Posts by CrafterOfMines57

    Are you using a different wiki or something? All EU costs are shown for every machine, it is labeled input, this is the required input needed to power the machine, it doesn't say the base time needed but that can be figured out very easily by taking the input EU required, dividing it by the EU/t next to it, and dividing the number there by 20 to get the exact amount of seconds for each operation, you do however raise a point with the upgrades.


    the double-click could be me by what greg said. but if i break something it may cause "flickering" in the logic system, reducing everything to slowmotion. happens when you have multiple circuits that block each other so only one at a time can be activated and by accident you activate them all at once. they're permanently trying to dominate each other, causing them to flicker on/off. quite funny to watch actually

    Yeah, I've experienced those before in my experiments with piston based clocks and RS NOR Gates, as well as in accidental activation of two opposing frame motors attached to the the same ship causing a constant switch in direction and basically invincible frames until they finally stopped

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    i seriously hope you don't set up a quarry just to fuel your massfab XD


    Yeah, it was for example's sake, no I don't actually do that

    and to say that RP2 is better at redstone than BC is like saying cars move faster than humans. that's what it was originally invented for.
    on a side note: the worst lagging system i ever created was the logic system for my mining ship with RP2, even when all timer are idle i get enough lags for a double click bug and if i remove the right bundles it gets up to 0,2 fps lags. with that said, RP2 isn't all that lag resistant 8)


    Was it the logic system or the frames? Because I would think a frame engineer such as yourself would be sort of used to the kind of lag that can be caused by frames

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    Simplicity rules for me. I don't need to do anything overly complicated or compact so I don't care about having the most efficient or lag free design.

    That's like the exact opposite of me, I typically build a version 1.0 of a machine, then make any changes possible to make it lag-free/more compact/faster, in this way it may take more time but the end result is a machine worth putting into an auto-factory



    In my opinion, the only people who are serious about dropping BC are the extreme design folks. If you're interesting in building the ultimate machine that does everything you want without lagging, RP2 is probably superior. If you're an average user that just wants to accomplish a goal, BC seems like the easier way to do it.

    I'm not really an extreme design person (Except when it comes to redstone traps, I make practical stuff, and not much in the way of Greg's request pipes without BC installed) and I have never seriously used BC. I find that RP2 is easier for three main reasons even for average users.


    1. It's redstone based (without dealing with blutricity which isn't actually that complicated), meaning there's a sort of basis in vanilla minecraft for people to transition from vanilla to modded gameplays more easily than BC.


    2. RP2 adds practical devices for easier creation of mechanisms, BC doesn't do much in the way of making small amounts of items (quarries are kind of neat/good for easy large scale excavation) and real world blocks move and make stuff happen with them, while RP2 has Block Breakers, Deployers, Assemblers, Frame Motors, Frames, Item Detectors, and Pumps (I am aware that BC also has pumps) for accomplishing exactly this.


    3. Logic, when it comes to "accomplishing a goal" which for me, typically boils down into some (sometimes complex) redstone work, I turn to RP2 for its easy to use (as long as you aren't trying to make a frame ship or equally complex thing) logic gates. If you need a redstone signal exactly every 1.65 seconds, there's a timer for that. If you need a 128 tick delay, are you going to place down 32 repeaters? If you answered no to that question, congratulations you aren't certifiably insane! RP2 can fulfill that in a single block's space with its Repeater. When you need a way to trigger a device after another device has run a certain number of times, are you going to use a complex piston array to trigger it, or are you just going to simply plop down an RP2 Counter?


    My point with all of these reason is that BC doesn't always offer ways to do things that RP2 can do, or it isn't "the easier way to do it", therefore for two average users, one using BC and one using RP2, the one using RP2 will always have an easier time with creating redstone reliant mechanisms (this may not be the case with you, and certainly not all people, but most of my stuff involves redstone in some way), and when it comes to IC2, when you place your mass fabricator in your base, are you going to want to use teleport pipes/ender chests with a way of making fuel hooked up to a combustion engine just to power a quarry, or are you going to use SpwnX's extremely efficient, and completely clockless cobblestone generator completely reliant on RP2, for scrap generation?

    i dont hate the idea of breakdown but i also dont like it. when it really would be implemented then PLEASE with a config.
    but the idea that you have your machine block with the reactor-like gui to put things ( for example 2 gears and one pickaxe ) in this gui to make a macerator is cool. especially if you could make higher efficency with a special order of the components ( like in the nuclear reactor)

    In the future, please check the dates, this thread is almost 2 months old and the developer response was basically a maybe for when IC3 comes out

    Just use Zjarek's quote to explain everything about packets (I predict we'll be quoting this for years to come)

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    In IC2 electricity is only a buzz word for small magical dwarfs carrying nanobatteries. From every energy source or storage there is one dwarf released every tick. Size of a dwarf is determined by amount of energy they are carrying. Cables are in reality just a tunnels where they run. If a cable or machine don't provide enough space for a dwarf it will get angry and blow up.


    However many dwarfs are happy to run alongside each other and will in cooperation carry any amount of energy through a cable. Big dwarf will still prefer to blow up, then to split, but he can split into smaller dwarfs in transformer. Every smaller dwarf which is produced by transformer can go to the same output tunnel.


    These useful little creatures are also sometimes nicknamed packets.

    but basically as everyone else has said, either move your solar array closer, use transformers somehow, or put the batbox 39 blocks away from the array

    What i meant was that, as you may have noticed, IC2 and other mods give you better ways to obtain stuff you can obtain in early minecraft, trough a different and better method, bread skips that.

    I'm not certain who, (it may have been greg) but someone once said IC2 is all about providing answers to vanilla stuff, wheat farms? We have the agriculture system. Potions? Who needs those, we have booze. Diamond armor? We have quantum. You get the idea, they are sort of improvements on things that already exist in vanilla as opposed to "better ways to obtain stuff". While your idea seems like it was thought out, I'm not certain it fits the overall theme of improving rather than making things easier to obtain

    Just throwing my hat into the ring. Maybe DCP = Double Carbon Plating?


    To me, that both does and doesn't make sense. On one hand there is the note that states D.C.P. plus something that looks like mixed metal alloy (possibly new alloy) = Super Mesh which would make sense given that the one of the steps before carbon plating is a kind of mesh. On the other hand there is the coincidence (most likely not) of kupfer being German for copper, and the question of what the new alloy is and why it bears a resemblance in coloring to copper.

    I like it when it is stand alone, it takes a lot of time in order to obtain the really high up items, my problem is when it gets used with other mods. Personally I think that copper and tin shouldn't have EMC values and that it should stay away from other mods in general, because while it may be balanced by itself in the extremely high cost of endgame items, when combined with mods like IC2 which have relatively low costs for endgame items comparatively, it ends up being an all day afk fest just cloning red matter over and over again. If I were to suggest one change to it, it would be to get rid of the transmutation tablet entirely and give more block and item transmuting functionality to the philosophers stone. This would make it so that if I want to obtain more of a certain item I would have to actually have one of those items handy and not just stick some red matter in a tablet and pull items out of thin air, or simply change the tablet so that it only applies to fuels so that it makes accumulation of redstone easier, although once again I don't think it should be touching on uranium in any way, especially with the nuclear buffs that are coming soon


    EDIT: I have decided upon :Mining Laser: using your scale, it's good for a little fun on the side, or in someone's early days of mod exposure, but overall I find it's overpowered when used with other mods and occasionally when used just on its own

    I'm not certain if this qualifies for asking for a release date or not, but if it does enjoy the ban. What about this site is confusing? It's been stated in multiple threads that IC2 is going to be made for 1.3.2, as well as Alblaka (The lead developer in case you didn't know) stating on his/the official IC2 blog that they have a semi-working version already being tested. I don't understand how people like you and this guy, can't take any effort whatsoever to read threads which answer this and instead create new ones only to ask the same tired questions

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    The names for the machines should be the ones from my language pack(because I used official terms as often as I could and offical-sounding terms where I couldn't, not because it's my language pack)

    Did I misinterpret this? What I meant was that this guy was interested in creating a language pack for Norwegian so I told him to talk to the guy that made this so that you could be of use in telling how to alter IC2 names to Norwegian