I have a miner set up with a pump next to it and a double chest next sitting adjacent to them so both the mine and pump can dump items into it. They both go on along happily but if the miner encounters redstone ore it places the dust in the bottom slot on the pump instead of the chest where it's been placing everything else. Is this a known issue or do I have something mucked up
Posts by durocelisar
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well that was unexpected. have the following crops planted;
D
W+w
P
D=Dandelion W=watermelon w=wheat P=pumpkin + crossbreedergot Reeds growing on the crossbreeder.....so confusing
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So if i cross a watermelon with a pumpkin, do i get to grow my own "water pumps"? growing my own machines....
brings back memories...http://youtu.be/14C9hySGfWw
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Ow, damnit... Now i'm tempted to start messing around with frames instead of programming useful stuff or having a reallife :O
GAH!! have to fix that....
blah();
blah++;
if (entity.Alblaka.status == "Attempting to get a life") {
entity.Alblaka.task = "Code Monkey";
entity.Alblaka.status = "Get back to work";
}
entity.Alblaka.communityStatus = "Love ya, but not in a gay way....er football!";
logout.quickly(); -
Personnally waiting for minecraft 1.2.5a.....should be any day now....Friggin updates
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It's inefficient and expensive, but I've seen much worse. Try to avoid using that much Heat Dispensers in your next one.
It is even possible to remove some without any effect on cooling - http://www.talonfiremage.pwp.b…pi6xgplukr80tvtxftvcy82dc
As always, I was curious how much can I improve it and this came up - http://www.talonfiremage.pwp.b…etoapu0oyo741nf3r6v1audxcEdit: Or do you post this because of a strange behavior of the planner ?
I made a slight improvement to your excellent 2nd redesign of mine. Came up with this Mk1-O; http://www.talonfiremage.pwp.b…tn0obirb4o55vcdq866k7b400
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TNT ghosts were greatly reduced but are still there, Dinnerbone has acknowledged that and they will be fully fixed in the next version. Also RIP block transmuter, RIP signs being edited wiping when receiving redstone on SMP.
Good news is that sources inform that there will be no 1.2.5.
"jeb_: The plan for 1.2.5 is to prepare the build today but release it as a snapshot, to give MCP and bukkit a few days to prepare"
Mother.....
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It's inefficient and expensive, but I've seen much worse. Try to avoid using that much Heat Dispensers in your next one.
It is even possible to remove some without any effect on cooling - http://www.talonfiremage.pwp.b…pi6xgplukr80tvtxftvcy82dc
As always, I was curious how much can I improve it and this came up - http://www.talonfiremage.pwp.b…etoapu0oyo741nf3r6v1audxcEdit: Or do you post this because of a strange behavior of the planner ?
NO it was a serious reactor, but after playing with the planner some more, i see what you mean about the heat dispensers. made some other designs, but nothing noteworthy.
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Just started playing with reactors and got this from the reactor planner.
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RichardG, any updates chap? ( i dont mean give us an exact eta or ought just is it going well or are you hitting hurdles?)
Yes, a little information please. How goes the fight with the code?
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Looks like MLMP V3 fixed the ID number issue. Good to see progress being made.