first coffee then then booze now morphine? what is this drugcraft!?/jk
+1 for presentation i'm still pondering the rest
first coffee then then booze now morphine? what is this drugcraft!?/jk
+1 for presentation i'm still pondering the rest
-1
glass fiber cable is not the same as fiber optic. fiber optic is a mirror encased transparent filament for transmitting optical signals. glass fiber cable is the best conductors known to minecraft (redstone or silver) encased in diamond and magic for transmitting electricity
alblaka said no to armor buffs already
would it be cheating if you added a redstone clock to impose brief cooldowns? it would still have an instantaneous eu/t of 2000
how about sending any bucket overflow to a submerged watermill(s) that helps power the pumps?
wrench, geogen, stack of lava cells. there high energy and compact
no not realy the mob thing or the hunger bar thing.
personal, i just dont like the concept of an treadmil. i dont realy have anything usefull to add for you. sorry man
hmmmm must be imagery then. don't think of it as some sort of conveyor belt like what has been suggested in the past think of it as a big hamster wheel like what you see in old timely work houses and early industrial times nothing says industry like oliver twist (maybe those who say it better but definitely not LIKE Oliver twist)(normally i wouldn't try this hard but i'm kinda bored right now)
wel, yet another foolish atempt for me. trying to explain why not..
personal opinion i gues again, its wel. far fetched, yet again i am taking the neutral position as i dont see how this can be usefull. (wel exept for making eu)
and i cant see how i improve to the idea,
so, +0 again.
its the mob thing isn't it? cause if that is really a game breaking problem it doesn't have to happen the basic concept is just give power at the cost of Steves hunger bar like the static boots but unlike the boots you can make power and manage your machines at the same time
mining drill and an inventory of RE batteries?
i dont like this idea and i dont know how to make it better
surly you must have some reason for hating this idea
yeah just let it sink beneath the waves all suggestion threads are archived after 15 days inactivity (shutting up now)
solar is only blocked by opaque blocks all transparent blocks (snow tiles, slabs, glass, rp2 microblocks) do not block the solar from seeing the sky
Aham, fine but iridium on mining laser will probably deal less damage than a sword.
I didnt mention shears but that is fine. ( chainsaw work as shears so why i would need them?)
i believe snoochy said iron sword level damage so we'll see what alblaka actually does. and didn't you just say you need iridium tools cause your not wearing a lappack for your chainsaw?
snow tiles are considered transparent so solars still work
submerged geogen is a repeatedly denied suggestion please read all stickies before posting in the future
Name: treadmill (yes i know something under the same name was suggested before but trust me this is different)
Description: since Steve can't strap on static boots and jog in place to generate power i propose this generator. the way it works is when Steve right clicks on it he automatically mounts it like a minecart and starts running in place the machine will drain his hunger bar as if he was sprinting the actual eu/t it up to popular consensus and/or devs. but this machine can be powered by more than just Steve's lunch the treadmill will also accept certain mobs. a mob on a treadmill will take damage unless in love mode. the treadmill has fail safes to prevent a starving user from running but only Steve and pet dogs are smart enough to trigger this Steve can manually trigger the fail safe by applying a redstone signal. Steve can also release the mob from the machine by whacking the machine with a wrench.
mobs that work:
1. pet wolf (will only run if in love mode its trained not to kill its self)
2. pigs
3. cows
4. sheep
5. spiders (no love mode so will die)
6. skeleton (no love mode and will still shoot at you)
7. powered minecart (will make treadmill work like a normal generator but only takes coal and charcoal only there for sake of thoroughness)
mobs that won't work and why:
1. chickens (to small)
2. cave spiders (to small)
3. baby animals (to small)
4. creeper (will explode)
5. endermen (teleports away)
6. zombie (breaks machine)
7. zombie pigman (turns hostile and breaks machine)
8. ocelot (to small)
9. pet cat (to small)
10. ghast (flies away)
11. blaze (flies away/ no legs)
12. magma/slimes (no legs)
13. wolf (turns hostile and breaks machine)
14. snow golem (no legs)
15. iron golem (to slow and will break machine cause its to heavy)
P.S. you can wear static boots to charge your chest plate while on tread mill
recipe: 2 versions
:doesn't produce power but lets you sprint in place with static boot on
:does what is described above
say HAYO! if you like this followed by your brutally honest criticism
no need for iridium swords or shears those are already on the list http://forum.industrial-craft.…hlight=bayonett#post50408
3. add new forge hooks
this
RNG?
amount of work is up to the devs in the end ideas are not always implemented as suggested
do the boots still work if you drop your self in a hole and run in place? or do you have to cover that distance?
1: New armor slot is impossible without modifying basefiles (look the aether mod for example)
2: Same as above
"Upgrading" Steve is almost the same as Nanotech stuff (Nanotech Laboratory)
battlegear mod is forge compatible how do they add armor slots?
other ways to pull it off assuming what you say is accurate(still skeptical)
1. enchants Steve's helmet when the helmet is removed an invisible enchanted item is created in the helmet slot and and the enchantment on the original helmet is deleted, when Steve places a new helmet there the invisible item is deleted and the enchant passed to the new item.
2. long duration potion effects when the clock hits zero it just flips back to the maximum amount of time
3. add new forge hooks
if all else fails the machine could be turned into a thinking cap(no hat= no skillz)
Display MoreThis is a good idea. It gives experience a practical use and encourages people to stay alive instead of jumping in the ol' suicide pond whenever they get hungry. Seems no less industrial than turning sand and rocks and electricity into magic purple stuff that you can make into diamonds, or using a wooden bench, saw and a hammer to manufacture complex integrated circuits, etc. The only thing I would argue with is the ability to fly, which can only be briefly mastered before becoming one with pavement. Does not have to be a "brain machine" even, just some abstraction of the effect experience has on people at making them more proficient with stuff they do on a regular basis.
How about a comfy chair to sit in and collect your thoughts? After you think about the day you come to the realization that using your drill in some such way puts an inordinate strain on its motor, draining its batteries faster. A small lifestyle change could increase its battery life by some modest amount. Just an example. There are probably a million plausable sci-fi scenarios that don't involve recliners.
Just not sure if this could be coded at all. Would seemingly be like a potion whose effects do not wear off until you die.
Alternatively, I could see there being a Deadspace-esque upgrade table, that uses parts instead of experience to "enchant" tools. Would just be nice to give players an incentive to not die.
the "ability to fly" is probably the least serious part of my suggestion (the key to how it is done in the hitchhikers guide is you have to throw yourself at the ground and miss)
as for comfy chairs how about a multi-tiered approach, a normal comfy chair that doesn't take eu but spends exp inefficiently and can only grant mundane skills like "drill care II", or "kung-fu I", and then a high level "teleport rna chemicals into my brain" machine that takes eu is efficient with exp and grants access to better and unique skills.
and finally as for coding here is how it could be done if directly "enchanting" steve is not possible or practical.
1. give Steve a new armor slot
2. give Steve an drop proof "brain" item that is always equipped in that slot
3. enchant the "brain" item
4. (optional) let Steve harvest the brains from his fallen foes and use the high tech machine to steal what is left of the brains skills (more pvp fun for all :D)
Display Moreil say HAYO for an brutaly executed critism wave.
il try to stay nice.. i hate the way i have been flaming lately.
to start off, the brain machine... wel. i could go explain how things should be industrial and all sorts.. but honestly. the brain machine? i do not like it.
i can understand you want to expand the enchantment system, expand it to even steve. but no, its just wel.... i cant explain it why not.
it is posible, dont get me wrong. i just dont like it. personal opinion maybe somebody else does. but for this. cant realy add something to this. so il stick with an +0 rating for this. im neutral.
and you are entitled to your opinion i can understand when idea just doesn't ring with you. as for how "industrial" this is i'm of the opinion that when you start going high tech(quantum suits, terraformers, teleporters) "industrial" becomes less of a factor but here are some more "industrial" skillz that i have thought of
1. machine tinkering(machines work faster when you give them your attention (i.e. have the gui open))
2.resource management (1 in something chance of fortune enchantment like result, and access to cheaper recipes(doesn't stack with macgyver))
also experience isn't industrial normally its had by killing mobs and used in magic it wouldn't make sense for you to learn how to tweak your machines by killing pigs so the brain machine takes your experience and rearranges it into something useful.