Nice one, thanks, Pantheis. Can't believe I had two files in there and I never bothered checking the second one all that closely. That's 50% bugs/file!
I've updated the OP with the new package. Thank you kindly.
Nice one, thanks, Pantheis. Can't believe I had two files in there and I never bothered checking the second one all that closely. That's 50% bugs/file!
I've updated the OP with the new package. Thank you kindly.
It's an interesting idea, but it's also a massive change to the nuclear system, and we just recently had one of those. Do I understand correctly that you effectively want to replace the current system that's happening all in one block with one where all the reactor components are different blocks?
Sarcasm aside, back-porting the energynet fix as far back as 1.2.5 would be a lot of work that maybe three people would ever see. On the other hand, I seem to recall IC2 1.97 doesn't have the EnergyNet bug, so you could try downgrading to that.
Yes, and one would think copying IC2.cfg from the previous install would be the fairly logical and immediate extension from there.
I thought it would take about 5 minutes to write this addon. Turned out to take 10 minutes instead.
It bugfixes IC2 v1.109.113 (the current 1.4.5 open beta) to re-add the uranium ore to ingot compressor recipe. If you're playing on a server, the server should have this mod installed -- clients can probably skip it, though that will mean any recipe guides will be unable to show you that it works.
If you're curious, the source is available in the zip file and even on Github (for some reason). Yes, it really is that simple.
Did I need to put anything else in here?
Feel free to step over to this thread and grab the fix.
Oh, that's pretty neat. Okay, objection withdrawn. Carry on, sir.
Sure thing, man, here you go. Download from the addons section. Source is included.
Release time! v0.7.7 fixes the item duplication that was reported a few posts up. We're well on our way to a 0.7.10 release!
^ That looks hilarious! Thanks for posting it. I wasn't aware it was possible to get mobs inside iron tanks.
In unrelated news, I've managed to replicate the item duplication bug. Fix incoming as soon as I figure out why it's behaving this way.
Hmm. I may have an idea of what might cause that, but I still need to know what versions of LiquidUU and Logistics Pipes you're using. I might just be guessing wrong.
Nevertheless, I'll try replicating it. The video you offered may be useful, as well.
To the best of my knowledge, they should all still be working, they're just warning you that the chunk they're in has been unloaded. It's an irritating, but ultimately benign, error message.
And it doesn't consume UU? Sounds like maybe LogiPipes isn't doing the right thing. What versions of LiquidUU and Logistics Pipes are you using?
I could probably make you an addon for that given a few minutes, if you're interested.
I know, I know, but you're talking about setting servers up for people and 1.2.5 still... exists... so it was a distinction worth making.
Quote"salty sweat" wich makes you immune to electric damage
I'm not an electrical engineer, but I don't think that's how impurities in water work. Indeed, you may be thinking "makes you extra susceptible to electric damage", which sounds much more reasonable, if exceptionally useless.
That was to explain the fact that even if something would takes 2 minutes to be implemented, if it's a minor function and if developpers aren't reading ... it won't be implemented. I'm not against this suggestion, why should I be ? It's convenient, but that a little thing, so I think develloper will simply missed it.
Yeah, that's a sad but true fact of life.
I'm suggesting that users expend no energy in fighting these suggestions and simply let them fail on their own lack of power.
Oh! Well, that *is* what I do, but the tradition around here seems to be to ignore that everyone else has already said the same damn thing and repeat it. Maybe for post count, I don't know. If that's what you want to change, it's probably a bit of a quixotic struggle, but more power to you.
Just grab Forge 318, put minecraft_server.jar next to it, put IC2 in the mods/ folder, and tell java to use the forge zip as a jar (java -jar minecraftforge-whatever.zip). This will work with any Forge >= 315, even. Lesser Forges require being installed in the jar, but you didn't say anything about 1.2.5. Bukkit may be different.
...you know, the usual (yes, I am being facetious).
They do have one, but it's hidden as the "EU/t" link in the first paragraph (in the case of the copper cable page). Might not be a bad idea to make a more explicit link.
Let me go back and quote myself here.
Make sense?
Yes, but as I said, the raw material is basically worthless. Are you looking for brainstorming for every lightning-rod-equivalent suggestion? 'Cause, let me tell you, I have better things to do with my time.
Honestly, I'm not sure you've been looking at the same suggestions forum I have. I've seen ideas that I wouldn't have given a second thought to being discussed and raised into vaguely interesting things, and I've seen interesting ideas get shot down (I even took one of them and turned it into an addon). The industrial potions suggestion I was talking about earlier? I personally think it's somewhere between boring and useless, but it's seen plenty of discussion and brainstorming.
It's not quite random, but it's close enough that I'm more than willing to just put it down to different people having different opinions.
Yeah right. But it would also takes 5 minutes for the dev to read that post
And I already made a 5-minutes-to-be-implemented suggestion (even less, in fact): Trade-O-Mat outputing redstone signal while trading 2 items. That would to me be useful to create "pay to enter"-like structures. But it has never been implemented. I think they simply forgot.
So, because your suggestion wasn't implemented, you don't think this one should be, either? Or what?
Incidentally, you should stop posting at the same time as I am, I keep having to go back and edit to avoid double posting, and that takes so much work!