[Addon v1.95]Rocket Science v0.89 - flying autominers, missiles, and nuclear fusion!

  • Thank you for not judging UE before using it, though I hope you give it a try since we got a bunch of cool stuff inside now. You can't really say we are "hopeless". On the contrary, I think we are pretty hopeful. We've got over 10 mods with compatibility with UE, and that includes some of people's favorite IC2 addons also (such as MFFS, Modular Powersuits). We've got content from the basics of green energy generation from Mekanism to high end particle physics from Atomic Science. The thing is, we have just been around for 6 months so not everything is as "perfect" as you imagine, but we're getting there. :)


    And as always, while you wait for Rocket Science to come out, maybe try out ICBM (http://universalelectricity.com/?m=icbm).


    -- Author of Universal Electricity


    AAAAAAHHHHHHHHHHHHHHHHHHHHH SPAMSPAMSPAMSPAM FFFFFFFFFFFFFFFFFFUUUUUUUU- :P

    Age: 16. Favourite school subject: Physics/Chemistry.


    The IC2 forums could really use a lot more of [REDACTED], [DATA EXPUNGED] and ████████.


    I'm in a so called "after-school". It's freaking fantastic and nowhere near as boring as normal school!

  • It's interesting actually, I can't wait to use Rocket Science along with Universal Electricity. Modular Powersuits (a UE mod I use) adds a tinkering table that is similar to what Kentington was considering before. I love the idea and seeing that its possible made me really pumped for the new Rocket Science release :D

  • It's interesting actually, I can't wait to use Rocket Science along with Universal Electricity. Modular Powersuits (a UE mod I use) adds a tinkering table that is similar to what Kentington was considering before. I love the idea and seeing that its possible made me really pumped for the new Rocket Science release :D

    Rocket Science doesn't work with UE. You'll have to convince the lead author for this project to implement UE in order for it to happen.

  • The challenge with these things is that standards have a way of proliferating, as more and more entities try and implement their standard. However, looking into Universal Electricity more carefully, it does seem remarkably sturdy. Unfortunately, mods like Redpower, IC2, and Buildcraft aren't likely to change their energy systems to suit, so balancing and converting is a HUGE challenge. Here's an XKCD that explains it better:


    http://xkcd.com/927/


    So many pumps... There's one from each tech mod!!! Augh!

  • @above: Not railcraft.

    Age: 16. Favourite school subject: Physics/Chemistry.


    The IC2 forums could really use a lot more of [REDACTED], [DATA EXPUNGED] and ████████.


    I'm in a so called "after-school". It's freaking fantastic and nowhere near as boring as normal school!

  • @above: Not railcraft.

    If you want to get technical, Yeah, Railcraft does have a pump. It's called "The Buildcraft Pump". Railcraft uses parts of Buildcraft's API, and has Buildcraft power engines, Buildcraft fluid system API bits, basically it is a standalone Buildcraft addon. Works on it's own, but is designed to work with Buildcraft by virtue of using Buildcraft API sections.
    Many mods have API sections for other mods. They can work without the mod the API is from, but work with it. Very well, actually.

    Apprentice Redstoner, Professional Slacker

  • Yeah, I just have a habit of pointing unwanted/unneeded info out. I like to prove people wrong, but i often end up being proven wrong myself.

    Age: 16. Favourite school subject: Physics/Chemistry.


    The IC2 forums could really use a lot more of [REDACTED], [DATA EXPUNGED] and ████████.


    I'm in a so called "after-school". It's freaking fantastic and nowhere near as boring as normal school!

  • I cannot install Rocket Science. I've downloaded v0.89. I have minecraft forge v6.6.0, minecraft v1.4.7, and ic2 v1.4.7. Every tutorial I see needs modloader, but this version of forge cannot run with modloader. Can anyone help me?



  • any plans for new armor sets besides the exo suit?

  • When I first tried this mod out (shortly after addons became available for IC2 on these forums!), I knew it had big things in store. One cannot simply add a fusion reactor to IC2 and be satisfied.


    When I read Kentingtons' last 3 posts my head almost exploded with excessive awesomeness. I just hope it doesn't turn out to be too ambitious and end up like the Aether mod (whose developers vanished without a hint of notification). If you can pull this off, Kentington, you will have many props from the many thousands of players who play IC2!


    I take it our first moon trip will be incredibly expensive fuel-wise (because we won't have high tech fuels yet), which means our carry weight will be very limited. I'm guessing for food we'd be starting out with space rations, then with a basic moon base set up we'd be able to research hydroponics to get a slow but existent food supply without having to fly back to Overworld.


    I'm just dying to see how everything will come together. I don't think I've ever been so excited in my life.

  • Development update:


    • The launch pad and its associated rocket-assembly mechanics are done. Rocket flight itself is ~80% complete, still having issues with living payloads.
    • No, you can't have screenshots. My spriter has left the project, so it's all half-assed MS Paint placeholders for now.
    • If you know of any competent spriters, please send them my way.
    • My professional life is going to interfere with RS development for the next couple weeks. The new project is great for the company and good for me, but I won't have time for side projects until it's complete.
  • I'm a competent spriter...
    And these updates... WOW. Just... WOW.

    Heh? Whaddya think of THAT?
    I made it as a replacement for the mining drill... personal texture pack.
    Again, awesome mod, keep up the good work!

  • I might be able to do some sprites, I'm not by far the best, but I've made some sprites that i think went quite well.


    EDIT: The guy above me is probaply better :/

    Age: 16. Favourite school subject: Physics/Chemistry.


    The IC2 forums could really use a lot more of [REDACTED], [DATA EXPUNGED] and ████████.


    I'm in a so called "after-school". It's freaking fantastic and nowhere near as boring as normal school!

  • Development update: I'm still working nights and weekends and will be doing so for the foreseeable future. (Long story short, I had an idea the corporate overlords liked and promptly got stuck implementing it) I might have time before the end of the month to throw together a demo build highlighting just the rocketry aspect.


    Wasmic, engineer404, Javascap, and anyone else interested in spriting: Would you mind putting together a few sample sprites? I'd like to gauge your abilities and see if your art style matches what I have in mind. Maybe create:

    • A generic "Mechanism" item used as a crafting component. Should probably incorporate gears.
    • A mining drill with detailed base and a long enough shaft for palette-swaps (corresponding to different materials) to be immediately recognizable.
    • Space helmet.


    By the way, can any of you model? I'm decent enough with Techne but it would probably be easier from a workflow perspective to have the texturer design their own models.

  • It's going to be rough getting several small gears to work in a 16*16 area, but I'll see what I can do. Should I include some loose wires in there?



    Could I ask for more information about what the functional difference between this drill and the IC2 drill will be? I want to know what I am texturing for before I try for that one. If you don't want to spoil details, you can message me.


    I.... may have gotten a bit carried away with the space helmet. I went ahead and made an entire space suit. To try it out, replace the iron_1 in any texture pack or in the Minecraft jar. I'll edit this response with item sprites a bit later.

    Images

    • iron_1.png

    The post was edited 1 time, last by Javascap ().