If that is implemented, then the nether star magic energy converter recipe should be removed, since it doesn't make much sense to have both.
Also, would like to revive an old idea that was suggested before: The Heat Dynamo, a renewable generator that runs off various forms of infinite heat in Minecraft.
For example, a block of fire under the generator could generate 1-.5 EU/t infinitely, though will occasionally generate fire blocks nearby. Lava could be used temporarily, though leaving it there for too long will melt the dynamo. (This could be automated with dispensers + buckets + redstone, which would be interesting to set up) Placing Nitor into an inventory slot could generate .25-.5 eu/t, with no caveats. Or, if one presses a button in the GUI, the block will search the adjacent blocks for a blaze. If it finds one, the blaze is 'captured' in the block and will generate something like 5 eu/t, but over time the blaze will degrade the dynamo, causing damage in the exact same way of a steam turbine with exactly the same disadvantages. If all of the damage types exist on a single dynamo, the blaze will be released and the dynamo repaired before it can be recaptured.
If the blaze capturing isn't possible, then alternatively simply placing the dynamo on top of/adjacent to a blaze spawner will generate 5 eu/t if they can be placed on any side, or 30 eu/t if only on the top.
Thinking about it, it would also be really cool if this were a multiblock instead of just a single block, and/or if the dynamo produced steam instead of EU directly, requiring water input. This would, however, be a rather large nerf to the blaze spawner dynamo... It would be interesting having to pipe or cart water into the nether for this, though, or making some kind of elaborate contraption to generate it in the nether. (cactus or sugar seem like good candidates for this)