I assume you output a fluid cell with an NBTTagCompound "fluid" with the type and amount of fluid, although I have never done that, so I may be wrong. Best way to test is to look at the syntax, test and repeat
Posts by SM84CE
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Debug screen shows it as "ic2:resource" and "type: reinforced_stone", but I got it to work by passing "ic2:resource 11" (without quotes) to the /fill command (despite the wiki saying that only Bedrock Edition accepts numeric tileData for the command).
The 11 is metadata for the block, seems like the wiki isn't documenting that correctly, or could be that the syntax does not use metadata for 1.13+?
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I'll get started on that... Hopefully shouldn't be *that* hard...
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OK, so I'm trying to add the Nuclear Jetpack to Experimental IC 2 (because it's cool. And doesn't need to be charged often with the right setup). Is there a way to do this with profiles, or does it have to be added in via a mod?
If it does needed to be modded in, any permissions that I need to get before doing so?
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I didn't catch this before (since I didn't have much interest in actually using the mod), but that should be (IReactorComponent)acceptor.stack.getItem() instead of (IReactorComponent)stack.getItem(), otherwise you're altering the heat on the rod itself (which has no effect). I think you'll also want to use acceptor.x and acceptor.y in the call to alterHeat, otherwise overheating an adjacent component may cause the rod to break instead of the overheated component.
Also, it seems like you left this in the code for both Coaxium rods and Cesium rods (I hope you don't mind that I peeked with jd-gui). For all I know, maybe you want coaxium rods to heat adjacent components but not directly heat the reactor, but otherwise, you might want to strip out that whole section from the Coaxium rod class.
Hmm... I'll have to double check that, thanks! And yeah, I'm fine with the jd-gui thing
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Should've done this before... Chocohead please move this thread out of "Pending Addons", thanks!
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How do I add a block cutter blade recipe that only accepts a *custom* blade hardness or lower?
I know there's these two "addRecipe" methods, but which one to use and where do I sepcify the required hardness?
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Full crash report please...
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OK, so it finally built, without me having to do any brute-force, so that's nice!
All that's left is testing the mod in a non-dev environment. Hopefully it'll work with version xx.2755 of forge, since that's what most of my mods work on. Also, when I upgrade, Minecraft just refuses to load completely...
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Yeah, they just irradiate and damage you. No effect, it's just insta-damage
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Brute force time...
Me: Copies ic2.core into mod files
Dev team: You're not supposed to do that!!
Me: You didn't see my 20ish posts in the IC2 forum... DEAL WITH IT!
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anything? I don't really think there are other forums that have knowledge on this specific problem, so you guys are basically stuck with me and my maniacal ideas
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Got tired of digging for docs, so I've decided to remove the filing cabinet, and prep this thing for release. But. as usual, my n00bish-ness got in the way...
I've run ./gradlew build (in PowerShell), and I've gotten these errors many times.
Code
Display MorePS C:\Users\Sanjivan\Documents\GitHub\SM_CoaxiumMod\MC Mod Dev\FirstMod> ./gradlew build To honour the JVM settings for this build a new JVM will be forked. Please consider using the daemon: https://docs.gradle.org/2.14/userguide/gradle_daemon.html. This mapping 'snapshot_20171003' was designed for MC 1.12! Use at your own peril. ################################################# ForgeGradle 2.3-SNAPSHOT-6084129e https://github.com/MinecraftForge/ForgeGradle ################################################# Powered by MCP http://modcoderpack.com by: Searge, ProfMobius, R4wk, ZeuX Fesh0r, IngisKahn, bspkrs, LexManos ################################################# :deobfCompileDummyTask :deobfProvidedDummyTask :sourceApiJava UP-TO-DATE :compileApiJava UP-TO-DATE :processApiResources UP-TO-DATE :apiClasses UP-TO-DATE :sourceMainJava UP-TO-DATE :compileJava C:\Users\Sanjivan\Documents\GitHub\SM_CoaxiumMod\MC Mod Dev\FirstMod\build\sources\main\java\com\sm\FirstMod\core\CraftingCesium.java:3: error: cannot find symbol import ic2.api.recipe.IBasicMachineRecipeManager; ^ symbol: class IBasicMachineRecipeManager location: package ic2.api.recipe C:\Users\Sanjivan\Documents\GitHub\SM_CoaxiumMod\MC Mod Dev\FirstMod\build\sources\main\java\com\sm\FirstMod\core\CraftingCesium.java:5: error: cannot find symbol import ic2.api.recipe.IRecipeInputFactory; ^ symbol: class IRecipeInputFactory location: package ic2.api.recipe C:\Users\Sanjivan\Documents\GitHub\SM_CoaxiumMod\MC Mod Dev\FirstMod\build\sources\main\java\com\sm\FirstMod\core\CraftingCoaxium.java:3: error: cannot find symbol import ic2.api.recipe.IBasicMachineRecipeManager; ^ symbol: class IBasicMachineRecipeManager location: package ic2.api.recipe C:\Users\Sanjivan\Documents\GitHub\SM_CoaxiumMod\MC Mod Dev\FirstMod\build\sources\main\java\com\sm\FirstMod\core\CraftingCoaxium.java:5: error: cannot find symbol import ic2.api.recipe.IRecipeInputFactory; ^ symbol: class IRecipeInputFactory location: package ic2.api.recipe C:\Users\Sanjivan\Documents\GitHub\SM_CoaxiumMod\MC Mod Dev\FirstMod\build\sources\main\java\com\sm\FirstMod\core\CraftingMisc.java:3: error: cannot find symbol import ic2.api.recipe.IBasicMachineRecipeManager; ^ symbol: class IBasicMachineRecipeManager location: package ic2.api.recipe C:\Users\Sanjivan\Documents\GitHub\SM_CoaxiumMod\MC Mod Dev\FirstMod\build\sources\main\java\com\sm\FirstMod\core\CraftingMisc.java:5: error: cannot find symbol import ic2.api.recipe.IRecipeInputFactory; ^ symbol: class IRecipeInputFactory location: package ic2.api.recipe C:\Users\Sanjivan\Documents\GitHub\SM_CoaxiumMod\MC Mod Dev\FirstMod\build\sources\main\java\com\sm\FirstMod\core\CraftingOreProcessing.java:3: error: cannot find symbol import ic2.api.recipe.IBasicMachineRecipeManager; ^ symbol: class IBasicMachineRecipeManager location: package ic2.api.recipe C:\Users\Sanjivan\Documents\GitHub\SM_CoaxiumMod\MC Mod Dev\FirstMod\build\sources\main\java\com\sm\FirstMod\core\CraftingOreProcessing.java:5: error: cannot find symbol import ic2.api.recipe.IRecipeInputFactory; ^ symbol: class IRecipeInputFactory location: package ic2.api.recipe C:\Users\Sanjivan\Documents\GitHub\SM_CoaxiumMod\MC Mod Dev\FirstMod\build\sources\main\java\com\sm\FirstMod\core\Crafting_SyntaxHelper_NoWorkingCode.java:3: error: cannot find symbol import ic2.api.recipe.IBasicMachineRecipeManager; ^ symbol: class IBasicMachineRecipeManager location: package ic2.api.recipe C:\Users\Sanjivan\Documents\GitHub\SM_CoaxiumMod\MC Mod Dev\FirstMod\build\sources\main\java\com\sm\FirstMod\core\Crafting_SyntaxHelper_NoWorkingCode.java:5: error: cannot find symbol import ic2.api.recipe.IRecipeInputFactory; ^ symbol: class IRecipeInputFactory location: package ic2.api.recipe C:\Users\Sanjivan\Documents\GitHub\SM_CoaxiumMod\MC Mod Dev\FirstMod\build\sources\main\java\com\sm\FirstMod\items\ItemCoaxiumRod.java:11: error: package ic2.core does not exist import ic2.core.IC2Potion; ^ C:\Users\Sanjivan\Documents\GitHub\SM_CoaxiumMod\MC Mod Dev\FirstMod\build\sources\main\java\com\sm\FirstMod\items\ItemCesiumRod.java:11: error: package ic2.core does not exist import ic2.core.IC2Potion; ^ C:\Users\Sanjivan\Documents\GitHub\SM_CoaxiumMod\MC Mod Dev\FirstMod\build\sources\main\java\com\sm\FirstMod\items\ItemDepletedFuel.java:5: error: package ic2.core does not exist import ic2.core.IC2Potion; ^ C:\Users\Sanjivan\Documents\GitHub\SM_CoaxiumMod\MC Mod Dev\FirstMod\build\sources\main\java\com\sm\FirstMod\items\ItemRadioactive.java:6: error: package ic2.core does not exist import ic2.core.IC2Potion; ^ 14 errors :compileJava FAILED FAILURE: Build failed with an exception. * What went wrong: Execution failed for task ':compileJava'. > Compilation failed; see the compiler error output for details. * Try: Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. BUILD FAILED Total time: 9.108 secs PS C:\Users\Sanjivan\Documents\GitHub\SM_CoaxiumMod\MC Mod Dev\FirstMod>
I've included "industrialcraft-2-2.8.109-ex112-dev.jar" for my nuclear thingies, which made the mod run properly. Including the API along with the dev jar doesn't fix it, and having just the API breaks the nuclear fuels...
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*bump*
Anyone? Cause I really have no freaking idea...
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SPAM @admins
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How do I add in a inventory variant, and in which files should it go?
*bump*
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Дробилка не дробит кварц от AE2
Как исправить?Железная пыльЖелезная пыльЖелезная пыль
Google Translated:
Crusher does not crush quartz from AE2 How to fix? Iron dust Iron dust Iron dust
Fixable by adding the recipe to the macerator.ini file (find the configs from the IC2 JAR, and COPY them into config/ic2 and make the necessary changes)
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Charging crystals: Right click MFE (red crystals), MFSU (blue crystals), pop them in and out of the top slot ONE AT A TIME. You could charge 4 at a time with Advanced Solar Panels...
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Sign me up! It's summer, and school's out, so I might be able to put in .5-1.5 hours per day, maybe more or maybe less, depending on what life throws at me...