That's just the design I use, not counting that clever plate
But you know, It's not horrible to have a few heating points since you really can't run it all the time unless you constantly babysits it
That's just the design I use, not counting that clever plate
But you know, It's not horrible to have a few heating points since you really can't run it all the time unless you constantly babysits it
I think electric jetpack stops working at a certain height ... Might that be it?
But as stated, traditional breeders like this takes long time/lots of lava to warm up and will start cooling off once the uran cell burns out. A bit meh imo
So you mean that you, to avoid babysitting the reactor, babysits it for 10 cycles?
Makes perfect sense
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Edit: Agree that we disagree?
I *think* it goes like this:
Just the reactor has 10k heat capacity
Each chamber adds 1k
Each reactor plating add 100
At 50% heat it boils water, at 85% it melts stuff and might blow, and at 100% it goes boom instantly
But, when does the bad stuff start happening?
The sim does not tell when fire erupts and lava spawns...
And where do you place the Uran cells?
AFAIK with 4 chambers it won't spawn lava until ... 12k heat?
Edit: And uran cells goes in the middle?
more then 255 is possible but require hurge baseclass modification, many things have hardcoded limit.
That's the point of MCforge, duh?
MCforge thread says:
Quote
- Infinite terrain and sprite indexes
Pipes are only laid straight down, not to the sides
Wait a minute, if the mod uses forge it can use more more than 255 IDs no?
It's a bug?
The way I am anyways is to just make a larger power station of sorts where I have the power contained to about 30+ MFEs and run all the reactors for a cycle to fill the entire network, but then run a relay switch to then start directly powering all my things instead of the MFE network. So I prefer having safer reactors so I'm not watching the reactors ever besides when I'm off to put in new cores and such. Also, I'm never worried about using more uranium, so I'm not going to try for extreme efficiency at the cost of uptime.
However, my biggest problem ever has been having enough Tin for everything... oddly enough.
You know the definition of a mk2 is that you CAN run them safely for a full cycle, right?
Yeah, the no.1 pain in the ass about breeders is that pretty much every design needs a long warmup or lots of lava. I've been working on one that maintains temperature whether it's running or not, but it chews cooling cells ... On the bright side it's really cheap n' easy to set up!
Edit @ Alzeid: That uran with a single isotope is quite pointless, making it refine less per fuel cell...
I would bet quite a lot that heavy water is not THAT much heavier. 1-2 extra neutrons isn't much to the weight of the H2O molecule...
Edit: Wikipedia says 11% heavier ... Did you confuse it with Deuterium? (Heavy hydrogen)
Edit2: But W/E, given how cheap water cells are there would be no reason NOT to upgrade them, which is bad
I like how emote smileys override item smileys
Edit: As of 1.8 you can spring-attack for epic pushback, and since pistons are so easy to move the other points are quite void too...
Meh, that's too inefficient for my taste.
This is same EU/t but 2.33 eff. Although it needs like 50 mins of CD after a run...
http://test.vendaria.net/index…CCHCCCCCCCHCHHCCCCCCCHCHC
Add 1 chamber and it can run several cycles, one more and it's mk1
See it this way: You don't have to feel bad about not refueling it instantly, since it will blow if you do
I am using IC2 version 1.15
I have tried to make a MFE transmitter in both SSP and SMP MC 1.8.1
I have been using the recipe found on the official wiki.
It isn't working. The recipe is correct but nothing shows up in the output of the workbench.
I have searched the forums for an answer and have found mention of a recipe file but have been unable to locate said recipe file. Where can I find it? Or barring that, what are the updated recipes supposed to be?
I think the wiki recipe is correct ... Make sure all crystals are fully charged/uncharged?
Mk2 for sure, it can run like 9 cycles!
I've never seen that one before ... But it's mk1 all right