Pumps, when alone or alongside a miner, should be able to suck up a whole lake of water/lava instead of just under the pump or mining pipes, just like BC's pumps.
Feel free to say it's OP.
Pumps, when alone or alongside a miner, should be able to suck up a whole lake of water/lava instead of just under the pump or mining pipes, just like BC's pumps.
Feel free to say it's OP.
Despite portals making so quite useless, teleporters should be able to teleport you across dimensions (namely to/from the nether).
It's currently outdated and only covers v1.00 and v0.90. Would save everyone (askers and helpers) a LOT of time.
Some of the chests, at least diamond ones, should be explosion-proof just like a safe.
lishid: Yes, shiftclicking on gold/diamond chests doesn't work when you have InventoryTweaks - you can only shiftclick stuff out of the chest...
Hey Dire, a question: why did you build the spawn hub if the server is not public?
Also, your water pool keeps draining because of the chunk getting unloaded. MC doesn't care&feed an infinite water source in an unloaded chunk, so it ends up BC sucks it all up without MC interfering.
As everyone knows, you can redstone an induction furnace (or advanced machines from the addon) to keep it heated. However, doing so uses 1 EU/t, which is a waste even when using a batbox. What would be the best way to supply them 1 EU/t then? Solars?
Solar helmet? Granted: http://forum.industrial-craft.…page=Thread&threadID=2787
Pushed v1.1. It can now charge the batpacks from Rocket Science, but I didn't test charging them.
Rev B. Might have been the fact I don't have Energy Couplers (facepalm)
Oh, and ever considered changing your world to Power Converters? It's more popular.
Requested by many. Just make a solar helmet and wear it, and it'll recharge your batpack or electric jetpack at 1 EU/t (or 9 if you're wearing an advanced one) while you're under sunlight.
Download v2.5 Client
Download v2.5 Server
Download v2.5 Bukkit
Testers needed: If you are recharging a batpack/e-jetpack/lappack using a solar helmet on a server and got kicked for overflow or the numbers are out of sync, PLEASE tell me, so I can code a better sync method using Packet230s.
As of v2.0, you can put the mod straight on the mods folder.
Changelog:
v2.5:
- Bukkit port - there may be bugs, why in the world would canBlockSeeTheSky be isChunkLoaded?
- Fixed lappacks not being recognized by rightclick
- Solar helmets now respect the fact deserts have no rain
v2.4:
- 4 is for sizeof("SMP!") - Bukkit coming soon
- Solar helmets now respect rain like solar panels
v2.3a:
- Fixed Technic shenanigans
v2.3:
- Changed head texture for the advanced helmet
- Can now recharge Lappacks
- Compacted ifs for possible performance enhancements
v2.2:
- Ported to 1.0.0
- Added Technic shenanigans
v2.1b:
- Forgot the armor textures yet again...
v2.1a:
- Fix render glitch by preloading the texture see v2.1b
v2.1:
- Advanced solar helmet! Surround a helmet by 8 solar panels and you'll get one. It'll charge at 9 EU/t as opposed to 1. It looks almost the same as a normal solar helmet when worn unfortunately - spriters needed again!
- New icon by Xero
- Right-clicking a helmet in hands gives some handy info
v2.0a:
- Fixed packaging issue (the armor texture wasn't included)
v2.0:
- Added solar helmet. The baseclass is now no longer needed. You will still be wearing the solar panel, you can just take it out
v1.2:
- Reordered ifs for a possible performance enhancement
- Charging is now restricted to batpacks and electric jetpacks again, due to an exploit
v1.1:
- Any wearable item classified as rechargeable can now be charged (except the nano/quantum chestplate), such as the extra batpacks from Rocket Science
- Added base for SMP support
v1.0:
- Initial release
You craft a solar helmet like this:
And upgrade one:
After you wear it, you'll definitely look hayoish:
The link to the schematics file is broken and the screenshot doesn't appear. Firefox says it can't resolve theharms.org
Sleeping probably also has an effect on timers, making them reset to 0
Exploded within a minute after enabling.
(I switched to survival because the thermometer doesn't work on creative)
Shortly before exploding, the water system started to give 3 buckets per run instead of the full row, probably due to the huge lag I get from this world.
EDIT: what were you using the couplers for?
So my machines get 32 EU/t and his machines get 32 EU/t at the same time?
Rick: that means if I wire another output, my power will be unaffected and still be at 32 EU/t?
Let's say I have a MFE connected to a LV transformer. I already have one one-dotted side of the LVT connected to my machines. If I connect another one-dotted side to a friend's batbox downstairs, will my power be affected, or will we both get 32 EU/t and I can keep adding more outputs until the sum reaches 128?
OpenAL error - did you upgrade LWJGL?
Click "More Information" and get us the additional info. Might be an OpenAL crash.