for simplicity how about it just tells you what it can make from the chest next to it instead of building a library. if the ingredients are not there then the option to make the item won't be there
Posts by passinglurker
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New kind of explosive.
Has no cap to energy (or really, really high if there is code issues) and the explosion is based off of the amount of energy. Automatically triggers based on when it's set to explode. (IE: If set to 1000 EU it automatically explodes once it hits 1000.)
Immune to fire, other explosives, and redstone signals.
Requires Nukes, Iridium, etc, etc.
so something like a plasma bomb? the more energy supplied the more plasma is created and compressed in a magnetic bottle?
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So, basically an entire room of automatic crafting tables and logistics pipes all in one block?
just because buildcraft can do it doesn't mean we can't do it better
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you mean kinda like this http://forum.industrial-craft.…eNo=1&highlight=3d+copier
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Honestly I was picturing the electromagnet coupled with a capacitor and an iron plate to act as a "piston" with a range of up to 32 blocks. Would certainly make for some amazing hidden stairways and critter traps.
i'm game for electric solenoid pistons
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Like i always said in thread that wants to add new materials (And Al says so, at least half of it), "If you want it to be valid suggestion, you must provide a clear list of applications to it that isn't 100% full of replacement for already existent recipes. Because why bother adding new materials if the one we have right now works just as well?"
1. potted plant takes up a 1x2 space like a door and needs more hydration cells and fertilizer to keep it going but it can be picked up and stored in an inventory and when that happens the plant enters suspended animation using the same tech that lets a wooden tree tap stop a wooden booze barrel from fermenting. also is completely biome neutral it will grow just as well in a desert as a swamp craft like a bucket
2. ceramic coffee mug comes in a variety of colors and gives a boost to coffee buffs when you drink coffee out of it (its mental steve thinks its better cause he is using the right mug) craft like a mug
3. capacitor cheap power storage block it will store a lot per cost but the power will dissipate if left unused. craft cables on top row ceramics in the middle row and more cables on the bottom row. also have a special version that can output all its power as one big packet(for capacitor bank/superconductor combo creations of awesomeness)
4. MORE REACTOR COMPONENTS MORE!
5. super conductors flank super conducting cable with ice blocks and the cable will gain unlimited packet size at 0 loss until the conductor melts the ice. discuss adding liquid nitrogen later
how long does the list have to be? -
why not just do what i suggested here
combining a few ideas a new generator could be (flavor text wise) a self contained biomass farm that uses depleted uranium cells to continuously mutate, grow, harvest, and burn biofuel. over the long run some one could get like 100,000 eu per depleted cell (a little less that 1/8 of a full cell) initially the eu/t could be rather low(<5eu/t) but picks up as the biomass mutates(10eu/t max) with the risk of spawning hostile slimes with progressing frequency the only way to stop it is to add new biomass and start the mutation cycle over
here all the biofuel infrastructure is contained inside a single unit. what do you think of it by the way?
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a cf drying upgrade is simple 1 stack of sand per 64 cf blocks. sand already insta-dries cf manually
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note i said the concept gets a +1 not the idea as spwnx has suggested it should be implemented
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I've not found any Idea how to use Energy, while looking at the Addonsections.
Even if it's a very good Idea to make a Thread for Energyconsumers it's still a bit useless because EVERY Machine uses Energy and with that logic every Machinesuggestion would land here and you get a huge Chaos.
there are 2 kinds of suggestions generally produce eu, and consume eu this is simply a place to hash out the bugs and would be no more chaotic than the other thread
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i should mention i started a thread for ways to use eu http://forum.industrial-craft.…page=Thread&threadID=5672
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ill start i guess here is one how about a loom?
uses i got so far:
1. turn sticky resin or rubber into string (polyester)
2. turn 1 coal dust into 2 carbon fibers or 1 carbon fiber into 2 raw carbon fiber mesh's (but probably not both that may be op)
3. turn 1 reed into 2 paper -
concept makes sense +1
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there was talk at one time about an unlimited zpm for creative did that make it to the todo list?
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combining a few ideas a new generator could be (flavor text wise) a self contained biomass farm that uses depleted uranium cells to continuously mutate, grow, harvest, and burn biofuel. over the long run some one could get like 100,000 eu per depleted cell (a little less that 1/8 of a full cell) initially the eu/t could be rather low(<5eu/t) but picks up as the biomass mutates(10eu/t max) with the risk of spawning hostile slimes with progressing frequency the only way to stop it is to add new biomass and start the mutation cycle over
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this is in the same theme as mijnboogje's thread http://forum.industrial-craft.…page=Thread&threadID=5671 the same rules apply its meant as a safe flame free place to work out an idea before posting a suggestion the only difference is its about uses for eu rather than ways to generate eu
-Hayo! -
Maybe a way of generating biofuel by culture of microseaweeds ?
But Biofuel should in this case provide more energy. And do not waste cells.at what cost? whats the counter balance?
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ah the discusion is open!
so, an generator which reduces the spawns of hostile mobs in order to generate eu?i think it would make the world "to safe" how about one that increases the spawn of monster (small gui inside to set power) to make it even harder then hardcore.
that's what i meant the cost is that the generator actually spawns the mobs so to get more specific you can have a generator that feeds off the ambient energy of a nearby nether or end portal but the easier nether portal one can spawn hostile(not pig men) nether mobs. or a microbe fuel cell that runs off depleted uranium cells and organic "waste" but spawns hostile slimes
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how about a power source that generates at the cost of spawning hostile mobs? preferably slimes they don't drop much that can be exploited for grinding
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i'm not really a fan of it either i'm just a more civilized discussion over flaming mood today. with out recyclers Terraformers or mass fabs dirt is non renewable if the devs wanted it they could probably make a good dirt hungry recipe but you can just as easily reduce cable loss to near 0 by playing with splitter cables and transformers so like it has been said it probably won't happen