Posts by passinglurker

    -1


    glass fiber cable is not the same as fiber optic. fiber optic is a mirror encased transparent filament for transmitting optical signals. glass fiber cable is the best conductors known to minecraft (redstone or silver) encased in diamond and magic for transmitting electricity


    alblaka said no to armor buffs already

    would it be cheating if you added a redstone clock to impose brief cooldowns? it would still have an instantaneous eu/t of 2000
    how about sending any bucket overflow to a submerged watermill(s) that helps power the pumps?

    no not realy the mob thing or the hunger bar thing.


    personal, i just dont like the concept of an treadmil. i dont realy have anything usefull to add for you. sorry man ;)

    hmmmm must be imagery then. don't think of it as some sort of conveyor belt like what has been suggested in the past think of it as a big hamster wheel like what you see in old timely work houses and early industrial times nothing says industry like oliver twist (maybe those who say it better but definitely not LIKE Oliver twist)(normally i wouldn't try this hard but i'm kinda bored right now)

    wel, yet another foolish atempt for me. trying to explain why not..


    personal opinion i gues again, its wel. far fetched, yet again i am taking the neutral position as i dont see how this can be usefull. (wel exept for making eu)
    and i cant see how i improve to the idea,


    so, +0 again.

    its the mob thing isn't it? cause if that is really a game breaking problem it doesn't have to happen the basic concept is just give power at the cost of Steves hunger bar like the static boots but unlike the boots you can make power and manage your machines at the same time

    Aham, fine but iridium on mining laser will probably deal less damage than a sword.
    I didnt mention shears but that is fine. ( chainsaw work as shears so why i would need them?)

    i believe snoochy said iron sword level damage so we'll see what alblaka actually does. and didn't you just say you need iridium tools cause your not wearing a lappack for your chainsaw?

    Name: treadmill (yes i know something under the same name was suggested before but trust me this is different)


    Description: since Steve can't strap on static boots and jog in place to generate power i propose this generator. the way it works is when Steve right clicks on it he automatically mounts it like a minecart and starts running in place the machine will drain his hunger bar as if he was sprinting the actual eu/t it up to popular consensus and/or devs. but this machine can be powered by more than just Steve's lunch the treadmill will also accept certain mobs. a mob on a treadmill will take damage unless in love mode. the treadmill has fail safes to prevent a starving user from running but only Steve and pet dogs are smart enough to trigger this Steve can manually trigger the fail safe by applying a redstone signal. Steve can also release the mob from the machine by whacking the machine with a wrench.


    mobs that work:
    1. pet wolf (will only run if in love mode its trained not to kill its self)
    2. pigs
    3. cows
    4. sheep
    5. spiders (no love mode so will die)
    6. skeleton (no love mode and will still shoot at you)
    7. powered minecart (will make treadmill work like a normal generator but only takes coal and charcoal only there for sake of thoroughness)


    mobs that won't work and why:
    1. chickens (to small)
    2. cave spiders (to small)
    3. baby animals (to small)
    4. creeper (will explode)
    5. endermen (teleports away)
    6. zombie (breaks machine)
    7. zombie pigman (turns hostile and breaks machine)
    8. ocelot (to small)
    9. pet cat (to small)
    10. ghast (flies away)
    11. blaze (flies away/ no legs)
    12. magma/slimes (no legs)
    13. wolf (turns hostile and breaks machine)
    14. snow golem (no legs)
    15. iron golem (to slow and will break machine cause its to heavy)


    P.S. you can wear static boots to charge your chest plate while on tread mill


    recipe: 2 versions
    :Rubber::Rubber::Rubber:
    :Rubber::Refined Iron::Rubber:
    :Rubber::Rubber::Rubber: :doesn't produce power but lets you sprint in place with static boot on


    :Rubber::Rubber::Rubber:
    :Rubber::Generator::Rubber:
    :Rubber::Rubber::Rubber: :does what is described above


    say HAYO! if you like this followed by your brutally honest criticism

    1: New armor slot is impossible without modifying basefiles (look the aether mod for example)
    2: Same as above


    "Upgrading" Steve is almost the same as Nanotech stuff (Nanotech Laboratory)

    battlegear mod is forge compatible how do they add armor slots?


    other ways to pull it off assuming what you say is accurate(still skeptical)
    1. enchants Steve's helmet when the helmet is removed an invisible enchanted item is created in the helmet slot and and the enchantment on the original helmet is deleted, when Steve places a new helmet there the invisible item is deleted and the enchant passed to the new item.
    2. long duration potion effects when the clock hits zero it just flips back to the maximum amount of time
    3. add new forge hooks
    if all else fails the machine could be turned into a thinking cap(no hat= no skillz)

    the "ability to fly" is probably the least serious part of my suggestion (the key to how it is done in the hitchhikers guide is you have to throw yourself at the ground and miss)


    as for comfy chairs how about a multi-tiered approach, a normal comfy chair that doesn't take eu but spends exp inefficiently and can only grant mundane skills like "drill care II", or "kung-fu I", and then a high level "teleport rna chemicals into my brain" machine that takes eu is efficient with exp and grants access to better and unique skills.


    and finally as for coding here is how it could be done if directly "enchanting" steve is not possible or practical.
    1. give Steve a new armor slot
    2. give Steve an drop proof "brain" item that is always equipped in that slot
    3. enchant the "brain" item
    4. (optional) let Steve harvest the brains from his fallen foes and use the high tech machine to steal what is left of the brains skills (more pvp fun for all :D)

    and you are entitled to your opinion i can understand when idea just doesn't ring with you. as for how "industrial" this is i'm of the opinion that when you start going high tech(quantum suits, terraformers, teleporters) "industrial" becomes less of a factor but here are some more "industrial" skillz that i have thought of
    1. machine tinkering(machines work faster when you give them your attention (i.e. have the gui open))
    2.resource management (1 in something chance of fortune enchantment like result, and access to cheaper recipes(doesn't stack with macgyver))


    also experience isn't industrial normally its had by killing mobs and used in magic it wouldn't make sense for you to learn how to tweak your machines by killing pigs so the brain machine takes your experience and rearranges it into something useful.