mark1997: You need to supply the laser with 100,000EU to activate it.
Marhfg: The stack trace shows that you didn't replace EnergyNet with my modified version. Gotta love it when someone is too lazy to read the install directions yet demands in a run-on sentence that I "reply fast".
Darth Geek: I can't help you without your ModLoader log.
metalearza: I need more information (or preferably a screenshot). Does the laser fire? They do have a small miss chance - I should've been more clear about that in the post. Updating now.
PringleMan: That got scrapped due to compatibility issues with adding dimensions. However, the new Forge version appears to add the proper hooks, so maybe someday Steve will pay a visit to the moon after all...
Lmcgyver: Eh, you make a good point. It wouldn't hurt to add a "Target incoming missile origin" switch to the targeting system. I've never used the ComputerCraft API, but if there's enough interest, maybe.
Rashan: That's unusual, I recognize that exception from development. It occurs when IC2 failed to properly initialize before Rocket Science (that line is the first to call upon IC2's item class). May I see your ModLoader logs?
Tslavo: Curses, onBlockDestroyedByExplosion is acting up. I'll get on that. (What sort of missile exploded with no force? If it's an incendiary, they explode with strength 1, which isn't enough to break cobblestone, and if the ground is too far below, no fire gets spawned.)
TampaPowers: I just added a method to EnergyNet to make connected blocks visible to other classes, so that defense systems could use standard cables for communication. I might ask Al to change the visibility of certain EnergyNet methods so that future versions don't need my modifications.