Plus, enchanted armor can break, while nanosuits can't!
Posts by RichardG
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Yeah, that's what I'm thinking!
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Okay, items and carts (but with no momentum preserved, use a booster track or something) now go through teleporters. Also fixed the pig bug - better explaining, I had to fix it to let minecarts teleport at the right cost.
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The main issue would be making it support both fuel and liquid
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There are no reports of this bug on SMP to date.
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Nothing to be fixed, try replacing the canning machine.
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Update Forge, it's a Forge bug that has been fixed.
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Existing servers that haven't migrated yet, so I gave them time to migrate.
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fmlclient shenanigans, we need cpw to change something before we can use our potential fix for the energynet bug.
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(hopefully not Vintagebeef)
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Stationary cropnalyzers are on the list.
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Item drops through teleporters are on the list, will add minecarts too.
I'll also fix a somewhat related bug where riding a pig into a teleporter will teleport you for the cost of the pig.
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Currently thinking in ways to add fuel support for the generator. Perhaps it could take the fuel directly into the burner.
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You can, booze uses metadata but we might migrade them to NBT.
Sidenote: I think enough time has passed since the 1.95 release so I'm going to say that - 1.95 fixed an enchantment duplication bug - for example, if you placed a Efficiency V diamond pick in the sell slot and put several unenchanted/other-enchanted diamond picks in the chest, all sales would end up in Efficiency V picks.
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Going to be fixed.
PSA: What is really delaying the release is FML. We have found using world ticks as a potential fix for the energynet bug, but FML only provides the ModLoader interface right now, which only provides render ticks. We're waiting on cpw to take off the final from the tick callback so we can override it.
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The only cause for that could be miscalculation by whoever did the superfuel tables, since the modifiers didn't change.
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I can no longer make stickies...
Gotta admit I swapped the theme for Blue Sunrise.
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I see people in here have mixed opinions about having Tekkit servers on the server section, so I put up this poll.
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Don't wanna be intrusive, but I think the shader mod is incompatible with recent Forge versions...