Are you sure about the reading? I can't get 3EU here no matter what, not even if I put the bat box glued to the dynamo's output, its still 2EU.
What configuration are you using for the blocks? I mean, positioning in game, not Ids... Are you using windmill or water wheel?
By the way, i'm only updating version 1.2, so forget about 1.0, I wont work on it anymore
My main save i'm using a wind mill. In the test case I used a water mill. Same results on both.
have one gearbox from the power source down and initially to a 3 way split that later got expanded to a 9 way vertically from the 3 way. (same as the pic, just add 2 more layers)
using glass fiber cable to connect it all to a bat-box.
and yup, measure right outside any given dynamo and I get a 3 EU/t reading.
hmm... that's odd, downloaded the latest version just now (1.2), extracted it to a folder off of mods (had it in a zip before) and Modloader reported this:
FINE: Mod Loaded: "mod_JBDynamo 1.1" from mod_JBDynamo.class
Oct 06, 2011 11:27:10 PM ModLoader readFromModFolder
ok... color me *very* confused. it all works fine now, despite it being the exact same download, just in a slightly different location. getting 18 EU/t now from the massive array.
The reason I use the mods folder is that it's tons easier dealing with that then stuff in the .jar, also tons easier to upgrade or remove stuff. I've got the core files and APIs in there sure but anything else gets dropped in the mods folder.
thanks for the effort either way. Apparently a .zip in the mods folder acts a bit different than just extracted to it's own folder.
Although I really do need more power.. i've been procrastinating on the solar farm I sorta need to build. (the dynamos are nice but won't be enough for a mass fab off somewhere)
More than enough for a bank of Macerators though, just not enough for a couple Induction furnaces, those are nice but are rather power hogs.