Where is the changelog for 1.29B?
Posts by SteveofDoom
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Can you add the feature for the Chainsaw shearing sheep?
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I also Installed EE3 Pre-alpha Compiled and the keys also reset. And does someone know what is side inventory key all about?
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Greg, I installed 1.28a and some chunks started flashing (mostly the one with a lot of your stuff).
It's an arseache and extremely annoying. -
Snyke, I'm not sure, but everything worked more that fine until I installed 107.35, I will try doing some things.
EDIT:I was messing with newer vesions of forge and that kept crashing, so I downgraded Forge and a lot of the configs got messed up. One of those was from your transformers mod. I deleted some of my configs and it works because the Item ID didn't exist before. -
The version 107.35 seems to have broken the Snyke's Advanced Machines mod. I put some refined iron in the extractor (recipe defined using CMR) and the game crashed and every time I load that world it crashes.
--- BEGIN ERROR REPORT b77faa3 --------
Generated 11.10.12. 21:15- Minecraft Version: 1.3.2
- Operating System: Windows 7 (amd64) version 6.1
- Java Version: 1.7.0_07, Oracle Corporation
- Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
- Memory: 895322304 bytes (853 MB) / 1323565056 bytes (1262 MB) up to 1908932608 bytes (1820 MB)
- JVM Flags: 2 total; -Xmx2048m -Xms512m
- FML: FML v3.1.30.390 Minecraft Forge 4.1.4.298 Optifine OptiFine_1.3.2_HD_U_B3 37 mods loaded, 37 mods active
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_ModPatcher [Mod Patcher] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_EnchantView [mod_EnchantView] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
snyke7_AdvancedMachines [Advanced Machinse] (AdvancedMachines v1.6b Universal.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Core [BuildCraft] (buildcraft-A-3.2.0pre7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Builders [BC Builders] (buildcraft-A-3.2.0pre7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Energy [BC Energy] (buildcraft-A-3.2.0pre7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Factory [BC Factory] (buildcraft-A-3.2.0pre7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Transport [BC Transport] (buildcraft-A-3.2.0pre7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Silicon [BC Silicon] (buildcraft-A-3.2.0pre7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Additional-Buildcraft-Objects [Additional Buildcraft Objects] (buildcraft-Z-additional-buildcraft-objects-0.9.2.19.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
IC2 [IndustrialCraft 2] (industrialcraft-2_1.107.35-lf.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
ChargingBench [Charging Bench] (ChargingBench-1.3.2.b3-IC2_1.106.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
CMR [Custom Machine Recipes] (CMR_MC1.3.2-Mod1.0.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
CustomStuff2 [Custom Stuff 2] (customStuff2_0.9.1_Beta_Universal.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
EE3 [Equivalent Exchange 3] (ee3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_EllianDetector [mod_EllianDetector] (EllianDetector.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
F4113nC0r3 [F4113n C0r3] (F4113nC0r3_Universal-2.1.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Forestry [Forestry for Minecraft] (forestry-A-1.5.0.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BMCore [BioMaterials] (IC2BioMaterials_Universal-2.0.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
IC2NuclearControl [Nuclear Control] (IC2NuclearControl-1.3.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_InvTweaks [Inventory Tweaks] (InvTweaks-1.43b-1.3.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_keepInventory [mod_keepInventory] (KeepInventory_SP_Lan.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
LogisticsPipes|Main [Logistics Pipes] (LogisticsPipes-0.5.1.pre9.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
AdvancedSolarPanel [Advanced Solar Panels] (mod_AdvancedSolarPanels_3_1_0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
CompactSolars [Compact Solar Arrays] (mod_compactsolars-main-3.0.1.13.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
IronChest [Iron Chest] (mod_ironchests-client-4.0.3.46.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
ModularForceFieldSystem [Modular ForceField System V2] (ModularForceFieldSystemV2.1.7.0.23.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_ThebombzenAPI [mod_ThebombzenAPI] (ThebombzenAPI-v1.0-mc1.3.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
ThermalExpansion|Core [Thermal Expansion] (ThermalExpansion-1.0.5pre4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
ThermalExpansion|Factory [Factory] (ThermalExpansion-1.0.5pre4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
snyke7_Transformers [Transformers] (Transformers v1.4a Universal.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
TreeCapitator [TreeCapitator] (Treecapitator.FML.1.3.2.r06.Universal.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
GregTech_Addon [GregTech-Addon] (gregtechmod.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
- Is Modded: Definitely; 'forge,fml'
- Profiler Position: N/A (disabled)
- Player Count: 1 / 8; [gu['Player'/186, l='1.3.1 World of Doom', x=-407,60, y=74,00, z=289,49]]
- World 1.3.1 World of Doom Entities: 0 total; []
- World 1.3.1 World of Doom Players: 0 total; []
- World 1.3.1 World of Doom Chunk Stats: ServerChunkCache: 0 Drop: 0
- Type: Integrated Serverjava.lang.NullPointerException
at ic2.snyke7.advMachine.TileAdvMachine.canWork(TileAdvMachine.java:227)
at ic2.snyke7.advMachine.TileAdvMachine.g(TileAdvMachine.java:179)
at up.h(World.java:1938)
at gr.h(WorldServer.java:439)
at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:632)
at net.minecraft.server.MinecraftServer.p(MinecraftServer.java:563)
at axv.p(IntegratedServer.java:110)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:469)
at ep.run(SourceFile:539)--- END ERROR REPORT 626763fc ---------- -
You don't get 2 EU/t from one Water Mill since 1.101 or 1.102 if you thought like that. It was very nice to have that before though. I used to make a 256 Water Plant and get High Voltage output to run the mass fab on pure EU.
Fusion Coils in SSP are nearly Impossibru, they take so much stuff, but everything will get fixed as soon as EE3 and EE2 get updated, then I will have something to hoard out on. -
1st of all I really like the vid you did there RampantPanda, liked it as it was awesome
2nd: Greg, does it really make sense to use HV-transformers for the Lightning Rod recipe? I don't think it does because you have to make them anyways.
3rd: Do fusion coils have to be so dang expensive and you need 24 (HAYO!!!)? I would make them a bit cheaper, because making them the legit way is a pain in the arse and everything else. -
I already posted about this bug, so hopefully devs fix it
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Quote from GregoriusT
Can you make a Texturepack?
I meant the Name Colors (tooltips) and yes, I could make a TP, although not very good qualityQuote from GregoriusTwhichwordswithoutspaces?
Which? Such a hard-to-answer question
Energycontrolcircuit
Datastoragecircuit
Fusionreactor
Lightningrod
Computercube
Quantumchest
Fusioncoil
Energystorageunit
(You still haven't fixed the Energystorag[insert "e" here]unit in the tooltip of the IDSU)
FIX: Superconductor[insert space here]Wire
Playerdetector
FIX: Helium[no dash]Coolant[space]Cell
Energyorb
Datachip
Lighthelmet
Dataorb
Lapotronpack
Uraniumcell
Thoriumcell
Plutoniumcell
Quantumhelmet
Quantumchestplate
Rockcutter
Teslastaff
BTW, I'm a grammarfag(no pun intended) -
Can you fix the Colors for the quantum suit helmet and chestplate, Iridium Ingots(Blue) and color all the super expensive stuff that requires Iridium blue?
And can you add a lang file so I can fix your grammar(thewordswithoutspaces)? -
Richard, can you fix the Controls Issue and the Mass Fabricator facing the wrong way after a world reload?
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It would be cool if you could make an upgrade to a Mining Drill, Diamond Drill, Rock Cutter, Chainsaw and all other tools so they have more internal energy storage (maybe using the Energy Storage Upgrades or something like pressing a key to open the upgrade GUI where you would place those upgrades).
Having a Lappack instead of the chest plate can be fatal sometimes. -
"EE is only OP if you use it that way."-CrazyCrafter
I agree with his statement
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Are you talking about Quantum/Nano Armor?
I really liked the old energy drain of 30/40 EU.
In 106 it's 900/1200 EU.
In 107 it's 900/800 EU.
(Numbers are Quantum/Nano, before Nano used more EU, in 107 it uses less)
I totally agree with you about nerfing the EU usage. -
I'm 100% sure, I play SSP and this version broke them. I was adding solar panels to my solar plant and saw that I couldn't climb up the scaffolds and I was like: "What? It worked in 106!?"
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Noticed that this Open Beta broke my Scaffolds (aren't climbable, but they were in 106) so I'm using Mistaqur's fixes.
EDIT: Richard, you planning on fixing the controls deleting themselves when I run the game (IC2 Control Lines get deleted from the config so I have to rebind the mode key every time I run the game)?
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I can't now shift-click half-stacks of a material in the Induction furnace to split up into both slots, they go in the first slot
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Update for 1.107? Doesn't work with 107 for no apparent reason.
Deleted the config, now it works -
I really would like that the centrifuges are faster, that's why I hate making SI-Cells and everything else. I use Clay Dust to make them.