Known but will take time to fix.
Posts by RichardG
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Millionth report of the same bug, it's fixed for the next hotfix.
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I'm working on reimplementing the Energy-O-Mat, no ETA though.
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config/IC2.cfg should have several energy base values, ranging from plain generators to nuclear.
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Compressor NPE in the pump code, fixed for the next hotfix
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Fixed for the next hotfix
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IC2 should be compatible with block ID extenders as of v1.62
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Fixed for the next hotfix, however it's not coming out until Forge 1.3.2 is out, fixing special armor handling which broke on 1.1. In the end, it was not only our fault but Forge's too.
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Quick fix: overwrite ModLoader.class with ModLoaderMP's version. Forge's version is bugged atm and should be fixed on the next version (1.3.2).
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Fixed for the next hotfix
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Fixed for the next hotfix, however it's not coming out until Forge 1.3.2 is out, fixing special armor handling which broke on 1.1. In the end, it was not only our fault but Forge's too.
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I have just posted at http://www.mcforge.net/forums/…?tid=994&pid=7184#pid7184 about this, didnt find anything related on the forum, lets hope they can fix this soon
You made my day. You posted in the forum for a Classic server which is completely unrelated to Minecraft Forge.
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Worked on it, next hotfix will include machines and fix some recipes (like the bronze sword).
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Special armor such as batpacks, but I suspect it's our damage calculation.
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I'm pretty sure it's a Forge bug with special armor.
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Intended behavior. Mushrooms placed on top of huge mushroom cap blocks will break, so Al made mycelium generate on top of them.
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Fixed for the next hotfix
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Fixed for the next hotfix
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Eloraam has been informed.