mc 1.4.5 and mod version 2.2.8.1.5 and is a real hole i can fly through it.
Posts by Hellgate79
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1. You need at least 4 of them (4x8192EU/t).
2. No Redstone for the Condensator, as it would then be useless.
3. NO REDSTONE for the Fusion Reactor, as it then doesnt output anything.there is no redstone around the reactor is on a big flat floating area surounded by a force field ,to connect 4 supercondensators i have to make a line of superconductors blocks then split it in 4 part with 1 supercondesator for each part?
another thing you can change the tritium recipe making it generated this way 6 lithium cells in an industrial electolizer become 1 cell of lithium-6 then 4 of those in an industrial centrifuge become 1 cell of tritium?
it make sense this way you fuse 2 different isotopes from diferent elements instead of just from water. -
for some reason a hole apeared in my forcefield it was working just fine then sudenly a 3x1 hole apeared and if i turn off the projector then i turn it back on i get bigger holes ,the radius of the field is around 10 blocks and i'm using a mob killer upgrade and a camouflage upgrade with a bucket of lava as target block ( yes i have copied your design from the forge craft server but you know is cool).
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There is a Diffrence between 128EU/t and 128EU/p. Cable loss and nonsatisfied MFE's can cause either 127- EU/t or 128EU/p but not every Tick. So fix your Workshop, as that is NOT A FRIGGIN BUG.
fixed sorry .
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Not only do you need 128 EU cable connected you also have to actually deliver a CONSTANT 128EU/t to the device. If you even have one tick where you only deliver 127 EU it'll restart (eventually when running it non-stop, there is a small buffer in the device). Basically you can't have any other devices on the 128EU output.
yeah i have just figured out i was using 2 industrial centrifuge on the same line using an lv transformer ,using dedicated lines it works fine.
but now i have a problem with the fusion reactor i can't extract energy through the supercondensator i have tried to rotate the output face in all 6 position but no energy flow through the line ,any sugestions? -
Did you even read the Q/A in the OP? This is a feature, you must supply a constant 128EU/t for the machine to operate properly. LV won't work.
read better my post i said that i use a medium voltage line to power it up and is not working.i have first tried with 32 eu/t then with 128 eu/t and both not work so i have then tried with 512 eu/t and it blew up.
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the industrial electrolizer don't work the arrows keep reseting their state instead of filling up and the block itself keep flickering it do the same with LV and MV lines (and of course it blow up with HV ones).
that happen with all the versions for IC2 109 and with both forge 395 and 407.
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Which come into a question why do you need it to be color coded? I thought each player had different IDs which was a kind of identifier? Unless you want more than 1 billion eu storage..
is to keep the energy coming from my solar plant ,nuclear reactor and gregteck fusion reactor separated ,like so i will know more easily if one of then has stoped working for some reason and also for having each power pland handling just a part of my base instead of having all the energy into one big system.
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Nope. Thats Intended, as it must have a Disadvantage.
the disadvantage is not already the cost of crafting it? making more than 2 of those is not cheap.
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Hey Greg can you add the posibility to set frequencies (like in the wireless redstone mod) or color codes (like in the ender storage mod) to the I.D.S.U. giving the possibility to have multiple energy networks instead of just a massive one?
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Simple, just remove the output cables and quickly fix it up before you update
yeah i have tought about doing that i can also let the reactor run out of fusion materials.
i simply wasn't sure about the setup that's why i asked. -
Now on the output of the fusion reactor i have to put a super condensator then a hv transformer and a splitter cable?
if i update now when i load my world my sun will blow up (the fusion reactor is inside a mffs force field with a comuflage addon with a lava bucket as target block which allow the field to look like the Sun which is in fact a huge fusion reactor). -
Hellgate79: if you want a machine to make a 3x3 tunnel get the rail craft tunnel bore.
i know but is so slow.
i use railcraft mainly for the tanks. -
hey Greg can you add a device that can make 3x3 tunnels like the destruction catalyst/catalithic lense from EE2 but just only destroy blocks not mine them?
to not make it Op you can make it use a silly amound of energy per shot ,like 10.000.000 eu for 5 shots. -
But you can:
1. decrease it even more in the Config
2. not put any other Upgrades like Transformers or Energystorages into@Fusionreactorbug: It seems that one of my fixes for ID-Resolver (I still not let it touch my ID's) accidently broke the Coilsearchalgorithm. In this broken Version you need a Machine with Metavalue 1 (Fusionreactors) instead of Coils. XD
so i have to suround the central fusion reactor with 24 more? Cheap!
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I have assembled your fusion reactor putting the fusion coils all around it like is displayed in the computer cube but when i click on it to load it with fusion material it always display eu 0 and coils : no even if i have connected an IDSU almost full to it. i have one of ThunderDark's force field projector under the reactor and an mffs capacitor touching the coils on one side ,those may be the problem?
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Please add an Industrial Quarry to your awesome mod!
A thermonuke is not a bad idea too BTW. -
there is a wiki somewhere for this mod?
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Because i didnt made it 1.2.5. Thats why there stands "in the Beta-Version!".
for being an intergalactical company you should add spacecraft in your products.
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maybe i'm blind but i can't find the download link for your fusion reactor for 1.25 or 1.3.2.