Posts by FnordMan

    As others have recommended, I think it is better to save your coal for its other uses.


    Lately I've been powering my miners with 1 wire, 1 BatBox, and 5 Solar. Use a regular drill with an OV scanner. I just set up several and let them run. Come back a few days later, collect the loot, and move them 9 squares. I have used crystals to power diamond drill mines in the past. IIRC it takes about 500,000 EU / mine. I estimate I average about 1 diamond per 9x9 mine.


    Quarries are not very efficient but are good for scrap and clearing up the "abandoned mine" mazes. I usually just use a BC Filler to put a cap on them when done.


    depends on if you have redpower installed or not.
    with a MFSU and a lapotron crystal I had ~200k energy left after a mining operation.

    If an "overclocked" machine consumes/demands 4 times more power .. How would that work with cabling arrangements, would it demand medium voltage instead of its normal low voltage, or will it just consume what it desires (being 4 times more power) at that low voltage throughput?


    Looking forward to speeding up maceration, compression, and extraction!


    err.. it's quite simple really, a normal 3 EU/t machine now consumes 12EU/t
    Just because you overclock something doesn't mean it's at a higher "voltage", i've got my desktop processor overclocked and the whole unit still runs off of 110Vac. (the processor itself didn't get overvolted either)

    It just means that they are too incompetent to not use basefile changes... There are better ways to do it that use much fewer changes to the basefiles. If you don't know what I am talking about, then learn to code java. Or google it.


    Just like there's a way to provide a constant, unchanging API with Java but Mojang isn't going there.... their idea of a "Modding API" is just source access... not really what i'd call an API.

    Exactly on the correct track. Your fixed operations (or at least long term ones) should be powered by the easiest methods possible. It /is/ possible to power mining with a generator; there's not much wastage as a normal drill + OD scanner will be starved (but still finish). After that you'll want to upgrade to a batbox and geo-gen for the miner.


    i've got a tendency of powering miners with MFSU's and lapotron crystals when I do use them. Course I really don't use them much at all with BC quarries, just once in a while when i'm running low on something and don't want to wait for the quarry to find more.
    I don't know about anyone else but I use a *lot* more tin than I do copper. Got lots of copper lying around (like 4 rows of a diamond chest) and only a little tin.

    I think you may have misunderstood the intent of the question. Take it to mean "Why would anyone in Forge make the effort of ensuring Forge compatibility with a mod that desires to be no longer compatible?"


    As I said before, this will go from "no guarantee of compatibility" to "guaranteed incompatibility" in short order, as FC begins to use block IDs that are occupied by other mods and makes more significant changes.


    It's absurd to think that anyone will make more effort to ensure BTW compatibility than FC would himself.


    less of an issue about Block IDs (they can always be moved) than FC making base class changes to accomplish what he wants to do, thus causing conflicts with the Forge. There's a reason the Aether mod is stuck in 1.7.3, they did *lots* of base class changes and just couldn't get things updated or at least that's how i've read and am understanding it.


    Oh yea, Me too. All I have to say is I hope that those machines he added use Bluetricity to work however in the release, so as to make them less, uhm, Free to use. I mean Block breaker can be used to make an automatic cobble-stone farm, at no cost once set up, Actually, any of those block manipualtors use nothing to activate when set up. Now, Depending on how frames work, We might be able to make a Factory that expands permenently.


    "He"? Eloraam is a "She"

    I mostly want everything 1.0 ready so I can start the private server up (just me & a few friends) again. Also haven't been playing much minecraft lately due to the sorta impending 1.0 switchover where i'll have to start from scratch again anyway. Don't want to put much more effort into a world that's going to go away.


    What i'm wondering right now is: are teleporters only going to work on PCs or will they work on the "villagers". It'll make wrangling them to one area easier. Make one larger village out of the population of several. :)

    This would add a multitude of items into including pot item such as Pot bowls (that can be used as a wooden bowl) cracked pot (for cracking Hydrocarbons). New machines would include an electric kiln (for make pot items), distillation machine (for the cracking) oil goes in and tar, refined oil, etc. Tar can be used for building roads/ paths etc. Refined oil can be used in BuildCraft engines and Gas Generators (Just after Generators) + Other can be added relating to Cracking.


    Plzz Make this :thumbup:


    that's more of an addon idea, not a idea for core IndustrialCraft.
    Also the idea of several new specialist machines doesn't strike me as a good idea.


    I can understand why Eloraam is doing what she's doing - her initial vision was for a technical mod that did all of those things in one mod, and she's stuck to that. Her priorities have been guided by the fact that some things can already be done in other mods, so those parts can be back-burnered... but FC's withdrawal illustrates why such a vision is needed. If one cannot count on other mods to provide these things because of compatibility issues, it becomes essential to provide them within one's own mod.


    Not to mention she's not doing a 100% ripoff like FC has made it to seem like. Sure she has pneumatic tubes but they behave rather different from BC pipes. Sure she has the beginnings of her own machines but they also behave rather different from other ones so far. (well, with the exception of the bluelectric furnace but you can't really do much with a furnace)
    I for one can't wait to muck about with frames. If you can make them move vertically it'll make for a nice elevator system.

    So have you guys found any seeds that are especially fun for IC2? This could be lots of iron, cool places to build bases, or really anything.


    erm... anything? Just asking for "good" is very much so not specific as some folks like things one way and others like things a totally different way.
    like in my vanilla 1.0 game I found a nice lake really near where I spawned (in a tree again... up in the air.. whee!) where I built a box house as a nice endermen protection.
    i'm sure there's others that would totally hate that.


    either way it's part of the challenge to make a particular game/seed work for you. On the whole I just take what I get unless it's particularly bad (like a couple ones where I spawned in the middle of an ocean...)

    I /really/ have to point out.


    Your 'advanced' and 'teleporter' pipes are both addons to BC. This is very much like comparing strawberries against bananna split sundaes.


    "your" if your going to reply to someone, QUOTE THEIR POST so we know who the hell your talking to.


    and no, it's not. You don't see any teleporter addons for RP2 do you? It's BC only so it firmly belongs there and very much so applies.

    Whoa, i did not know we could reinforce scaffolds! That's so awesome! Thanks, Alblaka, I'll try it out on my next building for sure! (On this one, I took the time to cover my roof with dirt, then spray from below... ceiling wasn't TERRIBLY high off the ground this time, lol)


    Somebody realy needs to update teh wiki with this info, so noobs like me won't be in the dark on these sort of things. ^^


    Then do such... Anyone that has an account can edit the wiki.

    Mostly agree with the last poster, but I feel buildcraft is already /deprecated/ It's the thing I use because there are missing features in RP2. Mostly it's useful for the filler (as documented above, but also as a general tool for setting/clearing area patterns. Honestly there are only two patterns I've ever used, and that's because the /third/ pattern was useless as my base is > 64x64.


    I still mostly use BC for moving stuff around. Two reasons why:
    1: BC pipes are *much* faster to move normal items around in with golden pipes.
    2: Teleport pipes, moving stuff vast distances quickly.


    plus i'm just used to them. the advanced insertion pipes work quite well with recyclers.