If you don't consider resistive forces, there is no end speed. (It would speed up infinitely)
Posts by Aroma1997
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Yes. Speed after a certain time that is. The end speed it gets for t -> infinity is the same though.
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They wouldn't spin slower, they would just take longer to accellerate.
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Iridium Rotors don't make a ton of sense, it would probably be too heavy to spin.
But if it DOES spin, it would have a lot of energy stored in its movement. You would just have to get the enrgy out of that...
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Another crash trying to open a wireless receiver:
That was one I placed in v1.0.0.0, then updated to v1.0.0.1. Placing down a new one doesn't cause a crash.
Yes, that is because I messed up and made it return the wrong TE in 1.0.0.0 and the TE is stored in the minecraft world. Just break and replace the blocks and it should work.
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I don'T get what you're saying.
BTW these things don't have an input- and an output side. They are either a sender block (input) or a receiver block (output). -
I do like them and I added them. (And I pushed an update about when I posted that), but the IC2 texture loading is: I don't know, so vanilla it is.
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Are you ok with that?
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Was not able to find textures, so I still need someone to send them to me please ;P ( whalp ) , besides, I still made something
So what side needs to go where?
Also: Now I have to figure out how the IC2 texture loader works. :-| Wish me luck. -
Well, I think nuclear reactors that don't explode are OP, so why not?
Ok, it may be OP, but there will be a config file. -
Question aroma, do you still need textures ? I can provide you some , also can you add AFSU compatibility please ? I REALLY want a Wireless AFSU
Yes, I still need textures.
So basically what you want is a wireless thingy with a HUGE energy storage? -
Basically the aromic hammer is my own version of the wrench, but it doesn't do anything on its own. It's just there for BetterChests and the Mining World Mod I make. In the 1.8 version, it disables itself, when it isn't used.
Regarding the axle thing: yes, I intend to change it so it looks like an axle.
I may look into the crash, when I come back home. -
It is definitely something else causing this error, because, well, I DON'T EVEN HAVE TEXTURES IN THAT MOD!!!!!
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Cool idea Aroma.
Here a tip which would make your thing much easier.
Instead of making a lot of IEnergySinks and IEnergySource you could make a FakeTileEntity that is IMetaDelegate,
that provide all tileEntities then you can make them to IEnergyConductors and let them Send/Receive Energy.That wouldn't work, because why would I make the TileEntity a IEnergyConductor when I register the Delegate to the ENet and the ENet doesn't even know about the main TileEntity?
Also: I don't think there is an easyer way than having one line per function code. As I stated in the in the thread, I'm going for functionality here, not for efficiency. I just want to show what's possible, so it doesn't matter how I do things. -
So, if anyone wants to make some textures, I can either use them in the mod or use them to tell one of my texture guys to get to work.
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Well, the internal storage of these things is currently 10000.0D, but it's just one number to change (Config option(NYI)).
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All we need is an AFSU/Teleporter hybrid ( if you can make both mod compatible ) to bring back the Holy IDSU ( Should be called AFSU-W , W for Wireless ).
I can provide textures if you want
What is AFSU and IDSU?
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Fancy. So this is why you've not been working on IC2
What are you doing for Modjam then if this is preparing for it?
Have I not been working on IC2? It only took me 3 hours to make this mod.
Oh and regarding ModJam, I have no clue when it is, but if I'd tell you my idea, it wouldn't be a surprise anymore.gAlso question that people will eventually ask, this is IC² dependant and can it transport other types of power (RF for example)?
Edit: Its missing textures, aww. Can't advertise it on FTB yet i guess.It is IC2 dependant and I see no point of adding support for other energy systems, since energy teleportation already for most of these systems.
Regarding the textures: as stated before, I don't have a texturer anymore and I simply cannot do it myself. -
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What is this mod?
Ok, so ElectricalAddition is just a little "playground", where I add random, IC2-related things.
Note: Some Blocks/Items in this mod are just proof-of-concept and are made out of functional, but partially inefficient code. Just be aware of that.What is in this mod?
This is a "playground", so it basically contains random features like:
An EU-teleportation block.
A KU transport method.Note: this mod might not be balanced.
Also note: One of my texture guys doesn't like me anymore, the other one, doesn't want to do textures (or is busy playing games). Therefore: no textures. If you want to do textures, go ahead.Screenshots will come tomorrow.
Recipes:
There is a neat little mod called NEI, that will show you the recipes. I could basically write a whole essay about why you should use NEI to view recipes, but at least at the end of this sentence, you should get the point.
Download and install:
NOTE: You need Aroma1997Core for it to run!
Get it from here.So finally, the download:
Click here!All versions.
Development versions.Changelog:
ElectricalAddition V. 1.0.0.1:
-Fixed crash when opening Wireless Receiver GUI.
-Added Mega sender.
-Added Textures. (Mine_Sasha)ElectricalAddition V. 1.0.0.0:
-Rename to ElectricalAddition.
-Added some config stuff.
-Added a way to buff Q chestplates.
-Added Axle.WirelessEnergy V. 1.0.0.0:
-Initial release.License:
All rights reserved.
Use at your own risk.Credits:
Code - Aroma1997
Textures - Mine_Sasha