these new recipes are quite unbalanced for the quantity of materials required most of these changes to the recipes should damn well yield a lot more items than they do for the number of diamonds complex parts and other resource intensive changes to the recipe or just make the recipes for the required components yield more of them basic laws of the universe state that when anything is mixed in any ratio the outcome is generally similar in volume and mass to the combined ingredients yet all that extra material is seemingly randomly lost which always irked me about these mods when it came to alloys and cables it is completely wasteful and doing this to a mod that has already taken a turn towards the asinine is just frustrating and retarded. WE ALREADY HAVE GREG TECH TO DO THIS.\n\nI find this drive towards making all these various industrial mods more and more difficult to be frustrating and this attempt to copy Greg tech is quite disgusting. there is making a game fun and challenging and than there is making a game waste a users precious time with redundancy and grinding. this is not an mmo it is a game primarily to see what you can create and people seem to have lost sight of that.\n\nusers should have a choice between whether or not they want hard or easy recipies for their industrial mods. just like the games have a difficulty slider so should these mods have configurable options to allow the admins to increase or decrease the difficulties based on user preference\n\na lot of people are moving away from ic2 as TE and Ender I\/O are maturing and this trend is putting yet more nails in the lid of an already fairly tight coffin.