Could you add a simple config to disable item drops for the cutter upgrade? Perhaps also a blacklist of blocks that it can cut.
Posts by AthenianGeneral
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Because MFFS is no longer a mod that is DEPENDENT on IC2 and works with UE/BUildcrft power, it is no longer consider as an IC2 addon. Don't worry! There will still be IC2 power support, this has nothing to do with that. Alkabala has removed them from this forum since they are no longer addons dependent of IndustrialCraft. Further discussions for MFFS can be done on my forum: http://forum.calclavia.com/index.php?forums/mffs.41/
This also applies to two of my other mods that were in this forum.
When do you plan on having full ic2 compatibility? (No UE batteries, wiring or blocks. Simply ic2 wires/materials for recipes and EU for power. No offense, but i'd rather not have two systems that do the same thing, and I'd prefer ic2 as i'm more familiar with it.)
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I've never experienced that before.
However, Thunderdark will no longer be developing MFFS.
Please pass all bugs to Calclavica, the maintainer, over >>here<< .Can some of the mods here delete/lock this thread, and direct all further comments/responses to the new thread?
The new thread is locked or something...
"You are not allowed to enter this page. You do not have the required permissions to enter this page."
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An idea, for the jetpack could you create a time remaining estimate, instead of the normal percentage? (For nano/quantum only would probably be fair.)
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I believe the best solution is adding a configuration. It allows end users to decide if they want to keep it or remove it, which may vary depending on application. Why remove that freedom if you don't have to?
EDIT: On the topic of configuration options, would it be possible to add some to change the hard values for things like energy consumption and such? Most people won't need them, but it would be immensely helpful for balancing as an administrator/server owner.
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Another interesting RTS is 0 A.D. It's FOSS, and looks pretty promising. (You can currently play their alpha, but it still has a way to go.)
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Why not add a config to allow quantum to work like nano?
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Is it possible to allow the tube projector to do a circle/rectangle for its length, similar to how the area projector has cube/sphere? It would be much appreciated.
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Ironic how you contradict yourself in a single paragraph. You say time is nothing to me, but all time is worth money? Apparently you have no sense of forethought or understanding of how small actions repeated many times lead to much larger consequences.
5 seconds in a lifetime is nothing significant, absolutely, but that implies you only wasted 5 seconds, which isn't the case. Any high school graduate can grasp that concept.
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Have you donated to any of the mods you've used for free?
And have you ever released code for the benefit of the community and not your wallet?
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Welcome to the community of money grubbers. "Because providing a direct download is just unthinkable."
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And I've finally fixed the bug that makes it crash with items that don't have a name. Get v2.2d to cure your crashing.
Huzzah
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My console has been spamming this...
So uh, what does it mean?
Edit: It only happens when I start up my directional with extenders FF.
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Some people like the old system where upgrades are blocks and not items better I guess?
This.
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It appears that dome upgrades broke. They don't affect adjacent area projectors, and attempting to use the MFD on wrench mode does nothing.
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Very important, it still generates the (blank)=(blank) in SSP, but it only crashes when you enter SMP. Whatever catch you used in SSP isn't transferring to SMP.
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That error there is from Forge's horrible config file loading code, so it's beyond my control at this point. Did you start with a fresh config file for this error?
I did, and it still generated the (blank)=(blank) part that kills it. A safe way to bypass this would be some check for when you actually pull/push names into the config, making sure that null values force it to exit (do an if/else clause with the is null? It would slow it down, but probably would kill the issue in its track) and instead use a predefined value. (which preferably would be editable in the config, but that's not necessary.)
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I currently run two servers with ic2 installed, one science, and one mixed (magic and science).
Get more information at my website, aeonsplice.com.
I will update this post later with screenshots and more detailed information.
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Single player appears to be fixed, but SMP still does it.
Code
Display More2012-08-26 00:54:59 [SEVERE] A critical error has occurred. java.lang.StringIndexOutOfBoundsException: String index out of range: -1 at java.lang.String.substring(Unknown Source) at forge.Configuration.load(Configuration.java:242) at mod_ArmourHUD.loadAbbreviatedItemName(mod_ArmourHUD.java:253) at mod_ArmourHUD.gearWords(mod_ArmourHUD.java:725) at mod_ArmourHUD.onTickInGame(mod_ArmourHUD.java:1339) at BaseMod.doTickInGame(BaseMod.java:48) at cpw.mods.fml.common.modloader.BaseModTicker.sendTick(BaseModTicker.java:104) at cpw.mods.fml.common.modloader.BaseModTicker.tickBaseMod(BaseModTicker.java:84) at cpw.mods.fml.common.modloader.BaseModTicker.tickEnd(BaseModTicker.java:58) at cpw.mods.fml.common.SingleIntervalHandler.tickEnd(SingleIntervalHandler.java:22) at cpw.mods.fml.common.FMLCommonHandler.tickEnd(FMLCommonHandler.java:185) at cpw.mods.fml.client.FMLClientHandler.onRenderTickEnd(FMLClientHandler.java:315) at net.minecraft.client.Minecraft.x(Minecraft.java:878) at net.minecraft.client.Minecraft.run(Minecraft.java:753) at java.lang.Thread.run(Unknown Source)
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Try version 2.1d now - I've slapped in more checks for string == null and additional checks for string == "". I couldn't see any null entries for various Mystcraft objects (linking book, descriptive book, writing desk, notebook, linkbook stand) when I tried it out, so I was unable to get it to crash and test whether the fix worked, though.
Will do, shouldn't take more than ~5 minutes.