Greg seems determined to "break all the things" with the experimental IC2 releases
Hey, I didn't break Stuff. I always made sure things work. Thunderdark and Player were responsible for all the Nerfs/Enet-breakage.
Greg seems determined to "break all the things" with the experimental IC2 releases
Hey, I didn't break Stuff. I always made sure things work. Thunderdark and Player were responsible for all the Nerfs/Enet-breakage.
Bar going upwards? Isnt that just increasing the Y-Startparameter and then substracting the Distance to the top Point from the Height Parameter, or something?
That is another Mod causing it, it is fine with GT+IC²+RC+TE.
Dont use the Insert Image Function on your Gifs! Just link to them.
Nice try, but I was able to click my Bookmark to the Blog and it didnt look like being "DDoS attacked" like everytime a RP-Update happens.
I use the vanilla Spawn Algorithm for the regular Ore Veins. The Parameters for it are inside the DynamicConfig.cfg somewhere at the Bottom of the File.
The beginning of the Worldgen Config has a Master ON/OFF Switch for every type of the following Oregeneration. Some of them are OFF per default, and just for convenience. The Default Value of every Config is contained within its Name such as "_false" for a Config which defaults to false. Do not change the actual Default, only the Stuff behind the "=" when switching the Configs.
A bit more below there are the more specific Settings such as:
galena {
I:Amount_1=1
I:MaxHeight_32=32
I:MinHeight_0=0
I: Probability_3=3
I: Size_16=16
}
Amount = Amount of Veins per Chunk
MaxHeight = maximum Y Value for it to spawn
MinHeight = minimum Y Value
Probability = In how many Chunks (1/Probability) it should actually generate, in this case only every 3rd Chunk
Size = the Size Parameter of vanilla Oregeneration
Did you update to IC2-exp-307?
The regular Insulated Gold Cable has 2 Insulations on it in IC² Experimental, but the Name ofcourse changed to just be Insulated Gold Cable and not the 2x Variant.
Well, that (probably) means you were looking at my profile!
Nope: http://forum.industrial-craft.net/index.php?page=UsersOnline
According to this:
Tetrahedrite .addOreByProduct(Antimony ).addOreByProduct(Zinc );
Nothing is wrong with your Setup. Tetrahedrite doesnt give Nickel as Byproduct.
SpwnX, how do you type superscripts?
I disabled the Code in his Message to show that.
I'd rather show him the link with all the BBcode information, including superscription ~SpwnX
It feels lonely, you know...
I really do.
Oh, that was the reason why you Emailed yourself using the Forum. XD
Strike (playing vanilla watching some Videos in background) was successful. XD
Okay I'm going to do almost nothing on this Forum until that is fixed.
Me too.
Sorry! Must have missed that tread.
Look a bit closer at the Page Number. As you might have seen that was in the middle of a >25000 Posts Thread, I doubt anyone except me did actually read all that.
*Post Number 7000 ~SpwnX
Note: I changed the Names from Liquid to Fluid right before updating to 1.6 (to make coding much easier), so there are only slight Problems in that Version.
[Addon][1.6.X] GregTech-Addon: Taking Industry to a whole new Level of Complexity!
Oh I did not see you are using 1.5.2. The hack is in 1.6.2, and the API is for 1.6.2 too (even though the Loading Part I mentioned should work there too)
Ensured it loads after Ic2 and GregTech.
There you will get a small Problem. I always load last (hacks), so you must use my API to actually load after me. There are Lists inside the GregTech_API Class which contain Runnables, depending on loading stage. All Runnables inside these Lists will get executed right after/before my preload/load/postload/serverstart are called.