Alblaka already stated that there aren´t any plants implemented that require a certain hightlevel to grow, so I think we can rule that one out. Redstone as a fertilizer could be possible for the final growthstage as with Ferru and Ironore under the crop, but I thinks thats unlikely. Which leaves us with a strong maybe for a required lightlevel, my guess would be that it has to be somewhere slightly above ore around a Redstonetorch, because I don´t think Al would force us to build a breedingroom where mobs will spawn, as RSTs emit lightlevel 7 and mobs spawn at 7 or lower.
Posts by SirCB85
-
-
Thanks a lot man, you´re a hero
-
Crashes on IC² 1.70
Feb 19, 2012 2:33:09 PM ModLoader init
Fein: Mod Loaded: "mod_IC2AdvancedMachines v3.2"Feb 19, 2012 2:33:17 PM ModLoader init
Feiner: THROW
java.lang.NoClassDefFoundError: ic2/common/IHasGuiContainer
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.access$100(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.access$100(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at mod_IC2_ChargingBench.load(mod_IC2_ChargingBench.java:38)
at ModLoader.init(ModLoader.java:824)
at ModLoader.AddAllRenderers(ModLoader.java:189)
at afq.<init>(afq.java:80)
at afq.<clinit>(afq.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:265)
at net.minecraft.client.Minecraft.run(SourceFile:648)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: ic2.common.IHasGuiContainer
at java.net.URLClassLoader$1.run(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 30 moreBecause the crash happens directly after loading Advanced Machines I first thought its that one.
But after deleting AdvMach the error persisted and I took a closer look, I highlighted the line stating its Charging Bench. -
It would be a bit more difficult to get redstone or to place underneath itI think it would be cool if we had to place a RStorch underneath the Fieldblock, oder maybe power the field through a repeater to let it reach its last stage
-
Ok so I was trying to use the Advanced Machines Mod with IC2, BC 3.2, and RP2 and as far as I can tell theres no ID conflicts. However, I get this error when I try to load Minecraft.
java.lang.VerifyError: (class: mod_IC2AdvancedMachines, method: getGuiFor signature: ( Wrong return type in function)
at java.lang.Class.getDeclaredFields0(Native Method)
at java.lang.Class.privateGetDeclaredFields(Unknown Source)
at java.lang.Class.getDeclaredFields(Unknown Source)
at ModLoader.setupProperties(ModLoader.java:172
at ModLoader.addMod(ModLoader.java:26
at ModLoader.readFromModFolder(ModLoader.java:1305)
at ModLoader.init(ModLoader.java:820)
at ModLoader.AddAllRenderers(ModLoader.java:189)
at afq.(afq.java:80)
at afq.(afq.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:265)
at net.minecraft.client.Minecraft.run(SourceFile:64
at java.lang.Thread.run(Unknown Source)</init>
Attached is my Modloader.txt
Could anyone help me figure out why it isnt wanting to work.
My guess from seeing you are using RP2 pr4d and such, you are trying to load this Addon for IC² 1.42 and MC 1.0.0 on MC 1.1.0 with IC² 1.64 installed.</init>
Well that and the fact that Advanced Machines loads before IC² should be the issues.</init> -
Another stupid question: Why i cant craft anything? I have MC 1.8.1 now, installed some mods ( including IC^2 1.337b), installed RS 0.7 as was in OP (.jar file in /mods folder) and... nothing. What is wrong?
It´s most propably an IDconflict.
RS doesn´t crash MC if an ID is already taken but just simply doesn´t activate fully. -
hey i do use periods in codeing but not in conversations okay god and besides i have to wait for the ic2 api to be fixed and yes i dont really reply to stuff that often so i only use periods in codeing and my friend dose most of the codeing and he uses periods im doing the sprites
Well, you don´t make any sense at all.
You have to go coding, you use periods in coding, you have to wait for the API before you can continue with your coding.
BUT you don´t code you only do the sprites.
Yeah right, I think we´ll see a release of this addon around the day the sun burns out? -
Hi, it seems that I can´t plant any cocoa beans in a world generated using IC² 1.64.
I tried it with 1.62 and its all good, also if I update to 1.64 and continue on using the 1.62 generated world. But when I open a new world with 1.64 installed I can´t plant any cocoa. -
By default it´s M + Right Mousebutton.
-
*snip*
java.lang.NoClassDefFoundError: ic2/platform/ItemCommon
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClassCond(Unknown Source)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.access$000(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.Class.getDeclaredFields0(Native Method)
at java.lang.Class.privateGetDeclaredFields(Unknown Source)
at java.lang.Class.privateGetPublicFields(Unknown Source)
at java.lang.Class.getFields(Unknown Source)
at ModLoader.setupProperties(ModLoader.java:1697)
at ModLoader.addMod(ModLoader.java:274)
at ModLoader.readFromClassPath(ModLoader.java:1227)
at ModLoader.init(ModLoader.java:825)
at ModLoader.AddAllRenderers(ModLoader.java:186)
at wb.(wb.java:76)
at wb.(wb.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:265)
at nm.a(nm.java:27)
at net.minecraft.client.Minecraft.run(SourceFile:644)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: ic2.platform.ItemCommon
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)and before you ask ic2 is installed
attached is the modloader txt
The problem is that the Addon is loaded before IC². May be an issue with modloaderMP as we had that for quite some time but has been fixed recently, try it with a fresh download of mlMP.
adde-pade Supplying a minecraft.jar would be against Mojangs EULA, but you could use MC Downgrader.
http://www.minecraftforum.net/…me-machine-for-minecraft/ -
No, it´s not and to my knowledge never was.
-
Is it possible to have this updated for IC 1.43 or for 1.337b? if there is a compatible version could you please link it to me?
Have you tried the version posted 5 Posts above yours?
-
Whenever i try to add addvanced machines to my server mods folder and run it, i get this error
i dont know what to do and any suggestions are welcome, please and thank you
im using a linux initializer for the server jarSeems like modloader is trying to load advanced machines before IC², so it doesn´t find all the IC² base machines of witch the Advanced ones inherrit their propperties.
It´s a known bug of modloader when running on linux, I think I read somewhere it´s working kind of fine, when you put the contents of the IC² Server Jar directly into the minecraft server jar instead of using the mods folder. -
Faster than the advanced machines? How fast would that be? Instant maceration of 4 Stacks of ore?
-
The bar on his Screen isn´t full, because it´s an animation to show you how the pump works up pressure to extract the next block of fluid it finds.
ie. It gets fom empty to full, pumps 1 Block of Lava/Water into a Cell, jumps to empty and then beginns the circle from new. -
For crying out loud, THIS IS A FRIGGIN ID CONFLICT! BOTH the reactor and the graphene lattice. Sort out the ID's manually, or if using ID resolver put mod_missile at top priority, then delete all saved ID's.
EDIT: this is the THIRD TIME i say this. JUST LOOK A FEW FRIGGIN PAGES BACK!
EDIT2: Please add informations about ID conflicts to the OP, Kentington. We are obviously being horded by forum newbies who dont know that their question might have been answered a few pages back.At least I´m a learning newbie, this time around I just went through all my configs, sorted every ID into a table file and changed whats needed changing.
It´s a bit of a hassle, but at least you won´t run into problems with addons that don´t play nice with ID Resolver out of the box -
To be more precise, he sayd he may be able to START porting today, so its unlikely he´ll release the new version today.
-
Guys it´s been Christmas so cut Kentington some slack and stop bitching.
He´s doing this in his spare time and I for one can fully understand that he did spent his hollydays with something other than staring at code.
So either you try yourselfes in patience, or do it yourselfes for ***** sake. -
Ah, tanks for the hint.
I didn´t use ID Resolver, but just installed it to test that, it seems like the IDs 201 through 205 collide with the Forestry Mod.EDIT: Using ID-Resolver (I know its lazy and sooo not cool) I raised the priority of Rocket Science , reassigned some IDs of Forestry and later Wireless Redstone (as the new IDs of Forestry collided with those xD) and now it all seems to work just fine.
-
Perhaps telling me what version of Minecraft are you using?
Minecraft 1.8.1 of course, else IC² 1.337b wouldn´d run with it
Here´s a pastebin Copy of the Modloader.txt
http://pastebin.com/PQktwwLFEDIT: BTW. The game doesn´t crash, it starts p normaly but without actualy using anything from rocketscience.