Posts by Aroma1997

    Another crash trying to open a wireless receiver:


    That was one I placed in v1.0.0.0, then updated to v1.0.0.1. Placing down a new one doesn't cause a crash.

    Yes, that is because I messed up and made it return the wrong TE in 1.0.0.0 and the TE is stored in the minecraft world. Just break and replace the blocks and it should work.

    Basically the aromic hammer is my own version of the wrench, but it doesn't do anything on its own. It's just there for BetterChests and the Mining World Mod I make. In the 1.8 version, it disables itself, when it isn't used.
    Regarding the axle thing: yes, I intend to change it so it looks like an axle.
    I may look into the crash, when I come back home.

    Cool idea Aroma.
    Here a tip which would make your thing much easier.
    Instead of making a lot of IEnergySinks and IEnergySource you could make a FakeTileEntity that is IMetaDelegate,
    that provide all tileEntities then you can make them to IEnergyConductors and let them Send/Receive Energy.

    That wouldn't work, because why would I make the TileEntity a IEnergyConductor when I register the Delegate to the ENet and the ENet doesn't even know about the main TileEntity?
    Also: I don't think there is an easyer way than having one line per function code. As I stated in the in the thread, I'm going for functionality here, not for efficiency. I just want to show what's possible, so it doesn't matter how I do things.

    Fancy. So this is why you've not been working on IC2 :P


    What are you doing for Modjam then if this is preparing for it?

    Have I not been working on IC2? It only took me 3 hours to make this mod.
    Oh and regarding ModJam, I have no clue when it is, but if I'd tell you my idea, it wouldn't be a surprise anymore.g

    Also question that people will eventually ask, this is IC² dependant and can it transport other types of power (RF for example)?
    Edit: Its missing textures, aww. Can't advertise it on FTB yet i guess.

    It is IC2 dependant and I see no point of adding support for other energy systems, since energy teleportation already for most of these systems.
    Regarding the textures: as stated before, I don't have a texturer anymore and I simply cannot do it myself.

    What is this mod?
    Ok, so ElectricalAddition is just a little "playground", where I add random, IC2-related things.
    Note: Some Blocks/Items in this mod are just proof-of-concept and are made out of functional, but partially inefficient code. Just be aware of that.


    What is in this mod?


    This is a "playground", so it basically contains random features like:
    An EU-teleportation block.
    A KU transport method.


    Note: this mod might not be balanced.
    Also note: One of my texture guys doesn't like me anymore, the other one, doesn't want to do textures (or is busy playing games). Therefore: no textures. If you want to do textures, go ahead.


    Screenshots will come tomorrow.


    Recipes:




    Download and install:


    NOTE: You need Aroma1997Core for it to run!
    Get it from here.



    So finally, the download:
    Click here!


    All versions.
    Development versions.


    Changelog:



    License:
    All rights reserved.
    Use at your own risk.


    Credits:
    Code - Aroma1997
    Textures - Mine_Sasha