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Posts by RichardG
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Never wanted to reply to this, but: this is Player's department. Don't ask me.
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Crash reports are needed!
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I was pointed here by someone stating Greg wanted to change RedPower recipes. Everyone knows Eloraam's iron fist.
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If the thread got locked... it was not me.
I don't know if Eloraam would grant you permission. I've talked to people of her inner circle, which say the RedPower recipes have balance as #1 concern.
Crisis averted, move on.
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RedPower is a special case. Eloraam dislikes people tampering with her mod.
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If the addon changes RedPower recipes without Eloraam's permission, this thread will be locked. End of subject.
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1.4.6 time, with massive changes to Forge and obfuscation changes, it all starts over.
Download: https://dl.dropbox.com/u/86175…lcraft-2_1.112.170-lf.jar (alternative)
API: https://dl.dropbox.com/u/86175…ft-2-api_1.112.170-lf.zip (alternative)
Requires at least Forge 471! Any versions before that one have scary terrain glitches.Please post bugs specific to this test build in the bugtracker.
Changelog:
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Sounds fun... don't have much comment
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Development build number yeah.
Alblaka refused to make it a ninja update, even a 1.110b
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On chunk resetting: Beware thread safety. The entire world can't be accessed safely by another thread.
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I was pointed to here by whoever reported me the uranium crash.
What you mean about the API being wrong is RawCode's suggestion of having output values as a float. I implemented it halfway through but didn't have time for it to be in the 1.110 release and scrapped it for now.
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You're trying to load a map with different block IDs than you have in your config.
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Also, whatever is broken with the API and uranium... what is actually wrong with uranium? Why didn't you report it on first case?
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I overload it, BUT RichardG doesnt seem to use the IC²-API for getting the Uranium Item (that would work perfectly). He just goes directly into the IC²-Sourcecode.
And I have to overload it, as otherwise it would produce 5 times less Energy. I already said, that the Reactor API is broken in regards of the EU-Output of Radiactive Items. I overload it as long as that Problem persists, as Thorium Cells worked fine before the API got broken (by RichardG ofcourse, as he said, that he broke it).
So you can surely blame RichardG for that, as he caused that Problem in the first place, and I just had to fix it somehow.
CodePeripheralRTG.URANIUM_TOTAL = Items.getItem("reactorUraniumSimple").getMaxDamage() * PeripheralRTG.OUTPUT * euOutput * 20;
Not sure what you mean -
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Post a full console report. IC2 is trying to display an error but failing.
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What the topic says.
Is it normal for a developer to make a suggestion?
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Get sphax if you want to be swarmed by pentagons.