Posts by Quintine
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16OC's in a macerator comes in at 0.0664 seconds per operation and pulls 3689EU/t
Default being 2EU/t = 800EU per unit processed
16OC's = 2955EU per unit processed (Thats about as close to 1 item per tick as is possible.)Excluding warmup times, cost to keep the macerator running etc...
0.6 Seconds per use (about 10 times slower than a maxed macerator) but only 192EU
However a stock IC2 macerator @ 10 OC's runs at only 115EU/t so a unit will be processed in 1380EU still more costly to run, but has no running cost, no warmup and shut off, can be built to accomodate your autocrafting system as needed.With stock IC2 machines you are paying a little extra for convenience and on demand crafting. With advanced machines you are getting good speed at a reasonably efficient cost.
TBH, I would like an option to turn up Furnace/Macerator/Extractoru "Working" costs to about 32EU/t, I think that would place them in the so called "Sweet spot"
immibis: Make the implosion compressors gibble rating go up to 9000, that way a GT impolosion compressor (Over 9000 gibble) makes sence a little better *Eye twitch*
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TBH I have found optifine hinders performance more than helps (On my machine at least) See if it still has the same problem without optifine and test your FPS as well, you may be suprised.
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I am starting to wonder what has happend to UnixRano
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I found a buggy, it occured when shift clicking an enchanted peice of Armour into a macerator.
2013-06-09 17:05:53 [INFO] [STDERR] net.minecraft.util.ReportedException: Updating screen events
2013-06-09 17:05:53 [INFO] [STDERR] at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1507)
2013-06-09 17:05:53 [INFO] [STDERR] at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:835)
2013-06-09 17:05:53 [INFO] [STDERR] at net.minecraft.client.Minecraft.run(Minecraft.java:760)
2013-06-09 17:05:53 [INFO] [STDERR] at java.lang.Thread.run(Unknown Source)
2013-06-09 17:05:53 [INFO] [STDERR] Caused by: java.lang.ClassCastException: net.minecraft.item.ItemArmor cannot be cast to ic2.api.item.IElectricItem
2013-06-09 17:05:53 [INFO] [STDERR] at ic2.core.item.GatewayElectricItemManager.canUse(GatewayElectricItemManager.java:59)
2013-06-09 17:05:53 [INFO] [STDERR] at ic2.api.item.ElectricItem.canUse(ElectricItem.java:74)
2013-06-09 17:05:53 [INFO] [STDERR] at mods.immibis.am2.TileAM2Base.canInsert(TileAM2Base.java:232)
2013-06-09 17:05:53 [INFO] [STDERR] at mods.immibis.am2.ContainerAM2.transferStackInSlot(ContainerAM2.java:62)
2013-06-09 17:05:53 [INFO] [STDERR] at mods.immibis.core.api.util.BaseContainer.func_82846_b(BaseContainer.java:46)
2013-06-09 17:05:53 [INFO] [STDERR] at net.minecraft.inventory.Container.func_75144_a(SourceFile:192)
2013-06-09 17:05:53 [INFO] [STDERR] at mods.immibis.core.api.util.BaseContainer.func_75144_a(BaseContainer.java:62)
2013-06-09 17:05:53 [INFO] [STDERR] at net.minecraft.client.multiplayer.PlayerControllerMP.func_78753_a(PlayerControllerMP.java:468)
2013-06-09 17:05:53 [INFO] [STDERR] at net.minecraft.client.gui.inventory.GuiContainer.func_74191_a(GuiContainer.java:852)
2013-06-09 17:05:53 [INFO] [STDERR] at codechicken.nei.forge.DefaultSlotClickHandler.handleSlotClick(DefaultSlotClickHandler.java:17)
2013-06-09 17:05:53 [INFO] [STDERR] at codechicken.nei.forge.GuiContainerManager.handleMouseClick(GuiContainerManager.java:565)
2013-06-09 17:05:53 [INFO] [STDERR] at net.minecraft.client.gui.inventory.GuiContainer.func_73864_a(GuiContainer.java:585)
2013-06-09 17:05:53 [INFO] [STDERR] at net.minecraft.client.gui.GuiScreen.func_73867_d(SourceFile:127)
2013-06-09 17:05:53 [INFO] [STDERR] at net.minecraft.client.gui.inventory.GuiContainer.func_73867_d(GuiContainer.java:968)
2013-06-09 17:05:53 [INFO] [STDERR] at net.minecraft.client.gui.GuiScreen.func_73862_m(SourceFile:111)
2013-06-09 17:05:53 [INFO] [STDERR] at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1500)
2013-06-09 17:05:53 [INFO] [STDERR] ... 3 more
2013-06-09 17:06:03 [INFO] [Minecraft-Client] Stopping!
2013-06-09 07:16:53 [INFO] [STDERR] net.minecraft.util.ReportedException: Ticking tile entity
2013-06-09 07:16:53 [INFO] [STDERR] at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:658)
2013-06-09 07:16:53 [INFO] [STDERR] at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:275)
2013-06-09 07:16:53 [INFO] [STDERR] at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:571)
2013-06-09 07:16:53 [INFO] [STDERR] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:469)
2013-06-09 07:16:53 [INFO] [STDERR] at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:573)
2013-06-09 07:16:53 [INFO] [STDERR] Caused by: java.lang.ClassCastException: net.minecraft.item.ItemFood cannot be cast to ic2.api.item.IElectricItem
2013-06-09 07:16:53 [INFO] [STDERR] at ic2.core.item.GatewayElectricItemManager.discharge(GatewayElectricItemManager.java:31)
2013-06-09 07:16:53 [INFO] [STDERR] at ic2.api.item.ElectricItem.discharge(ElectricItem.java:58)
2013-06-09 07:16:53 [INFO] [STDERR] at mods.immibis.am2.TileAM2Base.func_70316_g(TileAM2Base.java:125)
2013-06-09 07:16:53 [INFO] [STDERR] at net.minecraft.world.World.func_72939_s(World.java:2197)
2013-06-09 07:16:53 [INFO] [STDERR] at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:564)
2013-06-09 07:16:53 [INFO] [STDERR] at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:652)
2013-06-09 07:16:53 [INFO] [STDERR] ... 4 more
2013-06-09 07:16:53 [SEVERE] [Minecraft-Server] Encountered an unexpected exception ReportedException
net.minecraft.util.ReportedException: Ticking tile entity
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:658)
at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:275)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:571)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:469)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:573)
Caused by: java.lang.ClassCastException: net.minecraft.item.ItemFood cannot be cast to ic2.api.item.IElectricItem
at ic2.core.item.GatewayElectricItemManager.discharge(GatewayElectricItemManager.java:31)
at ic2.api.item.ElectricItem.discharge(ElectricItem.java:58)
at mods.immibis.am2.TileAM2Base.func_70316_g(TileAM2Base.java:125)
at net.minecraft.world.World.func_72939_s(World.java:2197)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:564)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:652)
... 4 moreThat is the dedicated server log for the same issue
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Technically its not, due to the mod being up to date with 309
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If it cannot be used by turtles or any other form of automation around 5-8EU/t would be fine.
A basic generator is easy to get and fuel and doesn't require you standing around slapping it for power.At 5EU/t it would be enough to run a few machines, the only real use I can see for it is saving on charcoal in the first 20 minutes of gameplay while you extract some rubber and prepare a few basics before getting some proper generation going.
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You have a mod that has the old IC2 API in it. check MFFS and any others then remove the IC2 API from within them.
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I am keen to see the new version of this mod. Hopefully soon.
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A third rail block that had a VDroop of 3EU/b would be quite handy, would allow electrification of already setup rail systems, (Up to 2 tracks) and be a bit more expensive than proper dedicated E-Rail
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Yeah, just like cables, that seems fine to me. A huge amount of burst power is required to boost a cart a long long way away.
requiring power stations every 1500 or so blocks to keep the track powered further down the line. -
I quite like the 1 EU/block consumption, will probably need a config for other people to tune it back. 2047 Blocks is a decent distance to run before a Substation.
If you do add a "train" try adding something like railcrafts locomotive, but an electric version. perhaps a little faster (The routing functionality of RC's locomotive may be tough, im not sure)PS. This is awesome.
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Use IC2 313-lf, it will work fine.
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Check the post directly up from this one.
Using IC2 308-313 should fix your problems.This has been a damn long day or 2
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Both internal and dedicated would sometimes hang when over 100, never had issues below 100. With 1.4.7 an explosion of 135 would be done within a few seconds.
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Hehe, nah just a screenshot from ingame with a few shaders
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In IC2 for 1.5.2 I have noticed that the game cant handle explosioin powers over 100ish. My nukes used to be set around 140, now I have had to tune it back to 80.