Maybe diamond ore blocks could be macerated for 2 dusts? But then you'd need silktouch or Tinkers' construct/string/an emerald.
Fortune is better and much more common as an enchant.
Maybe diamond ore blocks could be macerated for 2 dusts? But then you'd need silktouch or Tinkers' construct/string/an emerald.
Fortune is better and much more common as an enchant.
I'm sure some Modders (I consider that myself aswell) will skip 1.7 and go directly to 1.8, due to some of the changes (and especially Bugs). For example you cannot relog on a Server without restarting MC + all the Network Glitches = People are getting tired of MCs loading time when they just want to play. And the Launcher currently makes that easyly possible, since you can now download older Versions without nostalgia or other downgraders.
Yeah, those Diamonds are definetly too much.
Another request, I just read through the logs of JZTech and you registered (very likely you) "10kEUStore" at the OreDict even though it is "crafting10kEUStore".
Diamond Gem -> Diamond Dust is a fixed 1 to 1 Operation, because every Gem has 1 Material Unit, and every Dust has also 1 Material Unit. That cannot be changed just because you don't find enough Diamonds.
The only thing changable would be the Diamond + Redstone = Energy Crystal Dust, to output more Energy Crystal Dust. But in the End, that would be OP.
SpwnX you are doing it wrong. They will never watch for huge Quotes, so it would be easier for you to just edit everything but the last two or three Quotes out of the most recent Post.
Whats wrong with setting sleep? It is much easier to just set sleeping, than to wait 1 or 2 hours until you finally begin to sleep.
Note, although both far sides are easily corruptable into a dictatorship, the key ideas of the left are much much better then the right
But one has to say, that Communism can only work under certain circumstances and would otherwise never end well. The easiest way to achieve that is having an army of Robot Slaves doing all the work nobody is wanting to do at all, such as cleaning or maintenance. This will work as long as people don't get the Idea of "Robot-Rights".
I don't know if it's on Greg's todo list, but he could always add recipes for EnderIO's alloys to the Alloy Smelter when he's finally got a new machine to work and test on.
Sorry, but I couldn't just withstand reading your deleted Post. How much of which components make how much of which Alloy? I have a very simple Alloy Smeling List for these purposes.
One for Upgrades and one for Energy, but he made the mistake of letting both Slots refer to the same Inventory Index.
This Tutorial is old, GregTech didn't even exist as a Mod back then. Closing this because of deprecation.
that grinds poop into smaller poop
You mean grinds poop into diarrhea?
I have to ask you to adjust your OreDict Entries a little.
You registered the entries for crushedChromiteOre and purifiedCrushedChromiteOre. While the prefixes are not bad, adding a postfix to it is a bit confusing. I'd directly suggest to make it like the following, to make it easier to filter for Items:
crushedChromite
crushedPurifiedChromite
So why did I turn around the order of purified and crushed, the point in that is, that purified would be a sub-prefix of crushed, so that every kind of processed Ore is in one and the same Category. I removed the "Ore" postfix, because that way it is much easier to make the stuff Material based.
I will add that to the Oredict from IC2 Side aswell.
Liquid Transposer = 1 Machine doing both, not two seperate Machines.
For example, in TBBT, all equations that are on their whiteboards are really related to physics.
To Physics in general? Yes. To whatever they work on? I doubt it. Nobody would just put a simple Formula in their Parametrized Format onto a board, unless he is teaching someone about the Formula, and Sheldon is not that much of a teaching person. I mean teaching, not knowing everything better.
Yes, Thunderdark got the Idea to make Canning and Uncanning Machine. Why did I not get this great Idea! I should have done that in the first place with the GT Canner!
Thanks for editing the first post Greg. This is the last time we have a discussion in an environment where you can edit my posts to say whatever you like.
No one has edited your Posts. Every edit is getting logged, unless the Post owner edits it right after Post creation. Not to mention that shortly after you were gone, I went to bed, so I didn't even have the chance to edit anything. So please don't lie again.
The last time we had this dance, you ended up crashing the game and trying to blame me.
Correction, the last time this happened I caused a crash and the log said, that I caused it myself, because of you doing something.
If you look one folder up, you will see that the last change for the code was "a day ago". https://github.com/SlimeKnights/TinkersC…ct/plugins/misc
It told me 3 Days ago on the other branch, which I have linked.
Google's event bus was designed to have parts registered and unregistered. All you need to do is give it an object to (un)register and it proceeds as normal.
So why was that there in the first place? Even though it wasn't the most recent one, it was definetly the most damaging one.
To be clear, only the ore dictionary file is unregistered. The rest of the mod is intact.
"Intact" as in not crashing, and almost unnoticable missing Recipes.
Shortening them does not solve the problem. People are reporting your suggestions as bugs. The bug reports are what I want gone; that's the whole point.
You won't get reports regarding that anymore soon. That is the only thing I'll do. The other Mods will still receive it.
That Code has changed since I copied it over to the Thread 4 Hours ago. That is why I included a copy of the original in the Spoiler below, to prevent you doing things like that after I sent the Message.
Please explain the Part where you remove the whole Mod from the google event Bus.
This code unregisters GregTech's ore handler. It was tested extensively enough to know that it does not crash, explode, or do anything other than lose some data from GregTech.
Effectively removing quite some important Recipes of the GT Tech Tree.
This is rather crude; we've been discussing altering the lists that contain "improper values", adding them to the ignore list, etc.
So instead of changing those Lists you did that?
If I were to change the code on GregTech's end, I would write all of the offending entries to a file and leave a note in the log. As-is the entries can take upwards of 100 lines, sometimes more.
I can shorten them a bit.
I should also note that this code is in the highly unstable, development version of Tinkers' Construct. It's not meant to be used on servers or stable worlds.
As if people who know about the latest Versions care about that.