Posts by GregoriusT

    To be clear, here is what I told hoho:
    pillbox │ And if we do a big overhaul for 1.7, I will work to get materialRod changed to rodMaterial
    ForestryWiki706 │ Ok, good to know



    Well, everyone has to do an overhaul on 1.7. I would be highly surprised if you don't have to do that.

    In addition, Tinker'sConstruct has agreed to change "mossystone" to "stoneMossy". This change has already been made.

    Hoho already linked me to the Git Commit.

    And I received word that Greg will be adding "slimeball" and "hambone" to the Ignore list.

    That is correct.

    GregoriousT, I formally invite you to irc.esper.net, #TinkersConstruct. We can talk about what the code does, why it does what it does, work out some of the issues, and anything else you would like to talk about. The logs will be public and posted here.


    If #TinkersConstruct is uncomfortable, we can talk in #GregTech or anywhere else you prefer.

    I have talked indirectly via Hohounk to your Co-Dev pillbox about all these "Issues" you have and we found somewhat of a Solution for that.


    But as I said, I cannot release a new GT Version very soon, so it might take a bit.

    TL;DR, mDiyo says that "Intentionally breaking Gregtech is not the goal." and "With the way it was implemented, GregTech should still function normally, minus a bit of data."

    A BIT!?! According to that Code, the OreDictHandler gets unregistered causing Recipes to not register properly, not to mention removing the Main Mod File from the Forge Event Bus in addition to that, what would cause everything after the initialization of that Stuff not to Function.


    6 666 posts Greg :3 ~SpwnX

    You might have heard already, what happened recently. mDiyo attempts again to break GregTech for no reason. Last time I was able to strike back by just refusing to load a World together with it (it was nothing else than refusing to start a Game), but currently I am unable to do a proper GT release with a fix for his now even more malicious attacks. Just to make that clear, mDiyo attacked GregTech again.


    As you can see here, unless he removed it from his Github then look below, this time he is breaking my OreDictionary Handler entirely.


    So, this has several Side Effects. Such as being unable to get/process the basic Materials to ascend to the higher Tiers, such as Chrome, Tungsten, Aluminium, Stainless Steel etc.
    According to that "Explicit permission" he is linking up there, any modification of my Code has to be constructive, reasonable and is not allowed to "just break" things. Well it is not constructive to just disable my OreDict Handling, especially since it breaks pretty much everything.


    2 violations done from his Side, now to the Part of being a "reasonable" Change. Do you think it is reasonable to fuck up a whole Mod, just because it suggests to follow OreDictionary Conventions in a few Lines inside the Log, which almost nobody reads? I doubt so, and even if you don't agree with me, we still have the other 2 violations.


    His changes can cause massive Problems on your World as well. Since many Recipes are not available anymore, your whole Factory could just be stuck on now unprocessable Material, overflowing your Pipes, causing massive Lag and then eventually making your World unplayable. It could also waste your Resources, when you have an Autocrafting System, such as with Applied Energistics or even worse in case of using Logistics Pipes. Even if you fix it after either uninstalling it or downgrading it, this waste of Resources still persists and in most of the cases you dont even know exactly what got wasted, so you risk accidential cheating.


    Aside from that, I have no Idea if the "googlebus.unregister(mod);" Line actually work as mDiyo obviously intended, but if so, then It will definetly corrupt parts of your Savegame.


    I suggested to him to just not load together with GT if he doesn't like it, instead of breaking the entire Mod.


    And it is fully on mDiyos Side. I didn't change GT at all in the last few Weeks, due to other technical Problems. Luckyly I added the Public Announcement Code a while ago (shortly after the first attack), so I was able to link you to this here.


    Oh, and in case you just want to know, how to disable that Public Message popping up everytime you start a Game, .minecraft -> config -> GregTech -> DynamicConfig.cfg -> news -> "Name of said Message"=false

    quick question: does it make sense to use loops for adding recipes with a lot of metadata? would that be less laggy?

    Depends. If Wildcard Damage doesn't work then you have no other choice, than this or to hardcode it, and the more Hardcode you have, the more RAM Java tries to eat, so a Loop is better.

    I would say DMY makes more sense then YMD, since Day is the most important on a macro timescale.

    YMD is better, why? Because that way you can get a direct Number to compare two Dates by just writing it down like this 20131023. If you now apply > or < you can easyly check if it is after or before that Date.

    wth are you smoking? insulation has no bearing on the resistance, not unless you are putting insulation on connectors, but that would be stupid

    Actually he is completly right. The Current also flows through the Insulation and therefor increases the Resistance. Just google it, if you want confirmation.

    Ahem, we were not trolling you. We were just trying to make you understand that you should not use MCPC+. It is easyly possible to make a Multiplayer Server WITHOUT it. That to answer your original Statements on the two old Threads about "having to use MCPC+".


    And I know about absolutely NO MOD, which is really fully compatible with MCPC+ without having Problems, because there are not that many, to answer your new Question about "which Mods are compatible with MCPC+?".