Posts by FnordMan


    you need to change the client *and* the server both for SMP.
    Given I run the server I was testingon /playing with and it's on the same network here I just copied IC2.cfg over to the server.

    It seems like we've been waiting "sol ong" for this day - but in reality it's only been a month. And it's been worth the wait!


    I'm starting fresh in a new 1.0 world with IC/BC/RP and looking forward to everything I'll be able to do now!


    Thanks to the IC2 team for all their hard work in delivering this mod to us.


    Yup, just started a new world here.
    for a interesting start try the seed: spoonman
    with RP2 installed you start right at a volcano.
    tried that one and it got rejected for the (private) server I run. (just me and a few friends)

    I don't use it, I disagree ALOT with RP2, so even though I'm an Rstone geek I won't use it, besides that I think the stuff is a little (lot) costly.


    A little costly? how's that? the gates are immensly powerful for the cost you put in, I mean they take up one block where some of those would run 5x5 and up to do with torches.
    Other stuff like the block breakers are rather too cheap for what they do.

    You should /really/ run a local server so you have /give or /i (via that admin pack that compliments ModloaderMP; MPUtils). Then you will want to make the same contents as the chest I had above. That should be more than enough to jumpstart you to an automated miner which is what you really need to level the field; otherwise interacting with cave-dwellers will skew results too much.


    nitpick alert: /give can handle damage values now
    also: TMI (Too Many Items) works just as well as /give for Single player.
    The only reason I have MPUitls installed on my 1.0.1 server (just waiting for IC2) is the /weather command... turn off that *bleep*ing annoying rain.

    Have you actually gotten a treetap+deployer to work? Haven't tried since 1.337, but was never able to get it to work before...


    Haven't really tried it yet myself, i'm basically holding off playing Minecraft until IC2 comes out for 1.0
    In theory it should work but theories are just that... theories.
    hmm... now that I think of it there might not be room for the sap to "pop out" as the deployer will have to be directly against the tree.
    either way rubber hasn't be a huge problem for me even with manual harvesting. Though I am a bit bummed you can't move (with pistons) the rubber tree trunk with the resin spots anymore.

    All i need is some alchemical coal aggregator and destruction catalyst, everything else is just meh. :)
    I mean that coal last very very loong time, if you fill BC engine in stack of those, you're good for lot of hours. Anyway i was thinking of switching to forestry + teleport pipes for renewable biodiesel instead of alchemical coal.


    Yeah, that part of Forestry looks nice. Although so far i've have yet to have any want for oil or fuel as the spouting deposits have huge amounts of oil in them.
    In my 1.8.1 world i've got a fuel tank that goes from the uppermost bedrock to the top build limit and it's like 80% full of fuel right now. I've also got 12 combustion engine making IC2 power via a converter. (they also power the 3 refineries off an on but those engines don't use that much fuel)
    though I wouldn't exactly say no to hands off bio-fuel generation without having to go out and set up a pump and a teleport pipe.

    And addon makers tend to update rather frequently all things considered. Plus, new versions of IC2 are normally compatible with old addons. It's only addons that rely on IC2 "non API" base code that breaks when IC2 updates. And that doesn't necessarily have to happen either.


    Not exactly. The 1.23 -> 1.337b compatibility was sort of a one time thing. 1.15 addons (for 1.7.3) weren't compatible with 1.23 (for 1.8.1) when it came out.

    Probably TMIed all of it anyway.


    Wow.. nice, see a system like that and the first assumption is "cheating"? Insulting much?
    I could *easily* make something identical to that in my current IC2 world. i've got a half stack + 8 *blocks* of diamond for use plus a good 40 glass fibre cable in a chest. (dismantled a project and had the leftover cable)

    (I had that happen to a CPU cooling fan on my computer many years ago - had to replace the processor and motherboard as a result)


    Ouch.. The worst along those lines that I had happen was I lost a fin on CPU heatsink assembly somehow. I forget how but I suspect it was while I was in there mucking about sometime.
    Got fortunate though, despite the extreme overheat (this was an Athlon XP 3000+ I think) of 90C+ *twice* the processor and motherboard survived. Got a bit lucky there.


    although extreme overheats like that supposedly aren't possible anymore, thankfully.

    I haven't been able to find a clear answer to this anywhere, only hints.


    Does sticking transformers\storage blocks in your cabling 'reset' the EU-loss due to distance?


    in short: yes, at least for Bat-boxes, MFE's and MFSU's, I would presume transformers as well but that requires a step-up or step-down action.
    makes for slightly bursty energy transmission unless the source delivers an even 32, 128 or 512 but it evens out. I've got a few MFE's between my nuclear reactor and the mass fab and everything makes it through no problem. (though I can remove half of them now that I know glass fibre is 39 losless and not 19)

    I tend to use the filler to put back all the unneeded cobble and dirt - there's usually enough to almost fill it up.
    That's why I like IC2 Miners better - they harvest from the same amount of area, but they only collect cobble that's directly in the path of the shaft to whatever real resources they are after. And if it comes across lava, it doesn't stop providing you have a pump.


    personally I don't like miners for just those reasons. leaves the underground a royal mess vs. a nice, "clean" hole. Call it a personal choice/thing/whatever. I also usually fill in any holes in the walls as it goes if I get there in time. Has lead to more than one quarry "mining" a several torches as I shuffle the thing to the side some if there's a cave I explore.
    plus I can re-purpose the hole should I so choose. in the IC1 (1.7.3) days I turned my first quarry hole into a cactus farm to feed some recyclers.
    as to lava? isn't much of a problem if you flood the hole, with a default size quarry I think you only need 1-2 buckets of water in a corner. any lava automatically becomes obsidian and mined.