What is so bad about attaching Crash Reports? What do you think is the attachment System for? It even accepts .log Files!
Posts by GregoriusT
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RichardG and Player moved a ton of Files around. That is the Problem.
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I see that Silk Touch automining is denied (and I approve of that decision). This may be treading the line, but it's not the same. Imagine putting an Iron/Steel/Diamond Jackhammer into a Miner and having it carve ugly scars into the landscape, leaving the ores untouched and vulnerable to exploitation. Then any interested industrialist could whip out his Rock Cutter and go to work. It would still be a manual process, but much simplified by having the useless blocks removed before-hand.
Btw, some of the things on the to-do list are implemented already? Some look like things I've spotted in the changelog.
This seems interessting, but I will not do it by enabling the Jackhammer for that. More likely I will make a Miner with Programmable Ores.
And how would you people imagine an electric Crowbar?!? I already have Problems imagining how the electric Hoe works.
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I wouldnt call it simple, but there is a tutorial lacking Event based API for the Obscurator. Also any Texture, which is constant (Blocks which have Texture only determined with ID, Side and MetaData) can be used with it. Blocks which need Position/World (Position and World are needed to get the local TileEntity) to determine it will very likely fail.
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Ratio is actually 1EU : 40J, as seen in the UE-API. Also, why not outputting all 3 at once? It's not like someone would ever put 3 diffrent Cables on it.
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It wasnt nerfed, it is/was bugged a little. It normally should output even more than in 1.4.7
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Lol, do you really think, that is even a valid excuse?
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You could ofcourse register your Lapis Plate as chunkLazurite and use that instead of having this long Code.
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Or Me. Unless it's related to actual science.
Your "Unless it's related to actual science" is not actually related to science and therefor not trustworthy.
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Dont forget to insert the Block you want to replace into the Function, which declares the replaced Material (Block.stone in this case). Otherwise it can't generate in UndergroundBiomes.
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Don't worry I will add Recipes for regular Lapis Plates ("plateLapis") and if you registered your Lapis Plate as "plateDenseLapis" (plateDense = 8 normal Plates) at the OreDictionary, then my OreDictHandler will automatically add a Recipe for it.
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Lapis Plates are not aquireable due to being overridden by my Lapis Storageblock Recipe. Your Obsidian Dust -> Plate Recipe is not compatible with Obsidian Dusts of any other Mod. Also I would suggest to register your lapis Plate as "plateDenseLapis" to the OreDictionary. Same for your Obsidian Plate as "plateDenseObsidian".
But aside from the predicted Bugs, nice Addon.
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Applied Energistics
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Oh, that happens when a Mod loads after GregTech and tries to register Ores in postload instead of load.
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Windmills lag more than Solars. Solars only check for Sunlight, Rain and Thunder what is very lagfree. Windmills check for Aur Blocks around them, Rain and Thunder. That is slightly more laggy.