By the way, don't update to latest IC² (after TD started changing crops) or we will have a massive loss on the server.
[1.7.10] Gregtech Hardmode Server (aka Kirara 2.0)
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What do you mean? There shouldn't be any Problems with the Crops, since Thunderdark doesnt change the crops in the regular branch.
Also SpwnX, grab seeds of every good Crop we have in case something really bad happens.
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More work for me? Sigh, will do that later.
Also, warn me before an update so i can procrastinate the maximum. -
It is already the 5th of September for invultri, so guess how much time you have got.
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I still have a few hours before he says good morning in the IRC
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Guardians can spawn in Eedrie biome naturally...
Wll, it was a bad Idea to use it for snow production XD
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Wait, then they can spawn in Mineshafts close to our Base at K2...
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Ethereal blooms are your friend.
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Here I will track the progress of the 1.7.10 update
DONE
- Remove old test server
- Upgrade new test server and change its irc name
- Add custom qCraft version and its src to op
- Upgraded K3
- Upgraded K2
- Upgraded K1
- Attached configs to op
- Update OPForge version:
forge-1.7.10-10.13.0.1208-universal.jarMod versions:
BiblioCraft[v1.7.5][MC1.7.10].jar
BiblioWoods[Forestry][v1.5].jar
Carpenter's Blocks v3.2.6 - MC 1.7.10.zip
Chisel-1.7.10-1.5.6b.jar
CodeChickenCore-1.7.10-1.0.3.25-universal.jar
CustomOreGen-1.7.10-1.2.4.jar
ExtraCells-2.1.10.jar (BETA build, downloadable here)
MineTweaker3-1.7.10-3.0.8B.jar
NotEnoughItems-1.7.10-1.0.3.51-universal.jar
PFAA-1.7.10-0.2.8.jar
Railcraft_1.7.10-9.2.2.0.jar
Thaumcraft-1.7.10-4.2.0.1.jar
UndergroundBiomesConstructs-1.7.2-0.6h11.jar
appliedenergistics2-rv1-beta-20.jar
forestry_1.7.10-3.0.0.107.jar
gregtech_1.7.10-5.04.02.jar ihl-tools_n_machines-0.508-1.7.10.jar
immibis-core-59.0.1.jar
industrialcraft-2-2.2.633-experimental.jar
ironchest-1.7.10-6.0.54.737-universal.jar
qCraft-1.2-invultri.jar (included in the op!)
redlogic-59.0.3.jarAutomatically downloaded by the mods:
Baubles-1.7.10-1.0.1.7.jar
CodeChickenLib-1.7.10-1.1.1.99-universal.jar -
Which Forge version is required?
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Which Forge version is required?
Fair point Updated in the post.Also note the update of extra cells
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Experiencing trouble with finding Fastcraft 1.6. Can someone give me a hint?
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Experiencing trouble with finding Fastcraft 1.6. Can someone give me a hint?
I have fastcraft 1.8
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Experiencing trouble with finding Fastcraft 1.6. Can someone give me a hint?
Removed it from the list, its not required.
Here you go for the link: [WIP|1.7.10] FastCraft 1.8 -
Removed it from the list, its not required.
Here you go for the link: [WIP|1.7.10] FastCraft 1.8That is obviously 1.8, since the question. SHoul I use 1.8?
I am also missing the right versions for
Davidee's
GUI Library
Mob spawn controls 2
EiraircAre these removed?
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That is obviously 1.8, since the question. SHoul I use 1.8?
FastCraft is a library to improve performance, however it is not linked between server and client. So if you want to test it out on your client you are free to do so.@Upgrading... running into issues with cog / pfaa
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Also, so far configs are missing.
Anyway, updated the spreadsheet everything besides these 3 mods, and the configs are still the old ones from 1.6. Gotta go now, will be back in a few hours.
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Do you consider adding addons to Thaumcraft, Invultri?
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Do you consider adding addons to Thaumcraft, Invultri?
That depends on the addon, what it does and what other players think of it. The big mod I am considering at the moment is galacticraft, likely in the next full update. -
Most of Thaumcraft's Addons are OP, but Thaumic Exploration and http://www.minecraftforum.net/…4-ae2-thaumic-energistics Thaumic Energestics are my only preffered ones. And ElectroMagic Tools, when it comes to 1.7.10.