in GT (ItemStack -> Data). I use getOres almost only to register Recipes with the good old OreDict Crafting Recipes in order to be NEI and CraftGuide compatible without effort or additional Handlers. I know ID+Meta -> Data doesn't allow multiple Entries per Stack, but if I only allow Material based Registrations to have Data, it is enough to work efficiently and to be able to recycle almost every Item without exploits or recursive Recipe scanning algorithms. If the OreDict needs something, then it is a "ItemStack->List of Strings"-Map for faster checks.
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Oh that was not a Quote fail. That was a Link fail that destroyed the whole Post formatting and caused Quotes to autocomplete the /quote at the end of the Post since every Part of the Link is not considered formatting.
And I do have one or two own optimisations in GT, like "Kill every Mob that has more than 2 of its own Class in its Collision Box" to get rid of typical Chicken Farm Lag in a realistic manner, or "remove every OreDict Recipe on Server Start, which has one or more empty Lists inside and can therefore never matches anything" to make crafting a slight bit more efficient. And because I probably add a huge portion of those broken Recipes.
That you know about how well encrypted the NSA Records are, doesnt mean that you tried to hack them I hope. XD
jk, they probably have that somewhere on their public Website together with the "Manual" on how to produce fake Dollar Bills properly.
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