grab the Forestry mod and use one of its farms to clear the tree.
http://www.minecraftforum.net/…aft-tree-farms-automated/
Posts by Altaree
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I like to have build craft quarries mine in the ocean/rivers. Anything to fill them with water. I end up with nice ~20x20 pits full of water that go down to bedrock. My question is: if I build a reactor in the middle of one of these pits down at around y=35, what will the explosion of the reactor do to the sides of the pit? Is it absorbed by the water? Or does the force just pass through the water until it hits something solid?
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I REALLY want to play with this! Where does this thing get the rails/stone brick tubing that is is leaving behind?
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Hmm... a timer on a transmitting MFSU sounds really interesting. This would help to ensure that we are sending full sized packets down the line to our factories. Instead I think we are sending packets where the waste/power ratio is a very large number. There could easily be instances of sending a packet of 10 eu where 8 are going to resistance and 2 are what the machine actually requests. A timer would allow us to allow the machine to use up its internal power supply allowing us to send a full packet of 32 eu. Delivering 24 ue and wasting 8. I am going to go play with Redpower stuff right now!
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turn the switch on...
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Sangi, please post pictures when done!
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I guess people don't use the filler or the template machine that much. I have built entire castles using the filler with empty box pattern. Just create your basic buildings using the filler and then decorate with windows, crenelations, interior floors, doors, etc. I also use the filler with the 9 glass pattern to carve out large rooms underground. Instead of all that mining I just carve an x hall, a z hall, a y shaft, place the landmarks, and then run around collecting all the loot. YMMV...
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Thanks Drashian, You pretty much solved this issue
About those that don't check the forum: oh well, their loss. I love the fact that IC2 and BC now have their own forums. Both mod's communities seem to have exploded with that addition.
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How would this device compare to a BC quarry? How would it be different?
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VERY NICE!
Are all of those water pumps BC pumps? I currently have 1 pump feeding 9 BC iron engines from 3 attached wooden pipes... -
Did you get it from this thread: http://www.minecraftforum.net/…processing-tools-beta-13/
filename: nbtk2.zip 127,223 bytes
when you type nbtoolkit oregen help do you get this:
EDIT: Just saw your thread link, you have the wrong version!0:...local/minecraft/NBToolkit> ./NBToolkit.exe oregen help
Error: You must specify a World pathUsage: nbtoolkit oregen -b -w [options]
Options for command 'oregen':
-b, --block=ID Generate blocks of type ID (0-255)
-d, --data=VAL Set the block's data value to VAL (0-15)
-r, --rounds=NUM Geneate NUM deposits per chunk
--min, --mindepth=VAL Generates deposits no lower than depth VAL (0-
127)
--max, --maxdepth=VAL Generates deposits no higher than depth VAL (0-
127)
-s, --size=VAL Generates deposits containing roughly up to VAL
blocks
--oo, --overrideores Generated deposits can replace other existing
ores
--oa, --overrideall Generated deposits can replace any existing block
--oi, --overrideinclude=ID
Generated deposits can replace the specified
block type ID [repeatable]
--ox, --overrideexclude=ID
Generated deposits can never replace the
specified block type ID [repeatable]
--nu, --nativeunpatched
Use MC native ore generation algorithm without
distribution evenness patchChunk Filtering Options:
--cxr, --chunkxrange=V1:V2
Include chunks with X-chunk coord between V1 and
V2, inclusive. V1 or V2 may be left blank.
--czr, --chunkzrange=V1:V2
Include chunks with Z-chunk coord between V1 and
V2, inclusive. V1 or V2 may be left blank.
--crv, --chunkinvertxz Inverts the chunk selection created by --cxr and
--czr when both options are used.
--ci, --chunkinclude=ID
Include chunks that contain blocks of type ID.
This option is repeatable.
--cx, --chunkexclude=ID
Exclude chunks that contain blocks of type ID.
This option is repeatable.
--cia, --chunkincludeall
If multiple --ci options, chunk must match all
of them to be included.
--ciy, --chunkincludeany
If multiple --ci options, chunk can match any of
them to be included. (default)
--cxa, --chunkexcludeall
If multiple --cx options, chunk must match all
of them to be excluded.
--cxy, --chunkexcludeany
If multiple --cx options, chunk can match any of
them to be excluded. (default)Common Options:
-w, --world=VALUE World directory
-h, --help Print this help message
--alpha Specify that the world is stored as individual
chunk files
--nether Update the Nether instead of the main region
-v Verbose output
--vv Very verbose output</path></id> -
You could use two of the bc <-> IC2 energy converters and some zeldo's energy tport pipes...
solar -> mfsu -> IC2BC -> tport send -> tport receive -> BC2IC -> mfsu -> teleporter
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the big question is : Who will stop updating to the next versions of IC/BC first. I like this addon because it is simple...
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no idea. I run this from a cygwin command shell. I am not too sure how to run this from a windows command window.
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This will shove a LOT of new veins into your existing map at certain levels:
#gen diamonds
./NBToolkit.exe oregen -b 56 -w "C:\Documents and Settings\amezick\Application Data\.minecraft\saves\Altaree" -r 10 --min=12 --max=17 -s=10 --oi=03 --oi=01 --oi=13
#gen iron
./NBToolkit.exe oregen -b 15 -w "C:\Documents and Settings\amezick\Application Data\.minecraft\saves\Altaree" -r 15 --min=36 --max=45 -s=10 --oi=03 --oi=01 --oi=13
#gen coal
./NBToolkit.exe oregen -b 16 -w "C:\Documents and Settings\amezick\Application Data\.minecraft\saves\Altaree" -r 10 --min=46 --max=54 -s=10 --oi=03 --oi=01 --oi=13
#gen redstone
./NBToolkit.exe oregen -b 73 -w "C:\Documents and Settings\amezick\Application Data\.minecraft\saves\Altaree" -r 10 --min=21 --max=30 -s=10 --oi=03 --oi=01 --oi=13
#gen gold
./NBToolkit.exe oregen -b 14 -w "C:\Documents and Settings\amezick\Application Data\.minecraft\saves\Altaree" -r 10 --min=31 --max=35 -s=10 --oi=03 --oi=01 --oi=13
#gen lapis
./NBToolkit.exe oregen -b 21 -w "C:\Documents and Settings\amezick\Application Data\.minecraft\saves\Altaree" -r 5 --min=18 --max=20 -s=5 --oi=03 --oi=01 --oi=13
#gen tin
./NBToolkit.exe oregen -b 248 -w "C:\Documents and Settings\amezick\Application Data\.minecraft\saves\Altaree" -r 10 --min=30 --max=37 -s=10 --oi=03 --oi=01 --oi=13
#gen copper
./NBToolkit.exe oregen -b 249 -w "C:\Documents and Settings\amezick\Application Data\.minecraft\saves\Altaree" -r 10 --min=38 --max=46 -s=10 --oi=03 --oi=01 --oi=13
#gen uranium
./NBToolkit.exe oregen -b 247 -w "C:\Documents and Settings\amezick\Application Data\.minecraft\saves\Altaree" -r 10 --min=6 --max=12 -s=10 --oi=03 --oi=01 --oi=13#15 - iron
#16 - coal
#14 - gold
#21 - lapis
#56 - diamond
#73 - redstone
#74 - glow redstone
# -r, --rounds=NUM Geneate NUM deposits per chunk
# --min, --mindepth=VAL Generates deposits no lower than depth VAL (0-
# 127)
# --max, --maxdepth=VAL Generates deposits no higher than depth VAL (0-
# 127)
# -s, --size=VAL Generates deposits containing roughly up to VAL
# blocks
# --oo, --overrideores Generated deposits can replace other existing
# ores
# --oa, --overrideall Generated deposits can replace any existing block
# --oi, --overrideinclude=ID
# Generated deposits can replace the specified
# block type ID [repeatable]
# --ox, --overrideexclude=ID
# Generated deposits can never replace the
# specified block type ID [repeatable]
# --nu, --nativeunpatched
# Use MC native ore generation algorithm without
# distribution evenness patch -
You have to build a power plant at each tport. We don't have the high tension lines needed to move power long distances.
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hmm... He just released .17 with this note:
Many other mod blocks will maintain state now, but are non-interactable.
I wonder if it still crashes.
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This is current working for me using buildcraft 2.2.2. I also use the advanced insert pipe from the additional pipes mod to fill the induction furnace. Buttons posted this note about the pipe eating resources but I have not done the science to prove it. http://www.mod-buildcraft.com/…nd-advanced-wooden-pipes/