I'm just keeping the API as open as possible regarding what people can do with it while still having it easy to use. Making it side- and source/sink compatible isn't something, that makes it harder to use, but it makes it more powerful. I won't promise anything regarding use in IC2.
Posts by Aroma1997
-
-
Is the way interface done (its name, method parameter and description...) spoilering possible IC2 changes or it is just decided to be general?
Check the api for the latest 1.10 build.
-
-
I just added a Colored cable interface. You can use that for colored cable connectivity.
-
The EnergyNet with machine explosions, power tier and zapping is implemented again.
How it works:
Every machine can accept up to a certain tier of power, tier one being 32EU, tier 2 being 128EU, tier 3 being 512EU etc. Same for cables with how much they can conduct. If a machine/cable receives more energy, than it can accept/conduct, it will explode/melt. To prevent that, you need to downtransform the energy or upgrade your machine. -
That looks neat. Now we only need a reinforced stone type, that can conduct energy and we can fully encase our reactor in reinforced stone.
-
That should be doable.
-
-
You could manually extract the condensers from the reactor and replace them with fresh condensers. However, then you need to find a way of getting rid of more heat, than you produce, because while you swap condensers, you will produce a bit of heat, that goes into the reactor hull.
What do you mean withhas been removed from ARS
anyways?
-
That looks really impressive.
Will the entire inside be filled with lava? If so, you don't need to go to the nether anymore, once you found such a thing. -
In real life things won't work very well, if you power BOTH sides of the transformer, either.
-
Looks like it's fixed now...
-
This looks like it's the same as this bug.
-
-
This mod is discontinued due to the lack of time.
All the blocks, that don't have a texture, don't have texture support, so textures will most likely not work at all. If you still want to try it out, in the log file, (fml-client-latest.log) it shows the expected texture location. -
-
Imo, if players rather want to build a complex system like a battery transport thing instead of simply placing down cables, that's fine. That'S what Minecraft is about: Building something complex rather than something simple to get a higher efficiency.
-
Could you report that to the bug tracker?
-
Regarding the fact, that on a server, 99% of the time, a player is *not* using an iron fence, having it only check, when necessary (Experimental way) is better.
When iron fences are used for decoration and a player colledes with the fence, it checks 6 blocks (assuming the fences are not stacked on top of each other), and that is less, than what you do with a single magnetizer. -
If you think, it is worth developing for 1.7.10, you might want to do that. Otherwise, you might want to use the 1.9.4/1.10 version as a basis. Depending on wat you want to do, either one is better. I'd suggest 1.10.