Posts by FnordMan

    Some questions:
    What's the max output of the nuclear reactor? It would be handy to know to update the wiki.


    The absolute maximum you run it like this for more than a handful of seconds and it's a bomb maximum? 2400 EU/t
    Note your basically not going to see a configuration like that. Something more "realistic" would be missing a chamber, the top layer would be empty and it would have ice being pumped in. Still a bomb waiting to happen though.

    So how do you guys find gold and iron? Especially lapis! I guess without EE world will be always fun to drill with quarries :D
    Hole what hole?.... AAAAAAAaaaaaaaaa splash!
    I wish i could only keep fuel making from EE, redstone -> mobius fuel, i mean damn that thing burn good! And destruction catalyst, you just zap zap zap and have hole underground.


    in 1.8 and before? branch mining at level 12. Probably going to have to move it to level 6 or so in 1.0
    "Branch mining" being a central (in my case 3x3 but it can be smaller) tunnel with offshoot shafts every three blocks (two solid in between) so no block gets misses.
    hope that made sense


    once I get going the underground mine tends to be abandoned in favor of quarries or miners.
    as to the giant quarry hole? I tend to build them off in the distance so it isn't too much of an issue. (yay teleport pipes!) If they're too close i'll cover it in dirt with wool corner markers and a sign warning of the thin dirt cover.

    I just wish there was more use for copper. I am now making blocks for a future building made from it.


    Heh, that sounds familiar. in my current world (the one that's mostly been abandoned in the wait for 1.0) i've got a two story copper block shack (like maybe 4x4 on the inside) just because I had that much copper sitting around.


    But you need to go down as well. The fastest way is... A jetpack ofc!
    Plus, refueling a jetpack is cheap considering all the saplings you are going to have that otherwise would be wasted.


    Technically the fastest way is by gravity into a pool of water. From that height it'll need to be 2 deep and probably 3x3 so you won't miss it.

    ]/facepalm
    Rick is not RawCode learn to read.


    oh really? you still fail at math and are one of the can't lose an argument people:

    Actualy iam pretty sure they would go from 128 to 0 with 80% loss on low voltage using cobber cables. Funny thing is through even then in this extreme situation windgens make 0.4 eu/tick average which is almost equaly to solars. If you count in the cost of solars then windgens are always better.


    /\ math FAIL. there's no way one can go that far on copper without "repeaters" given it's loss rate (.2 EU/block)

    Instead of using jetpacks, use magnetizers.
    they are cheap and a fast way to go up. [faster than jetpacks]


    well yes, but one has to get up there in the first place. Probably multiple times in my case as i'm always forgetting something :)
    aka: defiantly going to have a fuel jetpack on hand .


    A jetpack will never get you high enough, anyhow. As for how to build? Not hard at all - you just gotta do it the old school way, like we did back in the day.


    You're going to want to get up there from time to time, for whatever reason, so build a central (one-block) pillar (you'll run the wire down one side, the ladder up the opposite side. Jump up, plcaing a block beneath you each time, until you get to the proper height (122 or 123). From there, hold shift and move to the edges and build the platform around you. It's how I did it (and much easier now that we can hold shift and not fall off the edges, which was my fate a few times when building a ten story tower back in MC 1.3!)


    From there, it's much easier to set up the mills and the wiring. You can run the EV wire up to the platform in much the same way - jump up and drop it beneath you as you go.


    Bah, coulda swore the fuel jetpack didn't have that problem.
    Either way, shift and me have a mixed history... i'll be up in the air building something when the next thing I know i'm falling without having moved my shift finger.
    i've done things the jump and place way plenty of times in the past and was mainly looking at a way to avoid it.
    course one of these days i'm going to have to mess about with the new cables, there's bound to be a way to have a automatic power overflow happen now so I don't have to have two power grids. (one for machines, one for the mass fab)


    It was deleted for a reason, just like this one will.
    here's a hint, read the "READ FIRST" thread as it's *very* obvious you didn't.

    Ok, some miners are immune. You still failed to answer the question I asked about how you are supposed to power them. Miners do not run themselves. With respect to this non-nonsensical machine breaking thing, how are you supposed to power miners given that they are meant to be mobile? How much EU is consumed during a complete mining operation? I know its well over 100,000, probably over a 1,000,000.


    Don't know about you but I generally used EV lines from a central power area. Used to use a generator + a bat-box but you can't do that anymore in IC2.
    Even then I don't use miners that often once I get a quarry up and running, not worth the hassle of repositioning it once in a while.
    If you find a miner so much of a hassle than look around in the forums ya twit. There's *two* variants on an advanced miner in different addons that'll use a lapotron crystal as a power source. The one in Rocket Science and the one in AdvGenerators. Don't just shoot your mouth of going "WAH! WAH!" EVERYTING SUCKS!" without looking around or I dunno, expending a bit of effort instead of mouthing off like a spoiled brat.


    TheSilverHammer
    <rant snipped>
    And for the record, your entire problem could be solved by writing your own addon rather than complaining about the changes that have been made. That's what the other members of the forum have done for things such as the wrench rate. You've got the power to do something about it, stop bitching and get on with it.


    Soz, been following this thread for a few days and I can't be arsed anymore.


    Hear hear! I for one appreciate the hard work of the team, even if I don't hear your particular work that often. Nothing personal, I just don't like extraneous noises, it's why I don't like using RP2 timers, the constant tick tick noise drives me batty.

    Yes they are cheaper than solar, but people for some reason don't like setting windmills, which is easy in my opinion.


    make a small compact setup and it will be better and cheaper than solar. Then you make your base at sky to avoid eu loss due distance, or use EV + Special cables (detector/splitter)
    if your base is too high, use 2 magnetizer to go up (+2 batbox + 2 solarpanel), easy and cheap way to go up


    yeah.. last time I used them there wasn't a "hover mode" for jetpacks so I ended up building the wind farm largely over water and having to build "scaffolding" (aka: something cheap like wooden planks or cobble) around the area to stand on during construction.
    Although for some reason hover mode still doesn't work for me in 1.337b... hasn't been a huge issue as I went solar with the current world. Hopefully it'll work in the 1.0 port whenever that hits as i'll be probably using wind after the restart.
    good to know about the tin cables, it'll make the setup much cheaper to build.

    I was thinking of making charcoal farm for diamonds, but then i'd still need other material, but doing all of this without EE might be really harder, and probably more fun :D
    Anyone have some opinion on NOT using Equivalent Exchange?


    All i've got to say is that I used it on 1.8 and it felt a *lot* like cheating to me. Turning renewable resources (cobble counts) into anything you want? eh... not so much. Then there's the aggrigators, those just make the whole thing even worse.
    Anyway: once I really got established I didn't really have want of diamond, though it did take a little bit to scrape up enough for a quarry. (had a diamond drill by then, lucked out and found 3 pretty early in my digging) Though this was also largely before the glass fibre recipe got knocked in half but I still don't see a huge diamond problem in my future for 1.0

    This is my SMP wind farm
    <image snipped>
    Each Wind Tower has 32 wind mills with glass fiber cables [Tin cables can be used to reduce costs].
    Each Wind tower is connected to a Reversed MV transformer which sends energy directly to a massfab


    Wow, how much power does that pull in? Bound to be a little less efficient due to the many packed into one area thing but still...
    Also: Last I used them, windmills couldn't use tin cable as they can once in a while deliver more than the cable can handle so they'll burn it out.

    I guess the Block User function doesn't work.
    Please, Rick, report me. Then they can see how you won't let it go. Are you done yet?


    yupyup.. Rick fails at basic math and is one of those can't lose an argument people... would have been banned a long time ago on the other board I frequent.
    I just haven't bothered reporting "him" yet.

    Sorry, don't have an error log. MineUP is a mod that links all the dimensions into one huge map, allowing you to dig down into the neither, and fly up into a Aether like skyland. The problem is that I think the passanger rocket tries to teleport you, while MineUP moves you into an other dimension.


    So your having problem with MineUP and IC2? Did you even read the page you linked to? Note the bolded, all caps text *very* hard to miss text saying "not compatible with forge"
    so in short: restart from scratch and don't install MineUP.

    I personally agree with the top poster; I have had sounds still go on when I save and quit to title and am on the main menu screen!
    I can't update though; Not until BioDiamonds and Iron Chest are updated! ;(


    err... read the various threads, most addons work fine with 1.337b
    I'm running a whole bunch of 1.23 addons, including iron chests.