Posts by FnordMan


    for lava cell of course :)
    it wasn't my idea though, my friend set up the Portal and he got this idea, since Solar System cause major lag to us (each person use like 50-75 Solar panel) so we want other energy source.


    i heard about Bucket Filler BC, does it useable in SMP???


    look up direwolf20's videos, i've seen him use it fine on the server he plays on.

    Thanks for your work on the mod - but seriously? 14 UU-M (and a diamond!) for a device that pulls 8 EU/t? I guess it goves me something to do with my extra UU-M but it seems expensive. It'd almost be cheaper to make a reactor.


    yeah... reinforced glass in place of the iridium seems more balanced to me. The one picture seems way to expensive.


    these were full 6 chambered reactors filled with uranium, 2 layers was enough to contain the blast.



    oh, as a side note: 3 layers of reinforced stone is *not* enough to contain an actual nuclear bomb block.
    Says the guy with a giant crater in his test world. again... The last one was the rocket addon, I sorta oopsed and didn't set a destination, missile came down on my head and blew up half the stuff I was testing. kinda like this time. The nuke took out half the stuff I was testing.
    oh well, they're only test worlds, time to start another one!

    epic mod man. i made a BIG buildcraft bucket kill system to automatically produce the fuel. plus i cant wait for SMP support, might make an appearance in direwolf's server lets play XD or at least his single player one coming up.


    Now what did those poor buckets ever do to you to warrant being killed on a mass basis?


    (yes, I know it was a typo but I couldn't resist)

    Yet another fit of boredom inspired test here. Note I did use TMI but that's mainly because i'm not going to make a 6 chamber nuclear reactor bomb legit just to blow it up.


    anyway, standard advice is to use 3 layers of reinforced stone to contain a blast, so I set up such, complete with water surrounding the thing as it would be in a legit setup and one small hole to shut the thing down. (so I could load fuel without it going *bang*) Anyway, it did contain the blast adequately and left a nice hollow shell. Didn't have chance to put a door in, had an oopsie with the water so it went off early


    so yeah.. built a 2 layer reinforced stone box surrounding the reactor, complete with a mini-shroud covering the redstone shutoff, this time with a reinforced stone door. (one of the reactor chambers exposed for loading.
    set that little bomb off and ran. The only real weak point was the redstone shutoff hole, the rest mostly held. There was a hole or two but no damage to the surrounding terrain.


    as an aside: how much water helps? does it help putting water around the chambers as well or just the outer corners of the reactor?


    update LWJGL


    Edit try it manually dont use mcptcher


    yeah.. MCpatcher is an interesting idea but it's badly implemented. It never really works right.


    Also: (to the original poster) what are you installing into the jar? BTW aside (personally i'd say leave BTW out of it.. it's too annoying to install and update) the only thing that should be in the jar is Modloader, ModloaderMP and the forge. everything else goes in the mods folder.


    <snip>
    java.lang.RuntimeException: RedPowerCore: BlockID 210 exists, autoAssign is disabled.
    <snip>
    Without Redpower installed it works fine, from narrowing it down it only crash when coupler and redpower installed.


    there ya go, one Block ID conflict, hold the mayo.
    Better to just start again with a fresh minecraft.jar and not install ID Resolver and just tweak configs when you run into ID conflicts like that.


    Also, in the future, put large blocks of text like that in spoiler tags so it doesn't spam everyone else.


    define: "Crash" we need more info than just "halp! a crash!" namely, a crash log. look at Modloader.txt, Personally i'd say start from scratch without ID resolver, i've heard of more problems with that than it does good.

    Can we say horribly broken? I knew you could...
    "The EU needed to duplicate an item is about the same as the amount needed to produce 1 piece of UU matter" this alone would render a mass fab useless, making diamond creation *8 times* cheaper by requiring the equivalent of one piece, not 9.

    Can you please post a more in depth instruction as how to install this addon, i really like the idea but every time i try to install minecraft crashes. '


    Thanks


    and another one goes "Halp!" with precisely zero info.
    Do you already have IC2 working? what version? which version of this mod did you grab? the one on page 1 isn't compatible with 1.23, you've got to go back a few pages to get one that is.

    I think the biggest difference in install is the zip process. I used windows zip file manager to mod the jar in win. What order did you dropl the jar modifying ones in?


    shoudln't matter much, just look up one in $package_manager. I know 7-zip has a linux version but i'm not sure if it's got a a GUI there or not.
    Still, nothing much will need installing into the jar, namely: modloader, modloadermp, the forge and BTW.


    It's not an issue of speed, it's an issue of capacity. You basically have to babysit the thing if you want to get any useful amount of scrap from it. It just needs a bigger hopper - and perhaps an extra output slot (but that's not strictly needed).


    The basic recycler can chew through a stack of whatever in about a minute - and you get maybe 8 scrap for it. Wouldn't it be nice if you could load several stacks in, and tend to it say, 10 minutes later and get a stack of scrap?


    again... why? just use Buildcraft, the only reason the others have a bigger hopper is because you can get that much output with a single input stack.

    Going to try to assemble myself what I would consider the mother of all mod packs and runit on my linux notebook. Anyone have experience/advice for mod installs in linux or with getting this particular combo to work? I ran into some idea conflicts with this when I added eqex due to bc2 bucket filler. What's the easiest way to fix these?


    Eek.. doable but you may have to leave out either BTW or EE (personally i'd say EE.. it's horribly broken, game balance wise) as there might not be enough Block IDs


    IC2 + BC2 + RP2 are easily doable without any Block ID reassignments. I did have BTW installed for a while but I basically wasn't using it and it was a major pain to update (in the jar only... no mods folder... no thanks) so I just ripped it out.
    Either way BTW, RP2 and possibly IC2 you'll have conflicts there.


    so the main advice is take it slow and do things one at a time.