27 Silicon Cell from 64 Redstone... This is too much. Possibly it should be reduced to 2-6 Silicon Cell or replaced to 1-2 Electrum Dust.
Posts by mistaqur
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I got contaced by Slowpoke101 for the inclusion of the GregTech-Addon in the FTB-Pack. I gave him permission to do so.
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Minor bug: Lithium Backback won't recharge the new tools from the Gravitation Suite Addon and the regular Mining Laser.
Lithium Backback can charge only Tier I items (as Backpack). -
New suggestion :
Silk touch Quarry or IndustrialQuarry
A quarry that mines stuff using silk-touch and uses eu to run. A normal quarry requires about 30 eu/t if you take the rates of forestry or one of the transformer mods, so the new one could take something like 60-80 eu/t
NO, it is OP. Better if Miner will be able use Rock Cutter. -
Hardened Casing consists out of 4 Diamonds. The Advanced Machineblock (Tier II) only out of Iron and a bit compressed Stuff, it would be ridiculous to make them the same Tier.
Ok. I hope that "Highly Advanced Machineblock" will be Tier 4 in next version. -
Highly Advanced Machineblock is now Tier-IV instead of Tier-III. hardened Casing is still Tier-III (what is currently useless).
Maybe "Hardened Casing" should be "Tier 2" instead "Tier 3"? -
https://bitbucket.org/mistaqur/nei_plugins/wiki/Home
HEY YOU EDITED YOUR OLD CONTENT OUT OF YOUR POST.
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I think that using "Hardened Casing" instead "Highly Advanced Machineblock" is too cheap. Maybe better it should replace "Advanced Machine Block"?
P.S.: dustAsh.
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I have crash with NEI: log. It happened if i change power output bahaviour in Rock Breaker.
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For example I want to know how many items in Quantumchest and remain time for Industrial Centrifuge on large screen.
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Currently most of recipes that use RE-Battery have two recipes (first use only discharged items, second use only charged items). Other mods often have only one recipe for empty RE-Battery (Railcraft). Also, by default all recipes that use empty RE-Battery don't showed in NEI because "enableSecretRecipeHiding=true" hide them.
Possibly solution: modify AdvRecipe class.
Before
Codepublic ItemStack getCraftingResult(InventoryCrafting inventorycrafting) ... if ((offer.getItem() instanceof IElectricItem)) { if (offer.itemID == requestedItemStack.itemID) { outputCharge += ElectricItem.discharge(offer, Integer.MAX_VALUE, Integer.MAX_VALUE, true, true); found = true; break; } }
AfterCodepublic ItemStack getCraftingResult(InventoryCrafting inventorycrafting) ... if ((offer.getItem() instanceof IElectricItem) && (requestedItemStack.getItem() instanceof IElectricItem)) { IElectricItem requestedItem = (IElectricItem)requestedItemStack.getItem(); if (offer.itemID == requestedItem.getChargedItemId() || offer.itemID == requestedItem.getEmptyItemId()) { outputCharge += ElectricItem.discharge(offer, Integer.MAX_VALUE, Integer.MAX_VALUE, true, true); found = true; break; } }
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You want that ic2 take another block ID for devices that emit light?
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GregoriusT, can you also add ability to remove standart crafting recipes for blocks in crafting table (for example: 9 Gold Ingots => 1 Gold Block and 1 Gold Block => 9 Gold Ingot)?
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99% percent people do use NEI why these addons can't be implemented into IC² core?
After some changes i will try send sources of this plugin to RichardG and possibly it will be included in next version of IC2.P.S.: i love Me-cell as fuel.
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Very useful plugin for NEI with this mod: NEI_IC2_Burn_1.0.0.zip. It show how many EU you can get from burning item in Generator (can be disabled in NEI options). You can also use those values to compare durations of burning in other furnaces (useful to detect best fuel for boilers from RC).
Warning: this plugin uses client-side config option "energyGeneratorBase", server can have different value. -
Can you also register Helium-Coolantcell as coolant for Combustion Engine from BC?
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Can you also add config option to disable recipes for blocks from metals\lapis if they have compess recipes (except Machine Block)?
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Use extrabiomes and it has a bunch of stuff that you could compact into plantballs. Same with twilight forest, unless it's a issue on those mods sides?
ExtrabiomesXL already have tickets with adding NEI submodule (and Forestry). -