Display MoreThis is a fantastic mod that I'd like to utilize on our server. We're pretty mod-heavy, but I've got enough blockIDs leftover to accommodate the addition of your addon. However, it's "sharing" the guiIDs with the Forestry mod for all of the items (shows a GUI for a Forester on the Oil Materializer, an Arboretum for the Petrochemical Generator, etc, etc...).
I've never dealt with a conflict of GUIs before. BlockID issues for days, but not GUIs. Any clue how to go about fixing this?
BCIC2 Crossover Config snippit:
guiIdIndustrialElectricEngine=94
guiIdLargeElectricEngine=93
guiIdMediumElectricEngine=92
guiIdOilMaterializer=95
guiIdPetrochemicalGenerator=90
guiIdSmallElectricEngine=91
Forestry Config snippit (disregard the font spew):
[font='"'] gui.id.arboretum=90[/font]
[font='"'] gui.id.bottler=91[/font]
[font='"']gui.id.carpenter=86[/font]
[font='"'] gui.id.engineBronze=92[/font]
[font='"']gui.id.engineCopper=89[/font]
[font='"'] gui.id.farm=93[/font]
[font='"'] gui.id.fermenter=94[/font]
[font='"'] gui.id.forester=95[/font]
[font='"']gui.id.generator=87[/font]
[font='"']gui.id.moistener=85[/font]
[font='"'] gui.id.mushroomFarm=84[/font]
[font='"']gui.id.peatBog=98[/font]
[font='"']gui.id.plantation=96[/font]
[font='"']gui.id.pumpkinFarm=97[/font]
[font='"']gui.id.raintank=88[/font]
[font='"']gui.id.still=99[/font]
Thanks in advance for any advice you can give!
*EDIT* Just noticed that when accessing the machines from Crossover, it DOES show the correct guiID for a SPLIT second, then it's replaced with the GUI from Forestry (which is probably happening because it is set to load first...?). Either way, wouldn't help, I'm assuming, to load this mod first, cause then all the GUI elements in Forestry would be off. LOL. HELP! : )
Just like block IDs, just pick a number that isn't in use. If you just add 10 to my IDs that will probably work.