As long as this is an expected log message, I am all set.
Posts by Altaree
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I have this error in the log:
2012-12-05 15:15:09 [INFO] [STDOUT] CONFLICT @ 29870 item slot already occupied by ic2.common.ItemCropSeed@4c1ea0c3 while adding org.ldg.seedmanager.ExtendedCropSeed@6ecc893fI will assume it isn't intentional and remap.
EDIT:
Ok, nothing about this item is IC2.SeedManager.cfg. Guess I can't change it. Just need to bump the block ID above 255 to reserve space for world spawn blocks. -
That must have been some talking to you gave yourself.
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MC 1.4.5
IC 1.109
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how is our mad farmer doing?
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Come on snyke, don't fall under the hands of atomic stryker!!!
I like this version better than atomic stryker. They work like induction furnace unlike atomic stryker.
Also, can someone explain why the induction furnace from vanilla IC2 says heat 100% etc. instead of X degrees Celsius or something?
I too prefer this version! -
Sounds like a good idea to me.
Plus side: No more worrying about that misplaced block, especially in the early game when power is hard to get.
Minus side: taking a bunch of MFSU to your temp base instead of having to build a mini generation facility. I think the availability of laptron crystals makes this point moot. -
no worries. I know I need to start a new world once rp2 finally comes out.
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This doesn't work for 1.108?
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Version numbers, please. Forge especially; my guess is that you're on a non-recommended build (like the IC2 1.107 beta requires).
Ahh, I am using mc 1.4.2 with ic 1.0.8. sorry. .351 of forge -
I've updated the pre-release download link. It seems to be running properly on true servers now, and I fixed a display failure caused by being in negative coordinates. (I hate java's broken % operator.)
I have gotten an error trying to use this. Could it be that this is the first mod that loads?Code
Display More2012-10-30 14:42:45 [INFO] [ForgeModLoader] Forge Mod Loader has identified 30 mods to load 2012-10-30 14:42:46 [INFO] [STDERR] Exception in thread "Minecraft main thread" java.lang.VerifyError: (class: SeedManager, method: init signature: (Lcpw/mods/fml/common/event/FMLInitializationEvent;)V) Incompatible argument to function 2012-10-30 14:42:46 [INFO] [STDERR] at java.lang.Class.forName0(Native Method) 2012-10-30 14:42:46 [INFO] [STDERR] at java.lang.Class.forName(Unknown Source) 2012-10-30 14:42:46 [INFO] [STDERR] at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:410) 2012-10-30 14:42:46 [INFO] [STDERR] at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source) 2012-10-30 14:42:46 [INFO] [STDERR] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) 2012-10-30 14:42:46 [INFO] [STDERR] at java.lang.reflect.Method.invoke(Unknown Source) 2012-10-30 14:42:46 [INFO] [STDERR] at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69) 2012-10-30 14:42:46 [INFO] [STDERR] at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45) 2012-10-30 14:42:46 [INFO] [STDERR] at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317) 2012-10-30 14:42:46 [INFO] [STDERR] at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300) 2012-10-30 14:42:46 [INFO] [STDERR] at com.google.common.eventbus.EventBus.post(EventBus.java:268) 2012-10-30 14:42:46 [INFO] [STDERR] at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140) 2012-10-30 14:42:46 [INFO] [STDERR] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) 2012-10-30 14:42:46 [INFO] [STDERR] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) 2012-10-30 14:42:46 [INFO] [STDERR] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) 2012-10-30 14:42:46 [INFO] [STDERR] at java.lang.reflect.Method.invoke(Unknown Source) 2012-10-30 14:42:46 [INFO] [STDERR] at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69) 2012-10-30 14:42:46 [INFO] [STDERR] at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45) 2012-10-30 14:42:46 [INFO] [STDERR] at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317) 2012-10-30 14:42:46 [INFO] [STDERR] at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300) 2012-10-30 14:42:46 [INFO] [STDERR] at com.google.common.eventbus.EventBus.post(EventBus.java:268) 2012-10-30 14:42:46 [INFO] [STDERR] at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83) 2012-10-30 14:42:46 [INFO] [STDERR] at cpw.mods.fml.common.Loader.loadMods(Loader.java:478) 2012-10-30 14:42:46 [INFO] [STDERR] at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:150) 2012-10-30 14:42:46 [INFO] [STDERR] at net.minecraft.client.Minecraft.a(Minecraft.java:420) 2012-10-30 14:42:46 [INFO] [STDERR] at net.minecraft.client.Minecraft.run(Minecraft.java:752) 2012-10-30 14:42:46 [INFO] [STDERR] at java.lang.Thread.run(Unknown Source)
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I am having issues with this mod installed next to buildcraft. some of my buildcraft items (not blocks) are getting overwritten with mffs items.
here is the error:
2012-10-09 08:43:07 [INFO] [STDOUT] [ModularForceFieldSystem] Loading module for Industrialcraft
2012-10-09 08:43:07 [INFO] [STDOUT] CONFLICT @ 3816 item slot already occupied by buildcraft.core.ItemBuildCraft@63df3946 while adding si@542955e3
2012-10-09 08:43:07 [INFO] [STDOUT] CONFLICT @ 3815 item slot already occupied by buildcraft.core.ItemBuildCraft@65c5d53f while adding si@1f334f4c
2012-10-09 08:43:07 [INFO] [STDOUT] CONFLICT @ 3817 item slot already occupied by buildcraft.core.ItemRedstoneChipset@619b1694 while adding si@ce7809c
2012-10-09 08:43:07 [INFO] [STDOUT] CONFLICT @ 3814 item slot already occupied by buildcraft.core.ItemBuildCraft@32ac8862 while adding si@5d2df3eb
2012-10-09 08:43:07 [INFO] [STDOUT] CONFLICT @ 3818 item slot already occupied by buildcraft.builders.ItemBptBluePrint@73e8f917 while adding si@44399074Here is the MFFS item config:
####################
# item
####################item {
ItemMFDIDwriter=11110
itemForceFieldsync=11109
itemForcePowerCrystal=11145
itemForcicium=11144
itemForcicumCell=11146
itemIDCard=11134
itemMFDdebugger=11111
itemPorjectorFocusmatrix=11133
itemProjectorFFDistance=11131
itemProjectorFFStrength=11132
itemProjectorModuleAdvCube=11142
itemProjectorModuleContainment=11140
itemProjectorOptionCamoflage=11141
itemProjectorOptionFFJammer=11139
itemProjectorOptionFieldFusion=11143
itemProjectorOptionMoobEx=11138
itemProjectorOptiondefencestation=11137
itemProjectorTypdeflector=11125
itemProjectorTypkube=11122
itemProjectorTypsphere=11121
itemProjectorTyptube=11126
itemProjectorTypwall=11124
itemSecLinkCard=11135
itemSecStationexidreader=11136
itemSwitch=11108
itemUpgradeprocutter=11130
itemWrench=11107
itemcardempty=11115
itemextractorbooster=11118
itemfc=11116
itemupgradecapcap=11120
itemupgradecaprange=11119
itemupgradeprodome=11129
itemupgradeprosubwater=11128
itemupgradeprozapper=11127
}Here is the BC item config:
####################
# item
####################item {
bluePipeWire.id=3814
blueprintItem.id=3818
bucketFuel.id=3810
bucketOil.id=3807
diamondGearItem.id=3804
fuel.id=3808
goldenGearItem.id=3803
greenPipeWire.id=3815
ironGearItem.id=3802
pipeFacade.id=19001
pipeGate.id=3811
pipeGateAutarchic.id=19000
pipeItemsCobblestone.id=4051
pipeItemsDiamond.id=4055
pipeItemsGold.id=4054
pipeItemsIron.id=4053
pipeItemsObsidian.id=4056
pipeItemsSandstone.id=19152
pipeItemsStone.id=4052
pipeItemsVoid.id=19150
pipeItemsWood.id=4050
pipeLiquidsCobblestone.id=4058
pipeLiquidsGold.id=4061
pipeLiquidsIron.id=4060
pipeLiquidsSandstone.id=19153
pipeLiquidsStone.id=4059
pipeLiquidsVoid.id=19151
pipeLiquidsWood.id=4057
pipePowerGold.id=4068
pipePowerStone.id=4066
pipePowerWood.id=4064
pipeStructureCobblestone.id=4072
pipeWaterproof.id=3809
redPipeWire.id=3813
redstoneChipset.id=3817
stoneGearItem.id=3801
templateItem.id=3805
woodenGearItem.id=3800
wrench.id=3806
yellowPipeWire.id=3816
}Usually I can fix these issues myself. This one, however, has me stumped. Any ideas?
EDIT!
The forum helped me. There is only one array for storing blocks AND items. Items are stored in itemID+256. (argh why not 4096??) Turns out that item id of the redstone chipset '3817' +256 = 4037, which is also the block id of the MFFSSecurityStation. All of my chipsets got turned into security stations with different damage values... Putting a bug on the buildcraft github. -
You have well and truly gone down a bunny hole. Stop when you see the smoking caterpillar...
Good Luck! I love this little device!
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How long until we get a pipe/logistics card that pull spent (or almost spent) coolant cells out of a reactor. And another pipe/card that only pulls out undamaged coolant cells. Once you have that, you need 2 reactors and you are golden.
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You could use two reactors. One for energy production and one for venting. You would then need to swap spent cooling cells for fresh ones. Now we just need a way to filter on damage amount when pulling items from an inventory.
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Thank you for the update. I appreciate it.
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that might explain some things in my world... sigh.. I thought RP2 energy just had trouble dealing with chunkloaders...
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Cropmatron affects cropblocks, not the farmland blocks. You can place it 1 layer above crops and it will still work.
Why are you actually spending time waiting on an answer instead of simply placing a cromatron and checking whether it does stuff?
Nope, I have it set up this way already. It has been using resources. I just wanted to make sure because the wiki isn't all that clear. Hard to be sure without a soil testing device that shows the levels in the crops.
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Does the cropmatron work on the plant or the block below it? Can the cropmatron be placed so that there is an empty square between it and the ground and still work?
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hmm... I wonder if the laser's setting is per-laser or a global based on the player. Time to get 2 lasers and check