Posts by SteveofDoom

    Snyke, I'm not sure, but everything worked more that fine until I installed 107.35, I will try doing some things.
    EDIT:I was messing with newer vesions of forge and that kept crashing, so I downgraded Forge and a lot of the configs got messed up. One of those was from your transformers mod. I deleted some of my configs and it works because the Item ID didn't exist before.

    The version 107.35 seems to have broken the Snyke's Advanced Machines mod. I put some refined iron in the extractor (recipe defined using CMR) and the game crashed and every time I load that world it crashes.

    Display Spoiler

    --- BEGIN ERROR REPORT b77faa3 --------
    Generated 11.10.12. 21:15

    - Minecraft Version: 1.3.2
    - Operating System: Windows 7 (amd64) version 6.1
    - Java Version: 1.7.0_07, Oracle Corporation
    - Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    - Memory: 895322304 bytes (853 MB) / 1323565056 bytes (1262 MB) up to 1908932608 bytes (1820 MB)
    - JVM Flags: 2 total; -Xmx2048m -Xms512m
    - FML: FML v3.1.30.390 Minecraft Forge 4.1.4.298 Optifine OptiFine_1.3.2_HD_U_B3 37 mods loaded, 37 mods active
    FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    mod_CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    mod_ModPatcher [Mod Patcher] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    mod_NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    mod_EnchantView [mod_EnchantView] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    snyke7_AdvancedMachines [Advanced Machinse] (AdvancedMachines v1.6b Universal.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    BuildCraft|Core [BuildCraft] (buildcraft-A-3.2.0pre7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    BuildCraft|Builders [BC Builders] (buildcraft-A-3.2.0pre7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    BuildCraft|Energy [BC Energy] (buildcraft-A-3.2.0pre7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    BuildCraft|Factory [BC Factory] (buildcraft-A-3.2.0pre7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    BuildCraft|Transport [BC Transport] (buildcraft-A-3.2.0pre7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    BuildCraft|Silicon [BC Silicon] (buildcraft-A-3.2.0pre7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    Additional-Buildcraft-Objects [Additional Buildcraft Objects] (buildcraft-Z-additional-buildcraft-objects-0.9.2.19.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    IC2 [IndustrialCraft 2] (industrialcraft-2_1.107.35-lf.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    ChargingBench [Charging Bench] (ChargingBench-1.3.2.b3-IC2_1.106.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    CMR [Custom Machine Recipes] (CMR_MC1.3.2-Mod1.0.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    CustomStuff2 [Custom Stuff 2] (customStuff2_0.9.1_Beta_Universal.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    EE3 [Equivalent Exchange 3] (ee3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    mod_EllianDetector [mod_EllianDetector] (EllianDetector.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    F4113nC0r3 [F4113n C0r3] (F4113nC0r3_Universal-2.1.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    Forestry [Forestry for Minecraft] (forestry-A-1.5.0.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    BMCore [BioMaterials] (IC2BioMaterials_Universal-2.0.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    IC2NuclearControl [Nuclear Control] (IC2NuclearControl-1.3.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    mod_InvTweaks [Inventory Tweaks] (InvTweaks-1.43b-1.3.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    mod_keepInventory [mod_keepInventory] (KeepInventory_SP_Lan.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    LogisticsPipes|Main [Logistics Pipes] (LogisticsPipes-0.5.1.pre9.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    AdvancedSolarPanel [Advanced Solar Panels] (mod_AdvancedSolarPanels_3_1_0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    CompactSolars [Compact Solar Arrays] (mod_compactsolars-main-3.0.1.13.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    IronChest [Iron Chest] (mod_ironchests-client-4.0.3.46.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    ModularForceFieldSystem [Modular ForceField System V2] (ModularForceFieldSystemV2.1.7.0.23.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    mod_ThebombzenAPI [mod_ThebombzenAPI] (ThebombzenAPI-v1.0-mc1.3.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    ThermalExpansion|Core [Thermal Expansion] (ThermalExpansion-1.0.5pre4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    ThermalExpansion|Factory [Factory] (ThermalExpansion-1.0.5pre4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    snyke7_Transformers [Transformers] (Transformers v1.4a Universal.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    TreeCapitator [TreeCapitator] (Treecapitator.FML.1.3.2.r06.Universal.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    GregTech_Addon [GregTech-Addon] (gregtechmod.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    - Is Modded: Definitely; 'forge,fml'
    - Profiler Position: N/A (disabled)
    - Player Count: 1 / 8; [gu['Player'/186, l='1.3.1 World of Doom', x=-407,60, y=74,00, z=289,49]]
    - World 1.3.1 World of Doom Entities: 0 total; []
    - World 1.3.1 World of Doom Players: 0 total; []
    - World 1.3.1 World of Doom Chunk Stats: ServerChunkCache: 0 Drop: 0
    - Type: Integrated Server

    java.lang.NullPointerException
    at ic2.snyke7.advMachine.TileAdvMachine.canWork(TileAdvMachine.java:227)
    at ic2.snyke7.advMachine.TileAdvMachine.g(TileAdvMachine.java:179)
    at up.h(World.java:1938)
    at gr.h(WorldServer.java:439)
    at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:632)
    at net.minecraft.server.MinecraftServer.p(MinecraftServer.java:563)
    at axv.p(IntegratedServer.java:110)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:469)
    at ep.run(SourceFile:539)--- END ERROR REPORT 626763fc ----------

    You don't get 2 EU/t from one Water Mill since 1.101 or 1.102 if you thought like that. It was very nice to have that before though. I used to make a 256 Water Plant and get High Voltage output to run the mass fab on pure EU.
    Fusion Coils in SSP are nearly Impossibru, they take so much stuff, but everything will get fixed as soon as EE3 and EE2 get updated, then I will have something to hoard out on.

    1st of all I really like the vid you did there RampantPanda, liked it as it was awesome
    2nd: Greg, does it really make sense to use HV-transformers for the Lightning Rod recipe? I don't think it does because you have to make them anyways.
    3rd: Do fusion coils have to be so dang expensive and you need 24 (HAYO!!!)? I would make them a bit cheaper, because making them the legit way is a pain in the arse and everything else.

    Quote from GregoriusT

    Can you make a Texturepack?


    I meant the Name Colors (tooltips) :P and yes, I could make a TP, although not very good quality

    Quote from GregoriusT

    whichwordswithoutspaces?


    Which? Such a hard-to-answer question ^^

    Display Spoiler


    Energycontrolcircuit
    Datastoragecircuit
    Fusionreactor
    Lightningrod
    Computercube
    Quantumchest
    Fusioncoil
    Energystorageunit
    (You still haven't fixed the Energystorag[insert "e" here]unit in the tooltip of the IDSU)
    FIX: Superconductor[insert space here]Wire
    Playerdetector
    FIX: Helium[no dash]Coolant[space]Cell
    Energyorb
    Datachip
    Lighthelmet
    Dataorb
    Lapotronpack
    Uraniumcell
    Thoriumcell
    Plutoniumcell
    Quantumhelmet
    Quantumchestplate
    Rockcutter
    Teslastaff


    BTW, I'm a grammarfag(no pun intended) :P

    It would be cool if you could make an upgrade to a Mining Drill, Diamond Drill, Rock Cutter, Chainsaw and all other tools so they have more internal energy storage (maybe using the Energy Storage Upgrades or something like pressing a key to open the upgrade GUI where you would place those upgrades).
    Having a Lappack instead of the chest plate can be fatal sometimes.

    Noticed that this Open Beta broke my Scaffolds (aren't climbable, but they were in 106) so I'm using Mistaqur's fixes.

    EDIT: Richard, you planning on fixing the controls deleting themselves when I run the game (IC2 Control Lines get deleted from the config so I have to rebind the mode key every time I run the game)?