It's out? Where?! All their pages still say they're "working on it"!
Posts by Legamir
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Ok, i tested it a bit further, to find the problem.
Downloaded the world save from my server and started it in singleplayer. = Psyncs don't work.
Created a new singleplayer world, created a mining age, set the psyncs up. = Psyncs work as they should.What the heck is causing this? Don't want to start a new world to be able to use the psyncs.
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Could it be something config related or id mismatch? Even when the server and the client have absolutley the same config?
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So if this happens twice even while loading the areas, it's ok?
Code
Display More2013-11-03 15:24:03 [WARNING] [IC2] EnergyNet.addTileEntity: makmods.levelstorage.tileentity.TileEntityWirelessPowerSynchronizer@3d3759a2 (makmods.levelstorage.tileentity.TileEntityWirelessPowerSynchronizer@3d3759a2) was added too early, postponing 2013-11-03 15:24:03 [INFO] [Project Red] Created Retrogen database for dimension -1 2013-11-03 15:24:03 [FINEST] [Railcraft] World Anchor found at [-4,73,55] 2013-11-03 15:24:03 [INFO] [Project Red] Created Retrogen database for dimension 0 2013-11-03 15:24:04 [FINEST] [Railcraft] World Anchor found at [9,63,281] 2013-11-03 15:24:04 [FINEST] [Railcraft] World Anchor found at [-41,62,325] 2013-11-03 15:24:04 [FINEST] [Railcraft] World Anchor found at [9,65,375] 2013-11-03 15:24:04 [FINEST] [Railcraft] World Anchor found at [-39,77,377] 2013-11-03 15:24:04 [FINEST] [Railcraft] World Anchor found at [-39,71,282] 2013-11-03 15:24:04 [FINEST] [Railcraft] World Anchor found at [8,63,325] 2013-11-03 15:24:04 [INFO] [Minecraft-Server] Preparing start region for level 0 2013-11-03 15:24:05 [WARNING] [IC2] EnergyNet.addTileEntity: makmods.levelstorage.tileentity.TileEntityWirelessPowerSynchronizer@2b57f88f (makmods.levelstorage.tileentity.TileEntityWirelessPowerSynchronizer@2b57f88f) was added too early, postponing 2013-11-03 15:24:05 [INFO] [Minecraft-Server] Preparing spawn area: 42% 2013-11-03 15:24:06 [INFO] [Minecraft-Server] Preparing spawn area: 82% 2013-11-03 15:24:06 [INFO] [Minecraft-Server] Done (4.867s)! For help, type "help" or "?" 2013-11-03 15:24:06 [INFO] [Minecraft-Server] Starting GS4 status listener 2013-11-03 15:24:06 [INFO] [Minecraft-Server] Query running on
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Checked the forgemodloader log on my server and found this ->
Quote2013-11-03 15:24:03 [WARNING] [IC2] EnergyNet.addTileEntity: makmods.levelstorage.tileentity.TileEntityWirelessPowerSynchronizer@3d3759a2 (makmods.levelstorage.tileentity.TileEntityWirelessPowerSynchronizer@3d3759a2) was added too early, postponing
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So... we are back to the beginning? Why are the psyncs are not working on my server cross dimensional?
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@how frequency cards work:
They are related to Wireless Conductors. You basically rightclick an empty frequency card on a wireless conductor and insert it into the other. (you need to click on a receiver and insert the frequency card you got into the transmitter)The wireless conductors work fine O.o and without problems cross dimensional.
The wireless power synchronizer not!Problem with the conductors right now, how much EU/t can they transfer? It seems it's slow as heck?
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Just tested it in a newly created singleplayer world. Transferring energy from the overworld to the nether is no problem O.o
But why is it not working on my server environment?
How are the frequency cards are working? -
Don't know if that helps ->
My server runs on forge 9.11.1.942
Industrial Craft 2.0.287-experimental
Levelstorage 1.1.1.-dev1Edit: Just tested it in a newly created singleplayer world. Transferring energy from the overworld to the nether is no problem O.o
But why is it not working on my server environment?
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Yep, and they are working fine. I can access my storage from the overworld and vice versa.
Tried different dimensions (even the nether) but as soon as the sender / receiver is not within the same dimension, it transfers no energy.
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I got chunkloaders (railcraft world anchors).
The age i tried to connect to my homebase, is my storage age. Using logistic pipes and railcraft chunkloaders, everything is just working fine, but i simply can't get your wireless energy transfer to work
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Got a question about the wireless energy transfer? Should it work accross dimension or is it intended that it only works if the sending and receiving part is in the same dimension?
Tried to transfer energy to my mining age but i couldn't get it to work. The same setup works if everything is in the same dimension.
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As mentioned in the changelog, yes they are back
Source code
- Added config setting to adjust the ore generation rate
- API: Added the ability to specify the resulting drop from a wrench operation
- API: Added IEnergyStorage methods to set energy and allow for teleporter compatibility
- API: Added experimental event-driven energy tile system
- Removed CraftGuide submodule. Uristqwerty is willing to continue it
- Fixed sounds
- Fixed Rubber Boots potentially making the user invincible
- Fixed electric armor absorbing void, poison, starving and other damage it should not absorb
- Fixed Ore Dictionary usage
- Rough fix to energy storage blocks not emitting redstone
- Fixed Toolbox crashing, once again
- Fixed placing levers on transformers and storage blocks
- Fixed machine upgrades potentially causing bad stuff
- Fixed block shearing with a Chainsaw not using your batpack
- Fixed Electric Hoe and Nano Saber unable to mine blocks
- Fixed drills unable to mine anvils
- Fixed Pump crash
- Fixed Mass Fabricator explosions potentially leaking out of blast-proof walls
- Fixed Nano Sabers activating for 1 tick when depleted
- Rough fix to a Mining Pipe duplication bug
- Fixed placing torches and rails on top of Scaffolds
- Fixed anvil repair for tools and armor. Repair bronze tools/armor with a Bronze Ingot and Composite Armor with an Advanced Alloy
- Fixed scanner behavior with metadata ores
- Fixed Nano Saber draining armor with PvP disabled
- Fixed Plantball recipes
- Fixed Lava Cell burn rate on generators
- Fixed Epic Squeeze and Pink Blob achievements
- Fixed energyGeneratorSolar value scaling for values over 100
- EU reader reads input, output and gain instead of simply energy conducted
- Quantum Helmet refills food from canned food in your inventory
- Radiation poisoning can kill you
- Canning bad foods results in bad stuff
- Scaled Wither and Poison removal energy cost to the potion's level
- Bronze and Uranium blocks can be used as beacon base
- Items requiring water buckets or cells are now craftable using capsules and other containers registered with the Forge liquid API -
The invisible blocks are the bees from forestry...
Update to IC² 1.110 and give it a new try
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The normal Solar Panel outputs 1EU/t.
That mean the packets sent by the Solar Panel have the size of 1 EU.
Insulated Copper Cable loses 0.2EU per Block traveled.
That means in your case you lose 0.6EU and only 0.4EU reach the batbox. So not a single 1 EU packet reach the batbox.Use instead tin cable for solar wiring. EU can travel there 40 blocks without any loss.
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Very interesting mod.
Make the Chunkloader consume EU (adds more balance if you have to keep it supplied with EU) based on the number of chunks he keeps loaded. Let him interact with redstone signals so he can be turned on or off via simple lever or via complex redstone / and or computer craft stuff.
Any suggestion how much EU/t he should consume per chunk? -
You posted the solution. Change you id's so they fit the id's used on the map.
You have to do this manual.
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Somebody know if cooling cell was replaced by other type of cell or if it was removed?
I can't produce cooling cell and I need some for the Integrated heat disperser. -
New CodeChickenCore and NEI released. ChickenBones fixed the bugs! No need for the fix from mistaqur with the newest release of ChickenBones mods.
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First! :p
Sounds good. I'll give it a try on my server