I um... don't quite understand.
Posts by Quintine
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Could you please add a config option to the next release which allows us to set the Max EU/p and EU/t usage for your industrial machines (Similar to immibis's advanced machines mod) so everyone can fit the advanced machines into the right tier for each persons mod pack.
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365+ fixes explosives.
365+ also breaks compact solars for some people. -
Yep, go into your machinemuse powersuits configs and disable the shaders.
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Thought i should throw a few more screenshots of the completed base up.
http://imgur.com/iX89Lo5
http://imgur.com/7soa6Qt
http://imgur.com/52s888Z
http://imgur.com/jAG4xk8
http://imgur.com/LbpAA5y
http://imgur.com/iHCLkMS -
This looks legendary
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Excellent, I await the next release with great anticipation
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I have a bug with all your machines, none of them confirm to the vanilla iSided function so do not work with vanilla hoppers and have some issues with most automation systems (As alot of automation systems have now moved entirely to vanilla iSided)
Edit:
Also some suggestions (Most of these I imagine you may probably already be thinking of)
A way to extract the Carbon and Hydrogen from Benzyl, slow and a bit expensive for little gain. -
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I almost do exclusivly use the IDSU as a cable cross dimention or otherwise, It doesn't store enough power for my larger factory systems so a UHSU would be better use for me (As well as the high output)
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I imagine the uses of the HSU a nd UHSU will be like that of an MFSU, they are cheaper than the AESU/IDSU but have less flexibility when it comes to power outputs or cross dimension. However, they do allow you to store a lot of power in 1 place.
Also the EV Transformer name needs a little change.
8192EU/p is called Extreme Voltage
2048EU/p is simply High Voltage (Or Ultra High Voltage)
512EU/p is High Voltage
128EU/p is Medium Voltage
32EU/p is Low Voltage
1-5EU/p is Ultra Low VoltageThat is my understanding of the Voltage system.
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I have to say other than those few little requests and the ISided bug this is feeling amazingly polished for a first release of anything. I am impressed.
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I have fiddled around with this and have 2 requests.
1. Can I have a config to disable the railgun Components
2. Can I have a config to disable the Windmill ComponentsI have other mods that fulfill these 2 items jobs (And the Railgun doesn't fit into my servers style)
Edit: Bug time.
The new machines do not implement vanilla ISided correctly so hoppers do not interact with them right.
You cannot input with a vanilla hopper to the top, and items from the wrong area are getting pulled out from the bottom.Edit2: Could you make (If advanced machine mod is detected) your Industrial Compressor/Macerator/Extractor require the advanced machine in its recipe?
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This mod already does what gravi suit does and it does it a damn sight better I might add.
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I am also having this crash upon block break.
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Last time the author went away for a long time, then came back with an amazing update. Hopefully the same will happen again
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The latest one you have posted 1.0.2.0.b1
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I noticed with the rotors that their damage value does not retain its info and resets itself.
I am playing SMPUsing 374-lf IC2
Forge 737Sorry but i cant give much extra info, no crash log or debug errors.
Edit: It was fixed by respawning the rotors. I have a feeling it may be related to my Daylength addon and many server restarts, Probably not your issue at all
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Did you know that I shall make some cupcakes with icing. They shall be delicious!