Posts by Shadowclaimer

    It's as followed:

    1 ID can contain anything possible
    16 Blocks via Meta can contain quite different things, but must all share some basic attributes stored via ID
    Inf. Blocks via TE can contain slight changes, but are severly limited by the metadata.

    The problem is, most stuff is hardcoded to ID's. Otherwise you could effectively meta-store every block.


    Reinforced things share all the same attributes, except for rendering. Rendering can be made meta-using, thus it's possible to code all Reinforced Blocks (cept doors) into a single block. I can do it, Eloraam can do it, probably SpaceToad as well, etc.
    It just takes time and debugging though ^^'

    I would love you forever if you manage to do it, the concept of reinforced stairs, slabs, and such would be amazing. I've built some epic reactors from solely the reinforced blocks, would be a nice touch to edit and add onto them using stairs/slabs.

    maybe different tiers of solar panels? like i know theres already an advanced solar panel addon but if this idea went forward it would be nice to be able to generate nice amounts green goodness energy without having to make fields of solar panels

    Higher tier ones would be nice, since the loss would be the same over the distance you could build flowers out of them (or a mix of types) and lose less power.

    Possible, but there's a slight flaw: When do you even need wood for the planks? Afaik 90% of all chopped wood is used for charcoal either way. And i don't think one would create a machine for the few pieces of wood he wants to craft into planks...

    There must be a real, unique use for some sort of sawmill machine, otherwise it's too pointless to implement.

    From wiki on Pyrolysis

    Quote

    Charcoal

    Pyrolysis has been used since ancient times for turning wood into charcoal on an industrial scale. Besides wood, the process can also use sawdust and other wood waste products.

    Charcoal is obtained by heating wood until its complete pyrolysis (carbonization) occurs, leaving only carbon and inorganic ash. In many parts of the world, charcoal is still produced semi-industrially, by burning a pile of wood that has been mostly covered with mud or bricks. The heat generated by burning part of the wood and the volatile byproducts pyrolyzes the rest of the pile. The limited supply of oxygen prevents the charcoal from burning. A more modern alternative is to heat the wood in an airtight metal vessel, which is much less polluting and allows the volatile products to be condensed.

    The original vascular structure of the wood and the pores created by escaping gases combine to produce a light and porous material. By starting with a dense wood-like material, such as nutshells or peach stones, one obtains a form of charcoal with particularly fine pores (and hence a much larger pore surface area), called activated carbon, which is used as an adsorbent for a wide range of chemical substances.

    A Pyrolysis Chamber could use electricity to burn wood-based items and make charcoal, so Planks, Logs, whatever could be turned into a larger output of Charcoal than basic burning of logs in a furnace. I'm not sure if 2x rate would be too high versus a traditional furnace, but any increased output works.

    I like the cloning idea, but it would rather fit in MineFactory Reloaded than IC.


    All of these (and a lot more) ideas are included in MineFactory Reloaded btw :)

    Oh and it's a Forge mod as well... runs perfectly fine on our IC²/BC server!

    I'm not one to stand by the concept of 'if its in another mod we won't do it', Buildcraft is so commonly paired with IC^2 that I can slide on those, but for other mods.. eh.

    One thing that seems to be somewhat absent from industrial craft is industrial farming. The real world industrial revolution heavily involved turning labor intensive farming into a machine driven production. In game terms there is a lot of fun tech that could be applied to and fit well within industrial crafts theme. I apologize for not having full ideas for recipes.

    A high tech farming option would be cloning, cloned sheep used to be the talk of all things science. It would use advanced circuits and probably glass for tubes and such. you'd click on an animal you want run your cloner and it would spawn pigs, sheep, or even creepers provided it was fed large amounts of energy.

    More mundane then that would be a simple cow milker something that has a 100% success rate and is battery driven (could be stationary with the intent that cows would walk into it). It would use rubber/resin basic circuits and require empty buckets that it would fill.


    Although farming in minecraft is pretty easy it would be interesting see other ideas for industrially improved farming.

    I really like how well you've thought this out, massive kudos.

    Here's some machine concepts I considered along those lines.
    -Electric Plow (Would plow all land within so many tiles when powered)
    -Harvesters (Would harvest grain within so many blocks and eject or deposit it in a chest as well as the seeds)
    -Sower (Would plant seeds in open ground within so many blocks, would use stash in a chest)
    -Butcher (Would kill any animal that runs into it and eject or place the dropped items into a nearby chest)
    -Breeder (Would use a cloning device as an ingredient, but would be a block that duplicates an animal standing on it while powered)

    Also we need Flax already, so we can create massive production for the creation of cloth! Which serves no purpose really in Minecraft but for decent colored carpet and flags!

    Nets for placement in water that when powered would eject fish or place them in chests would be nice as well. Kinda like as was said above me.

    Here's two files:

    IC2 Retexture is a texture pack. If you want to add this to an existing pack, you'll have to copy the ic2 folder within this file and put it into the existing texture pack.

    mod_IC2ReTex A quick mod placed into the mods folder that tells IC2 to use the new textures, the source code is in there too.

    Thanks a ton man =D

    I just finished tweaking them all to the new standard of sides/back being the same, and finished the Miner/Pump.

    Oh really? That's awesome, I could deal with the same texture on Front/Back for most I figure.

    How would I go about setting the sprite array for each individual machine?

    I've been testing way of getting custom textures into IC2 and so far I've found two possible limitations:

    1. The sides and back all use the same texture.
    2. The top and bottom textures no not rotate to face the front of the machine.

    I'll be trying to see how to get these textures into the game and if it turns out sucessful I'll post how I did it in detail.

    Thank you, the second point I was afraid of, however I can just rotate the tile appropriately.

    As for #1, in the source code itself you can set all 6 sides of a block's textures, hence the issue I'm hitting where I'll have to make a tileset that's just the base tileset amped up, and a "mod for a mod" version that is recompiled source with my modified changes.