Posts by Altaree

    I like to have build craft quarries mine in the ocean/rivers. Anything to fill them with water. I end up with nice ~20x20 pits full of water that go down to bedrock. My question is: if I build a reactor in the middle of one of these pits down at around y=35, what will the explosion of the reactor do to the sides of the pit? Is it absorbed by the water? Or does the force just pass through the water until it hits something solid?

    Hmm... a timer on a transmitting MFSU sounds really interesting. This would help to ensure that we are sending full sized packets down the line to our factories. Instead I think we are sending packets where the waste/power ratio is a very large number. There could easily be instances of sending a packet of 10 eu where 8 are going to resistance and 2 are what the machine actually requests. A timer would allow us to allow the machine to use up its internal power supply allowing us to send a full packet of 32 eu. Delivering 24 ue and wasting 8. I am going to go play with Redpower stuff right now!

    I guess people don't use the filler or the template machine that much. I have built entire castles using the filler with empty box pattern. Just create your basic buildings using the filler and then decorate with windows, crenelations, interior floors, doors, etc. I also use the filler with the 9 glass pattern to carve out large rooms underground. Instead of all that mining I just carve an x hall, a z hall, a y shaft, place the landmarks, and then run around collecting all the loot. YMMV...

    Did you get it from this thread: http://www.minecraftforum.net/…processing-tools-beta-13/


    filename: nbtk2.zip 127,223 bytes
    when you type nbtoolkit oregen help do you get this:


    EDIT: Just saw your thread link, you have the wrong version!




    0:...local/minecraft/NBToolkit> ./NBToolkit.exe oregen help
    Error: You must specify a World path


    Usage: nbtoolkit oregen -b -w [options]


    Options for command 'oregen':
    -b, --block=ID Generate blocks of type ID (0-255)
    -d, --data=VAL Set the block's data value to VAL (0-15)
    -r, --rounds=NUM Geneate NUM deposits per chunk
    --min, --mindepth=VAL Generates deposits no lower than depth VAL (0-
    127)
    --max, --maxdepth=VAL Generates deposits no higher than depth VAL (0-
    127)
    -s, --size=VAL Generates deposits containing roughly up to VAL
    blocks
    --oo, --overrideores Generated deposits can replace other existing
    ores
    --oa, --overrideall Generated deposits can replace any existing block
    --oi, --overrideinclude=ID
    Generated deposits can replace the specified
    block type ID [repeatable]
    --ox, --overrideexclude=ID
    Generated deposits can never replace the
    specified block type ID [repeatable]
    --nu, --nativeunpatched
    Use MC native ore generation algorithm without
    distribution evenness patch


    Chunk Filtering Options:
    --cxr, --chunkxrange=V1:V2
    Include chunks with X-chunk coord between V1 and
    V2, inclusive. V1 or V2 may be left blank.
    --czr, --chunkzrange=V1:V2
    Include chunks with Z-chunk coord between V1 and
    V2, inclusive. V1 or V2 may be left blank.
    --crv, --chunkinvertxz Inverts the chunk selection created by --cxr and
    --czr when both options are used.
    --ci, --chunkinclude=ID
    Include chunks that contain blocks of type ID.
    This option is repeatable.
    --cx, --chunkexclude=ID
    Exclude chunks that contain blocks of type ID.
    This option is repeatable.
    --cia, --chunkincludeall
    If multiple --ci options, chunk must match all
    of them to be included.
    --ciy, --chunkincludeany
    If multiple --ci options, chunk can match any of
    them to be included. (default)
    --cxa, --chunkexcludeall
    If multiple --cx options, chunk must match all
    of them to be excluded.
    --cxy, --chunkexcludeany
    If multiple --cx options, chunk can match any of
    them to be excluded. (default)


    Common Options:
    -w, --world=VALUE World directory
    -h, --help Print this help message
    --alpha Specify that the world is stored as individual
    chunk files
    --nether Update the Nether instead of the main region
    -v Verbose output
    --vv Very verbose output</path></id>

    This will shove a LOT of new veins into your existing map at certain levels:


    #gen diamonds
    ./NBToolkit.exe oregen -b 56 -w "C:\Documents and Settings\amezick\Application Data\.minecraft\saves\Altaree" -r 10 --min=12 --max=17 -s=10 --oi=03 --oi=01 --oi=13
    #gen iron
    ./NBToolkit.exe oregen -b 15 -w "C:\Documents and Settings\amezick\Application Data\.minecraft\saves\Altaree" -r 15 --min=36 --max=45 -s=10 --oi=03 --oi=01 --oi=13
    #gen coal
    ./NBToolkit.exe oregen -b 16 -w "C:\Documents and Settings\amezick\Application Data\.minecraft\saves\Altaree" -r 10 --min=46 --max=54 -s=10 --oi=03 --oi=01 --oi=13
    #gen redstone
    ./NBToolkit.exe oregen -b 73 -w "C:\Documents and Settings\amezick\Application Data\.minecraft\saves\Altaree" -r 10 --min=21 --max=30 -s=10 --oi=03 --oi=01 --oi=13
    #gen gold
    ./NBToolkit.exe oregen -b 14 -w "C:\Documents and Settings\amezick\Application Data\.minecraft\saves\Altaree" -r 10 --min=31 --max=35 -s=10 --oi=03 --oi=01 --oi=13
    #gen lapis
    ./NBToolkit.exe oregen -b 21 -w "C:\Documents and Settings\amezick\Application Data\.minecraft\saves\Altaree" -r 5 --min=18 --max=20 -s=5 --oi=03 --oi=01 --oi=13
    #gen tin
    ./NBToolkit.exe oregen -b 248 -w "C:\Documents and Settings\amezick\Application Data\.minecraft\saves\Altaree" -r 10 --min=30 --max=37 -s=10 --oi=03 --oi=01 --oi=13
    #gen copper
    ./NBToolkit.exe oregen -b 249 -w "C:\Documents and Settings\amezick\Application Data\.minecraft\saves\Altaree" -r 10 --min=38 --max=46 -s=10 --oi=03 --oi=01 --oi=13
    #gen uranium
    ./NBToolkit.exe oregen -b 247 -w "C:\Documents and Settings\amezick\Application Data\.minecraft\saves\Altaree" -r 10 --min=6 --max=12 -s=10 --oi=03 --oi=01 --oi=13



    #15 - iron
    #16 - coal
    #14 - gold
    #21 - lapis
    #56 - diamond
    #73 - redstone
    #74 - glow redstone
    # -r, --rounds=NUM Geneate NUM deposits per chunk
    # --min, --mindepth=VAL Generates deposits no lower than depth VAL (0-
    # 127)
    # --max, --maxdepth=VAL Generates deposits no higher than depth VAL (0-
    # 127)
    # -s, --size=VAL Generates deposits containing roughly up to VAL
    # blocks
    # --oo, --overrideores Generated deposits can replace other existing
    # ores
    # --oa, --overrideall Generated deposits can replace any existing block
    # --oi, --overrideinclude=ID
    # Generated deposits can replace the specified
    # block type ID [repeatable]
    # --ox, --overrideexclude=ID
    # Generated deposits can never replace the
    # specified block type ID [repeatable]
    # --nu, --nativeunpatched
    # Use MC native ore generation algorithm without
    # distribution evenness patch