Posts by gone

    Strange, the recipes are correct though.

    Delete it and then see if they work again.


    EDIT: AHH wait, I know now.

    The recipes give you Thermal Expansion steel ingots, but your mod list doesn't have Thermal Expansion, so the recipes don't work. Just delete the blast_furnace.ini.

    The blast furnace needs oxygen.

    Place an empty Universal Cell in a compressor to get Universal Oxygen cells. Put this in the blast furnace (you can automate this with Ejecting/Pulling upgrades).

    If I remember, it takes 8 oxygen cells per iron.

    Look at step 9 of this guide.

    If you have a mod that lets you show NBT data while hovering over an item (like JEI Integration), you can hover over the seed bags in JEI and see the names for the plants and their owners. You can use this to fill in the nbt tags.

    Alright. Follow these steps:

    1. Make a new folder called ic2 and place it in your .minecraft/config folder (.minecraft/config/ic2)
    2. Use 7zip or Winrar and open up your industrialcraft-2-2.8.170-ex112.jar.
    3. Go to assets/ic2/config and extract macerator.ini into your .minecraft/config/ic2.
    4. Open up your macerator.ini with WordPad or Notepad++ and look for the line that says OreDict:gemDiamond = ic2:dust#diamond
    5. Add *4 to the end of it, so you have OreDict:gemDiamond = ic2:dust#diamond*4
    6. Save it and load your game. Diamonds should now be macerated into 4 diamond dusts.

    Place a pump with a 3x3 (or larger if you're going to overclock). next to the ore washing plant with the grate side facing down (use the wrench to change the side). Then place a Fluid Ejector upgrade in the pump.

    It all comes down to howmany sides a block has, which is 6.


    Your steam boiler needs 1 side to insert distilled water and another to extract superheated steam. That leaves you with 4 sides which you can surround with liquid heat exchangers. As each LHE can give 100 HU/t, you can supply your steam boiler with 400 HU/t tops.


    Superheated steam requires 200 HU/t to convert 1 mb distilled water to 100 mb superheated steam each tick. As you can supply up to 400 HU/t, you can set the steam boiler to convert 2 mb of distilled water to 200 mb of superheated steam.


    And if I remember correctly, you can send up to 1000 mb/t of superheated steam into your turbines, but you might have truoble condensing all of the steam with such a high input rate, even when you attach 3 condensers at your second turbine. If your condensers do have trouble keeping up with the superheated steam input rate, you could split up and send it to 2 sets of turbines.


    However, if your turbines are touching your boiler (so no pipes inbetween from multiple boilers to a single turbine), then you won't have trouble with condensing the cold steam to distilled water. 200 mb/t of superheated steam can be handled fine by a single setup of turbines+kinetic generators and condenser (unless it can't keep up, then use 2 condensers).


    Now, why must you use distilled water with this setup? As you've fully covered all sides of your steam boiler, you don't want to deal with breaking and replacing your steam boiler because of calcification. Let alone, be able to easily access your boiler when you use IC2's fluid transport, which use a full-size hitbox and prevent you from accessing any block behind it. Just use distilled water and you should be good to go. Don't forget to keep a good supply of distilled water (solar distilled or a dedicated steam setup which converts regular water to steam and condense it back to distilled water).

    If you can make a resource pack for vanilla minecraft, then doing the same for mods will be easy.


    https://minecraft.gamepedia.co…/Creating_a_resource_pack


    You have your resource pack zip name (resource pack name). In there you have a pack.mcmeta file. In there you write this:

    Code
    1. {
    2. "pack": {
    3. "pack_format": 3,
    4. "description": "resource pack name"
    5. }
    6. }

    and save it. in that folder. Next you make a new folder called assets. In that folder, you add your custom content for vanilla minecraft and mods.


    Now open your IC2Classic 1.12-1.5.5 .jar and you should see an assetsfolder and inside that you find an ic2 folder with all the sounds and textures that you might want to change.


    Now you can begin to change textures that you want:


    Inside your resource pack's assets folder, your map structure should be the same as in the assets folder in the IC2 Classic .jar. So it should look like:


    Resource pack name.zip/assets/ic2/textures

    And any subfolders such as sprites or models should be put in that textures folder. Then you can put your custom texture files (in .pngformat) and with exactly the same name as the ones you want to replace in those folders.

    Then save your .zip file and move it to your resources folder and enable it in game.