Not sure how long it will take me to figure it out, but let me update my forge to the latest version and try to get it working again. For some reason the ic2 api can't find the minecraft base files. Though I was thinking that if it is implemented as a liquid it could use a machine to produce it. Have it lose functionality with tin cells and just allow it to accept energy and water and output the liquid or accept the liquid and output water and energy. I was thinking about using it in a creative way to create new energy storage items. Though I'm a little confused about what I need to handle in my code and what the IC2 api provides for me as far as the charged energy items go. But alas, I will figure it out at some point.
On another note, I did come up with a suggestion for this mod though. Liquid ratio options in the config file. Might just be me personally but I think the biomass and apple juice conversions are a bit underpowered.
Since 2 uu = 1 biofuel
and 2 uu = 6 apple juice.
Apple juice provides a 1.5 output gain for biomass so ultimately that gives 9 biomass plus a minor amount of surplus after processing (assuming saplings are used with mulch).
Since it distills at a 10:3 ratio, we aren't even talking making 3 biofuel for the additional input of materials and power.
Not to mention the fact that bio fuel has 1/3 the power of regular buildcraft fuel.
So in order to balance it out I think the bio fuel amount per uu should be buffed, as well as the apple juice along with it to provide some benefit to use it. Afterall, why not just dump all the UU in to fuel?
I would prefer to be able to store apple juice and process it for a greater amount of bio fuel, so the saplings and mulch added are worth the effort.
Which in turn means 2 uu + 1 bio fuel = 4 bio fuel.
Which gives the same amount of MJ per fuel usage.
If bio fuel remains unchanged that gives
1 uu + 1 apple juice = 5 apple juice. which gives a slight more than 3 biofuel for every 2 uum.
If adjusted to the biofuel buff I suggested earlier
1 uu + 1 apple juice = 13 apple juice.
That way the recipies are on par with each other, I might do the math for seed oil, but later. Even then the bio fuels are at a disadvantage because they require more tank storage. But that is the price paid for being able to maintain the same fuel types that are easily produced without having to add more tanks.
But then if you implemented config file adjustments of all of this each server owner could adjust it as they saw fit, though having better balanced conversions to start is a nice idea.
Damn, I have way too much free time on my hands to mathematically figure all this out XD But my super powerful and eco friendly power generation setup is going to be worth it. The joys of railcraft, forestry, cbm, and ofcourse ic2.