Posts by RichardG


    No frills, only using 2 timers and 1 toggle.

    So I need a no babysit breeder. Rick already tried to request one, but the topic died.


    Rules:

    • No babysit - I just leave the cells in there and come back to see them recharged
    • Needs to use RP2 timers
    • No pumping coolants in or out using BC/RP2

    IGN: RichardG867


    Do you accept that as server owner, I retain my right to kick, ban, or otherwise take punitive action against you if you choose to:
    1.) Steal materials from other players.
    2.) 'Grief' or modify players structures without their consent
    3.) Not maintain a respectful attitude for all players, regardless of the circumstances
    4.) Build obnoxious structures such as 1-block dirt columns, or explore excessively.
    5.) Use unfair (subject to interpretation by me) mods such as X-ray or Flight


    Obviously.

    I once did a cactus farm for power on my IC1 private server. The farm went from Y 73 to 111 and used BuildCraft collectors to make the result go to the single generator. That got me a rate of a few (like 10?) cacti per minute.

    I'm not an expert at MeC, but please read this first before posting any bug report.


    Read first: I think that exception is being caused by a mod I have recently installed!
    Get a fresh minecraft.jar (Options > Force Update on the launcher) and install your mods AFTER MedievalCraft. The exceptions posted on here only apply on this case.


    Exceptions (Client)
    * Random exceptions when I have Minecraft Extended installed
    -> Cause: MCE is incompatible with many mods, including MedievalCraft.


    * java.lang.NoClassDefFoundError: BaseMod
    -> Cause: ModLoader is not installed.


    * java.lang.NoClassDefFoundError: Packet230ModLoader
    -> Cause: ModLoaderMP is not installed.


    Exceptions (Server)
    * java.lang.NoSuchMethodError: ModLoaderMp.HandleEntityTrackerEntries
    -> Cause: Start from a fresh minecraft_server.jar, but install Flan's ModLoaderMP (scroll down to the "SDK's ModLoaderMP" section and get ModLoaderMP Server! Be sure your download states "Mini update to fix the furnace bug" before the links on the topic.)

    This tutorial will teach you how to make solar flowers, formations of Solar Collectors intended to generate EU together.


    Basic 5-flower
    Peak generation power: 10 EU/s
    This is the most basic flower out there, commonly chosen by beginners and tutorials.
    Start by building a foundation: cables (beware of EU loss), a MFE/MFS next to a cable and a switch cable on the top.

    Then put Solar Collectors on the 5 free sides of the switch cable. The switch cable ensures the current goes down.


    13-flower (aka solar tree)
    Peak generation power: 26 EU/s
    Make a 5-flower, except that the foundation has a second switch cable on the top, and the flower should be built around the top one. Then, put 4 cables on the side of the bottom switch cable.

    Then, put Solar Collectors at the corners and end of the cables you just built.



    I need more designs... contribute by replying with your layout's screenshot and name!

    This tutorial will teach you how to properly use batteries and energy crystals.


    RE Battery
    The empty RE Battery is crafted from 3 tin ingots , a single redstone dust and 2 cables .



    After crafted, you can charge the RE Battery in the upper slot of a Generator , Nuclear Reactor , MFE Transmitter , MFS Unit and any other kind of generator (including the weakest of them, the wind mill).



    When the battery is charged, you can use it on the lower slot of machines such as the Macerator , Electro Furnace , Mobile Charger ... The battery discharges INSTANTLY!



    Or place it on the bottom slot of a MFE Transmitter or MFS Unit to discharge it to the power storage of the MFE/MFS.



    Uncharged batteries stack in up to 16, charged ones can't stack.



    But to stack charged batteries, you can craft battery packs out of 6 charged batteries and 3 tin ingots, which pop 6 charged batteries and disappear when right-clicked.




    Single-Use Battery
    The Single-Use Battery, like its name says, can only be used once until they disappear, and store the same power (10000 EU) as RE Batteries.
    It is crafted from a single cable and 2 fuel or bio fuel. The difference between fuel and bio fuel is the number of batteries crafted:



    Unlike RE Batteries, they will always stack, and up to 64.



    Bat-Pack
    The Bat-Pack allows your electric tools (that ones which you charge with the Mobile Charger - not the Mining Laser!) to obtain power off a simple battery you wear as armor. It can store 60000 EU.
    Craft it from 3 charged RE batteries, a single tin ingot and 2 cables:



    After crafted, put it in your hands, RIGHT-CLICK IT then wear it like a chestplate.



    Fake-Herobrine wonders what he's wearing.


    After that, use your electric tools. When they discharge, they will recharge with the energy from the bat-pack. You can track the bat-pack's charge by looking at the bar below it on your inventory, or if you're exclusively wearing the bat-pack, looking at the armor bar.


    Energy Crystal
    Energy Crystals are an advanced energy storage item (40000 vs. the RE battery's 10000 EU), made out of diamonds. They are crafted out of 8 redstone dust and 1 diamond (or industrial diamond). They start out uncharged when crafted.




    They have the same properties as RE Batteries, except that they need to be charged in a Crystal Charger, and can only be used as battery in MFE Transmitters, MFS Units and Terraformers.


    This tutorial will teach you how to generate UU-Matter with the Mass Fabricator (aka Matter Generator). UU-Matter can be crafted into several items.


    First, we need to craft a mass fabricator. It takes 2 cables, an HV transformer, 2 advanced circuits, an advanced machine, 2 glowstone dust and a recycler.



    Then, we need to build a power system to power the machine. HV is optional, but highly recommended. Remember that the Mass Fabricator is the only machine which directly accepts HV current (and also remember that HV + other machines = KABOOM)! This power system uses a single generator, but you can create an even bigger one depending on your resources.



    Feeding the generator some coal...



    And after the matter generator is fed a total of 2 million EU from the HV, it generates UU-Matter.


    Here's my improved grid, used from now on on this tutorial:



    It's recommended that you feed the Mass Fabricator with some secret material in the middle (lightning bolt). Doing so will speed it up a bit.



    The progress bar will slowly start filling...



    ...and this is after a minute or so... ...then one more minute... ...almost there...



    ----------------------------->


    ...and we have UU-Matter!



    All matter recipes are secret, find them yourself (a hint: all matter recipes exclusively use matter, nothing else, but this may change in the future). Matter can create many valuable and invaluable items, like this DIAMOND!