Posts by GregoriusT

    2.0 Energyproduction
    Same disclaimer as 1.0 for these Icons


    2.1 Solarenergy
    You may noticed the extreme Lag caused by Solar (and other ULV-Energysources), this is because of the huge amount of EU-Packets travelling through the Cable (mostlikely Tincable). I suggested a less-lag-Idea to Alblaka and he replied with i would have to add AT LEAST TWO LINES OF CODE to implement it, so hopefully this is dividing ULV-Lag through five, in the future, but now i will show you the blueprint of a Low-Lag-Solar-Flower for today.


    Slice from da Side:


    :Intergrated Plating: :Tesla Coil: :Tesla Coil: :Tesla Coil:
    :Tesla Coil: :Glass Fibre: :Batbox: :Glass Fibre: :Tesla Coil:
    :Intergrated Plating: :Intergrated Plating: :Glass Fibre:
    :Intergrated Plating: :Intergrated Plating: :Glass Fibre: <- Output


    Directly from da Top:


    :Intergrated Plating: :Intergrated Plating: :Tesla Coil:
    :Intergrated Plating: :Tesla Coil: :Tesla Coil: :Tesla Coil:
    :Tesla Coil: :Tesla Coil: :Tesla Coil: :Tesla Coil: :Tesla Coil:
    :Intergrated Plating: :Tesla Coil: :Tesla Coil: :Tesla Coil:
    :Intergrated Plating: :Intergrated Plating: :Tesla Coil:


    Blueprint is completly Symmetric.
    Batbox output is facing down.
    :Glass Fibre: = Any wire (you need only one for every Batboxside except the top)
    :Tesla Coil: = Solar because it's Icon looks like :Solar Panel:



    It's easy and doesn't lags so much. And the Solariterating to Sky-Lag is nearby nonexistend (try to use an OV-Scanner, which makes the same with iterating to Bedrock)


    Note on Solar:
    Rain and Thunderstorms are not affecting Solarpanels in Deserts (I looked at its Sourcecode), so place it in Desert to get more Energy.


    2.2.1 Windenergy for Workshops
    Now about the Wind, if you don't want to set up one of these GIANT Windfarms (like SpwnX), but just want to power your Workshop with cheap Windenergy, then this will be an efficient Antilagmethod.


    Slice from da Side:


    :Intergrated Plating: :Wind Mill:
    :Wind Mill: :Batbox: :Wind Mill:
    :Intergrated Plating: :Glass Fibre: There should be no block next to it.
    :Intergrated Plating: :Glass Fibre: look at the IC²-Wiki for details about Windmills.
    :Intergrated Plating: :Glass Fibre: <- Output


    Directly from da Top:


    :Intergrated Plating: :Wind Mill:
    :Wind Mill: :Wind Mill: :Wind Mill:
    :Intergrated Plating: :Wind Mill:


    Blueprint is completly Symmetric.
    Batbox output is facing down.
    :Wind Mill: = Windmills, not Chests like in the Disclaimer


    if you think that these sounds from the Windmills are too much laggy, then go to your IC²-Config and set "soundSourceLimit=32" to 10.



    Note on Wind:
    Rain and Thunderstorms are affecting Windmills also in Deserts (I looked at its Sourcecode too)


    2.2.2 Windenergy in large scale (Massfabrication)
    Look at this Post, SpwnX explains all.


    2.2.3 Mathematical Notes from our Windmillengineer SpwnX (for MC 1.2.4+)


    Wind mill at 128 (100% of maxheight) on 1.1 generates 1x
    Wind mill at 256 (100% of maxheight) on 1.2.3 generates 2x (will make wind mills break VERY often)
    Wind mill at 192 (75% of maxheight) on 1.2.4+ generates 1x
    Wind mill at 256 (100% of maxheight) on 1.2.4+ generates 1.33x


    If you have Mods which are changing the Heightlimit (maybe to 512) then you have to place your Windmills even higher to get the same effect.


    Windmills, which are producing more than 5 EU/t having a 0.003125%/sec chance to break.



    2.3.1 Small Geothermal Setups for the early Base
    You want to use Geothermal for your Workshop and you get rid of this ON-OFF-ON-OFF from your Geothermals? Maybe you are looking for this invention:


    both Storageblocks (Batboxes in this case) facing right.
    Geothermal Input -> :Cable: :Glass Fibre: :Cable: :Batbox: :Cable: :Batbox: :Cable: -> Output


    Switch the Redstonebehaviour of the left to "Emit if full" and for the one on the right to "Emit if empty".



    :Cable: :Glass Fibre: :Cable: :Batbox: :Cable: :Batbox: :Cable:
    :Intergrated Plating: :Copper Dust: :Intergrated Plating: :Copper Dust: :Advanced Machine: :Copper Dust:
    :Intergrated Plating: :Copper Dust: :Copper Dust: :Copper Dust:


    :Advanced Machine: = RS-Latch connected to the Redstone
    :Cable: = Normal Cable
    :Glass Fibre: = EU-Switchcable


    That way it turns any connected Geogen OFF if the first Batbox is Full and ON if the second Batbox is empty.


    2.3.2 Geothermal Setups using Redpower for 1.2.5+
    Since Redpower has Pumps, you can throw BC completely away. Here a Design for RP-Engineers:


    Slices from the Side:
    :Glass Fibre: :Glass Fibre: :Glass Fibre: :Glass Fibre: :Glass Fibre: :Glass Fibre:
    :Geothermal Generator: :Miner: :Geothermal Generator: :Geothermal Generator: :Miner: :Geothermal Generator:
    :Coal Chunk: :Empty Cell: :Empty Cell: :Empty Cell: :Empty Cell: :Fuel: :Wind Mill: :Cable: ... :Cable: :Fuel: :Lava Cell: Lavasource
    :Intergrated Plating: :Force Field: :Coal Chunk: :Coal Chunk: :Coal Chunk: :Coal Chunk: :Copper Dust:
    :Intergrated Plating: :Copper Dust: :Advanced Machine: :Copper Dust: :Copper Dust: :Copper Dust: :Copper Dust:


    Slices for Front- and Backside
    :Intergrated Plating: :Glass Fibre: :Intergrated Plating: :Intergrated Plating: :Glass Fibre: :Intergrated Plating:
    :Intergrated Plating: :Geothermal Generator: :Intergrated Plating: :Intergrated Plating: :Geothermal Generator: :Intergrated Plating:
    :Intergrated Plating: :Coal Chunk: :Coal Chunk: :Coal Chunk: :Coal Chunk: :Coal Chunk:
    :Intergrated Plating:


    :Miner: = IC²-Pump (works if adjacent to Geogen, but needs ONE empty Cell to start running, which will be NOT consumed)
    :Empty Cell: = Space for Lava under the IC²-Pumps
    :Fuel: = Grate
    :Cable: = Liquidtubing
    :Wind Mill: = RP-Pump
    :Coal Chunk: = Solid Material for "piping" Lava without a Disaster
    :Advanced Machine: = Circuit like in Picture 2 (60sec Timer + NOT-Gate+Pulselimiter connected to RP-Pump)


    You can use a RP-Lightsensor :Force Field:, to detect if there is Lava under the last field, to activate the RP-Pump only if needed, to waste no Blutricity. If you have RP, then use this Design, because it produces 30000 EU per Lavablock, instead of the normal 20000 EU, using Lavacells or BC-Pipes!



    2.4.1 Automatical manned Watergens with RP
    You want a secret Base underground AND renewable Energy? Then this is maybe your choice if you are using Redpower.


    Slice showing left Side


    :Glass Fibre: :Glass Fibre: :Glass Fibre: :Glass Fibre:
    :Water Mill: :Water Mill: :Water Mill: :Water Mill:
    :Cable: :Cable: :Cable: :Cable: :Advanced Machine: :Cable:


    Slice showing right Side


    :Glass Fibre: :Glass Fibre: :Glass Fibre: :Glass Fibre:
    :Water Mill: :Water Mill: :Water Mill: :Water Mill:
    :Cable: :Cable: :Cable: :Cable: :Tesla Coil: :Bronze Hoe:


    The Top (without the E-Wires on top)


    :Intergrated Plating: :Intergrated Plating: :Intergrated Plating: :Intergrated Plating: :Intergrated Plating: :Coal Chunk: :Water Cell:
    :Water Mill: :Water Mill: :Water Mill: :Water Mill: :Tesla Coil: :Bronze Hoe: :Water Cell:
    :Water Mill: :Water Mill: :Water Mill: :Water Mill: :Advanced Machine: :Cable: :Water Cell:


    :Bronze Hoe: = Deployer is facing the Water filled with 9 Buckets at the beginning
    :Tesla Coil: = Filter pulling ONLY full Waterbuckets out of the Deployer
    :Advanced Machine: = Retriever pulling the empty Waterbuckets out of the Watergens to the Deployer


    8 watergens per Setup are the Max (theoretically 32 but then that timertickingsound lags like hell).
    The blutric Wiring and the Redwiring are not shown here. The Deployer, the Filter and the Retriever should use the same 2 sec Timer. I know 2 seconds is bad but wasting Enderpearls for Retrievers is bad too if you not were in the End.



    2.4.2 Unmanned Watergens
    If you really want to use unmanned Water then is SpwnX Watertower maybe the right for you.

    This is an examplemap for Watertowers


    2.5.1 ICE-CASUCs in 1.2.5 and earlier
    After i managed to blow every single Waterbucket-CASUC up on chunkload, i decided to make ICE-CASUCs. So here a small Picture of what i connected via Magtubes to my Requestsystem. (Yes, Retrievers are working also through Magtubes)

    It's Itemdetector is in Stuffed-Mode to be sure that the Reactor ever has at least 8 Stacks of Ice, and my current Iceproductionsystem is using a Thaumic Duplicator, but it doesnt matter where the Ice comes from, as the Reactor just stops when it hasnt enough Ice in it.


    Visit Page 3

    Hello and welcome to my Tutorial about lagfree Mechanisms using several Mods together with IC².
    This Tutorial is for all the people who hate lag.


    1.0 Disclaimer for the Defaultstuff

    :Intergrated Plating: = Void or irrelevant Block
    :Coal Chunk: = Nonflammable Wall, most likely Cobblestone
    :Intergrated Heat Dispenser: = Stone/Cobblestone generated by Water and Lava
    :Batbox: :MFS-Unit: :Geothermal Generator: :Electric Furnace: :Macerator: :Compressor: :Extractor: :Recycler: = guess what it is, The last is a Recycler or a Massfabricator, depending on context
    :Wind Mill: = Chest
    :Bronze Pickaxe: = Blockbreaker
    :Bronze Hoe: = Deployer
    :Copper Dust: = redstone/redalloy Wiring (better insulate it if possible)
    :Bronze Dust: = redstone/redalloy Wiring, which is NOT connected to the :Copper Dust: -Wiring
    :Glass Fibre: = any Wire capable of holding enough EU/t
    :Cable: = Redpowertube
    :Lava Cell: = Lavasourceblock, :Water Cell: = Watersourceblock
    :Advanced Machine:, :Tesla Coil:, :Teleporter:, :Water Mill: = some special Blocks (will be described in every Diagram)


    1.1 The major rules of lagfreeness:


    - EVER, if you have the choice between Redpower and Builcraft for a Factory, then CHOOSE REDPOWER!!! (because it's better, even if more expensive)


    - EVER, use Insulated Redwires or Redstonetubes if possible. (Insulated means WITH Wool)


    - EVER, if you have the choice between a RP-Circuit and a Computer, then CHOOSE THE COMPUTER!!! (because it's less noisy and ONE Block)
    _______________________________________


    - NEVER make a "x<5"-Second-Timer!!! (just search another way)


    - NEVER make a long waterproof Pipe!!! (because it causes graphical lag)


    - NEVER build your Base inside a Thaumcraft-Monolith or inside of a Tainted Area!!! (Massive graphical Lag, because of Eldritch Stone and Taintblocks)


    - NEVER use Internet Explorer!!! (for something else, than downloading another Browser, lol)


    1.1.1 Getting the Stuff from the Inputchest into the Factory or the Storage
    The most people think that a Timer, set to 1sec or so is a good Idea, but it Lags horribly. So what to do if you have several Stacks of Items you want to Push to your Factory? I use the Relay of Redpower, it just puts its Inventory into the Tubesystem if there is Space.


    // Old Mechanism i outdated due to the Relays


    The Relay is a very simple Device. It checks every Second (And its even not Laggy!) if it has an Itemstack in its Inventory, and if there is nothing blocking the Output of it, then it will spit out the Itemstack into the System. You can use it to make a very dense Stream of Items, (which is maybe coming from your BC-Quarries), to small compact Itemstacks, and insert them into the otherwise BC-Incompatible Tubesystem.


    1.1.2 Factorymechanics using RP
    After you have pulled out all this Stuff out of your chest, you need a Factory to process that stuff.


    From the side:


    :Cable: :Cable: :Cable: :Cable: :Cable: :Cable: :Cable: :Cable: :Cable: :Cable: :Cable: :Cable: :Cable: => Another Way to the Outputchest
    :Cable: :Intergrated Plating: :Tesla Coil: :Tesla Coil: :Tesla Coil: :Tesla Coil: :Tesla Coil: :Tesla Coil: :Tesla Coil: :Tesla Coil: :Tesla Coil: :Tesla Coil: Inputfilters for the stuff
    :Cable: :Intergrated Plating: :Wind Mill: :Wind Mill: :Wind Mill: :Wind Mill: :Wind Mill: :Wind Mill: :Wind Mill: :Wind Mill: :Wind Mill: :Wind Mill: Relays for Buffering the Input
    :Cable: :Intergrated Plating: :Cable: :Cable: :Cable: :Cable: :Cable: :Cable: :Cable: :Cable: :Cable: :Cable: You have to place Covers between the Tubes!
    :Wind Mill: :Intergrated Plating: :Extractor: :Electric Furnace: :Electric Furnace: :Electric Furnace: :Macerator: :Macerator: :Compressor: :Recycler: :Recycler: :Macerator: :Tesla Coil: :Cable: The thing on the Left is the Inputrelay
    :Glass Fibre: :Batbox: :Glass Fibre: :Glass Fibre: :Glass Fibre: :Glass Fibre: :Glass Fibre: :Glass Fibre: :Glass Fibre: :Glass Fibre: :Glass Fibre: :Glass Fibre: :Glass Fibre: :Electric Furnace: This is for Autosmelting Dusts


    You can see such a Factory (how i'm normally using it) on the third Picture (inside a Thaumcraftobelisk)
    Edit: I forgot to add a timer (CC-Computer in this case) for the Outputfilters, before Screenshotting, but the rest is working fine.



    1.1.3 The Cobblestonegenerator for your Scrapmachine (MC 1.2.3 or older!!!)
    Now you need to supply your Factory. Many people are building Cobblestonegenerators, so i will place my less lagging versions of it here:


    Version 1
    The middlepart from the Top:
    :Intergrated Plating: :Intergrated Plating: :Coal Chunk: :Coal Chunk: :Coal Chunk:
    :Intergrated Plating: :Coal Chunk: :Water Cell: :Intergrated Heat Dispenser: :Lava Cell: :Coal Chunk:
    :Coal Chunk: :Water Cell: :Coal Chunk: :Bronze Pickaxe: :Coal Chunk: :Lava Cell: :Coal Chunk:
    :Coal Chunk: :Intergrated Heat Dispenser: :Bronze Pickaxe: :Wind Mill: :Bronze Pickaxe: :Intergrated Heat Dispenser: :Coal Chunk:
    :Coal Chunk: :Lava Cell: :Coal Chunk: :Bronze Pickaxe: :Coal Chunk: :Water Cell: :Coal Chunk:
    :Intergrated Plating: :Coal Chunk: :Lava Cell: :Intergrated Heat Dispenser: :Water Cell: :Coal Chunk:
    :Intergrated Plating: :Intergrated Plating: :Coal Chunk: :Coal Chunk: :Coal Chunk:
    Make sure that the water is not flowing to the Cobblestonespot and obsidianizing the Lava, and all the Blockbreakers are facing naturally their Cobblespot. It can supply five nonoverclocked Recyclers


    Slice from the Side:
    :Intergrated Plating: :Intergrated Plating: :Copper Dust: :Copper Dust:
    :Intergrated Plating: :Intergrated Plating: :Copper Dust: :Water Mill:
    :Intergrated Plating: :Intergrated Plating: :Copper Dust: :Advanced Machine: :Bronze Dust: :Bronze Dust: :Intergrated Plating:
    :Intergrated Plating: :Teleporter: :Copper Dust: :Copper Dust: :Copper Dust: :Teleporter: :Intergrated Plating: the 4 ToggleLatches :Teleporter: , Inputs are left and right, and the Outputs are top and bottom
    :Coal Chunk: :Intergrated Heat Dispenser: :Bronze Pickaxe: :Wind Mill: :Bronze Pickaxe: :Intergrated Heat Dispenser: :Coal Chunk:
    :Intergrated Plating: :Coal Chunk: :Coal Chunk: :Tesla Coil: :Coal Chunk: :Coal Chunk: :Intergrated Plating: the Redwiring must not connect to the Filter :Tesla Coil: or the Blockbreakers :Bronze Pickaxe:.
    :Intergrated Plating: :Intergrated Plating: :Intergrated Plating: :Cable: :Cable: :Cable: :Cable: -> Output, this is a redstonetube which triggers the Filter every 30 seconds via a Timer (its possible to use the same Timer as for the Blockbreakers)


    :Teleporter: = ToggleLatch facing the Cobblespot like in Version two
    :Advanced Machine: = a Timer facing left with 30sec duration
    :Water Mill: = Repeater facing up with two punches delay


    WARNING: THESE COBBLEGENS ARE NO LONGER USABLE AS OF REDPOWER PR 4E FOR MC 1.2.3!!!


    SpwnX made a good and actually also working Version.


    SpwnX invented a new clockless Cobblegendesign, while i have forgotten about them.



    1.1.4 Your sorted Storage or Warehouse
    Many people are building large Storagecomplexes, thats only nice if they are not lagging like the last crap. Here is my solution for a good sorted Storage. Belive it or not, BC-Diamondpipes are better for Storagesorting as Redpower, but they become laggy, if you are not tossing whole Stacks of the material in, and they have no overflowprevention and costing your precious Diamonds. So we are finally using RP-Filters for it to spend our useless Gold for something good.


    From the Top:


    Input comes from left and uses the mechanism of 1.1.1 to get the items in.
    :Cable: :Cable: :Cable: ... :Cable: :Cable: :Cable:
    :Intergrated Plating: :Tesla Coil: :Intergrated Plating: ... :Tesla Coil: :Intergrated Plating: :Cable:
    :Intergrated Plating: :Wind Mill: :Intergrated Plating: ... :Wind Mill: :Intergrated Plating: :Wind Mill: :Wind Mill: Doublechest or Personal Safe for all the unsortable items
    :Intergrated Plating: :Intergrated Plating: :Intergrated Plating: ... :Intergrated Plating: :Intergrated Plating: :Intergrated Plating: :Intergrated Plating: Your Walkway


    :Cable: = Normal Tubes, not redstoned
    :Tesla Coil: = Filter with the Inputconditions for your chest/doublechest


    1.1.5 Using Sortingmachines
    many People are using Sortingmachines wrong, because
    Chest adjacent to Sortingmachine + Timer == VERY BAD!
    This Setup is much better:
    Relay -> Tube -> Sortingmachine -> Output == Perfect!




    Visit Page 2

    The computer is like the selfdebugging Constantgenerator of my first Picture, it stays ON, like a Redstonetorch for 30 seconds and then it is switching OFF for one second, in case that the Cobblestone stucks in the Blockbreaker, like so often.


    Or with pictures explained:


    :Intergrated Plating: :Advanced Machine: :Intergrated Plating:
    :Water Cell: :Coal Chunk: :Lava Cell:
    :Intergrated Plating: :Bronze Pickaxe: :Intergrated Plating:


    :Intergrated Plating: = Void or a Block
    :Coal Chunk: = The generated Cobblestone
    :Water Cell: = Water
    :Lava Cell: = Lava
    :Advanced Machine: = Computer
    :Bronze Pickaxe: = Blockbreaker



    You must change the direction of the Redstonesignal in the Program to the place of the Generated Cobblestone.


    Oder ganz einfach erklärt: Mach den Computer da hin wo ich das Togglelatch hingepackt habe und du kannst das Programm so nutzen, wie ich es geschrieben habe.


    Möglicherweise sind die Turtleprogramme ein bisschen verbuggt, aber nach einigen tests habe ich noch keine Bugs gefunden.


    Hier noch eine leichter verständliche Erklärung der Turtleprogramme:
    :Intergrated Plating: = Void, :Advanced Machine: = Turtle, :Rubber Log: = Wood, :Coal Chunk: = Stone


    von oben:
    chop
    :Advanced Machine: :Rubber Log: Turtle sieht Baum immer an


    chop2 (gedacht für die neuen Jungletrees von 1.2.3)
    :Advanced Machine: :Rubber Log: :Rubber Log:
    :Intergrated Plating: :Rubber Log: :Rubber Log:


    chop3 (Für die Gummibäume von Redpower)
    :Intergrated Plating: :Rubber Log: :Rubber Log: :Rubber Log:
    :Advanced Machine: :Rubber Log: :Rubber Log: :Rubber Log:
    :Intergrated Plating: :Rubber Log: :Rubber Log: :Rubber Log:


    von der seite:
    shaft und wideshaft
    :Coal Chunk: :Coal Chunk: :Coal Chunk:
    :Intergrated Plating: :Coal Chunk: :Coal Chunk:
    :Intergrated Plating: :Coal Chunk: :Coal Chunk:
    :Advanced Machine: :Coal Chunk: :Coal Chunk: turtle sieht rechte Steinwand an ausserdem muss im unteren rechten Slot mindestens eine Fackel sein
    :Coal Chunk: :Coal Chunk: :Coal Chunk:

    If you are using Computercraft for your Cobblegenerator, then place the computer adjacent to the produced Cobblestone and write the following into the computer and leave out anything what starts with "//":


    edit startup


    // Now you are in the Autostartfile
    print("Cobblegenerator running");
    // The Loop
    while true do
    rs.setOutput("Bottom",true);
    // Other directions are "Top", "Left", "Front", "Back", "Right"
    os.sleep(30);
    // Wait 30 seconds not 30 Ticks
    rs.setOutput("Bottom",false);
    os.sleep(1);


    end



    After you are finished you should save the File and restart the Computer with holding Ctrl + R for a second. You can simply abort/terminate a Program with holding Ctrl + T.


    Mit "Ctrl" meine ich natürlich "Strg". War mein Attachment nicht sichtbar für dich oder wolltest du dir das nur noch nicht genau ansehen? ;)


    Moment i will attach a few usefull Turtleprograms.


    chop. Place in front of a normal tree and let it run.
    chop2. Place in front of a tree that is 2x2 aligned to the left part of the Tree.
    chop3. Place middlely in front of a 3x3 Tree.
    shaft. Place a few Torches in the bottom right Slot and it will dig a 1x3-Shaft.
    wideshaft. Same as shaft but 3x3.


    Remove the .txt-ending of these files and put them into your ".minecraft\mods\ComputerCraft\lua\rom\programs\turtle"-Folder

    Could it be that Cocoa has a special Plantingcondition, to be exactly three Blocks of Dirt under it. If you have any noncrossbreeded Cocoa, that has not three blocks of Dirt under it, then say it.

    like some smart someone somewhere probably said "the best way to get a suggestion implemented is to make a super awesome kickbutt mod!"


    EDIT: silver zombie repellent? i still really like the solar optical furnace idea


    EDIT: silver is used in mirrors and optics your addon should use that (or some other quality unique to silver) as its primary feature other wise it will just look like a gold substitute.

    You edited faster then my internet could load (already 5GB Limit reached, now slow), Solaroptical furnace... i would include that.

    It seems if you show like ten good uses for silver, it can be added. Not dumb ones.

    Circuits, Advanced Circuits, Glassfibrecable, Advanced Machineblocks, Industrial Credits (instead of Iron), Silver Tools (like the Golden ones), Integrated Heatdispenser (instead of Copper), disabling Eloraams Silveroregeneration. That are only eight, but if that doesn't gets added then i will make an Addon for it.

    Hmm, does anyone know how to add an addon to IC², i mean decompiler, compiler and such stuff, the codething i will find out myself. I can Java, but i don't really have the tools now.


    My Addon would include Silverore, Silveringot (Silverdust is already there), some Silverrecipes, maybe a Silvercrop and weighted Recycling (with a config to turn it off).


    I hate the ridiculous amounts of Silver, Eloraam generates and want to turn that completely off in her config. Oh and it would be usable with oregenerating Mods like Better Veins or Oreveins.


    Edit: A sort of Lightningrodsuggestion? Why not making a Lightningrod out of Silver, lol. :D

    All possible, though not a single of them has a realistic background, afaik, and, even more important, don't exactly seem to be useful for IC. As in, worth to spend time implementing on.

    Damn. You had taken the better Quote.


    Oh, and that cannot be so much time to implement that. I mean adding a few Recipes, one new Ore, one new Ingot and maybe one new Cable. I was a non-MC-releated modder myself, so i should know that.



    But I finally lost.

    Cables are TileEntitys.
    TileEntitys > a good dozen times larger then simple blocks (storage and RAM-wise), but can store infinite values (accordingly even further increasing the usage).


    Using TEs for cables and machines (="rare blocks") works.
    Using TEs for building ("mass blocks") is an extremely unperformant idea.

    Oh, i forgot that.