The kirara servers now have a new owner.
This marks the dawn of Kirara 3.0. New forum thread: [Kirara 3.0] - A serie of well-made GT hardmode servers.. Please direct all whitelist applications to the new owner http://forum.industrial-craft.…hp?page=User&userID=30404
This is the successor of kirara 1.0. Kirara 2.0 follows the same guiding principles and is still a slow progression gregtech based server. Main difference with kirara 1.0 is the addition of thaumcraft. Another change is we are now running on a dedicated server.
PitchIn Kirara2.0 donation
(This is supposed to be an embedded widget but the forum does not like that, just click it and it will work)
IMPORTANT: Raise your permgen when playing this modpack by adding
to your startup parameters (128m might be enough as well, assuming you use the oracle jvm).
Forge build #1277 (http://files.minecraftforge.net/)
Codechicken Core V188.8.131.52 (http://www.chickenbones.crafts…es/New_Versions/links.php) (Avoid adfly: http://chickenbones.net/maven/codechicken/)
Nei V184.108.40.206 (http://www.chickenbones.crafts…es/New_Versions/links.php)
Custom ore gen V1.2.17 (http://www.minecraftforum.net/…generation-first-revival/)
Per fabrica ad astra V0.2.23 (http://www.minecraftforum.net/…brica-ad-astra-geologica/)
Underground biomes constructs V0.7 (http://minecraft.curseforge.co…undbiomesconstructs/files )
Morpheus 1.5.26 - server only! (http://minecraft.curseforge.com/mc-mods/69118-morpheus)
Minetweaker 3.0.9C (http://minetweaker3.powerofbytes.com/)
Immibis core 59.0.7 (https://dl.dropboxusercontent.…mods/autobuilt/index.html)
Immibis redlogic 59.1.9 (http://www.minecraftforum.net/…ment-for-rp2-wiring-logic)
qCraft 1.2-invultri (http://qcraft.org/about/) (Attached to the op)
Eirairc 1.7.56 - Not required but could be helpful (http://minecraft.curseforge.com/mc-mods/68420-eirairc)
AppleCore 1.2.1+101.b8584. (https://drone.io/github.com/squeek502/AppleCore/files) (optional)
FastLeafDecay-1.7.10-1.0.jar (https://github.com/Olafski/FastLeafDecay) (server only)
Fastcraft 1.19 ([WIP|1.7.10] FastCraft 1.19)(recommended)
Sampler 1.17 ([WIP|1.7.10] FastCraft 1.19) (server only)
Industrialcraft experimental build #676 (http://ic2api.player.to:8080/job/IC2_experimental/)
gregtech 5.07.06 ([Addon][1.7.X]GregTech-Addon)
IHL Tools & Machines 0.526 ([Addon for IC2V2][MC1.7.X]IHL Tools & Machines
IC2 Nuclear Control 2.1.2a ([Addon] Nuclear Control 2)
Railcraft V220.127.116.11 (http://www.railcraft.info/releases)
Thaumcraft V18.104.22.168 (http://www.minecraftforum.net/…aft-41112-updated-652014/)
Baubles (Automatically downloaded by the mod)
Forestry 22.214.171.1244-unstable (http://jenkins.ic2.player.to/job/Forestry_Dev/)
Galacticraft build #264 (All 3 modules) (http://ci.micdoodle8.com/job/Galacticraft-1.7/)
GalacticGreg v0.5 [GregTech-Addon-Addon]GalacticGreg 0.2 - Gregtech Oregen on Galacticraft Planets(server only)
Bibliocraft V1.9.2 (http://www.bibliocraftmod.com/?page_id=48)
Bibliowoods Forestry - V1.7 (http://www.bibliocraftmod.com/?page_id=50)
Carpenters blocks V3.3.5 (http://mineshopper.github.io/carpentersblocks/)
Chisel2 build #52 (http://coloredlightscore.us.to…ob/Chisel-2%20v1.7.10-Dev)
Applied energistics rv2-beta-8 (http://ae2.ae-mod.info/)
Extra cells V1.7.10-2.2.53b82 (http://www.minecraftforum.net/…s-extracells-2-1-3-2-1-12) (make sure to get the ae-rv2 edition!)
Ironchest build #742 (http://www.minecraftforum.net/…s-50-minecraft-15-update/)
Mods currently on Kirara Test (you can add these to your regular install and still connect to the regular servers)
Starminer 1710-0.9.8bf1 (http://forum.minecraftuser.jp/viewtopic.php?f=13&t=17975) (Somewhere in the post is the starminer zip, do not forget to extract it!)
Lets play movies:
I will allow these, please take this into account when applying / playing.
Current configs are attached
Style of play:
It has been suggested to build a village / town together. This is fun for showboating your skills in building nice looking things, it also has the disadvantage that once you wake up someone will have build the fusion reactor for you ;). Therefor I would like to suggest for everyone to find a base to do progression, at least 1k from spawn. Within 1k of spawn we will build a town by handing out plots to players, this would be an ideal place to host your stores etc. We could then connect bases / town with a railway or other transportation mechanisms. At spawn a little getting started hut would be nice.
Social rules: I want to keep this simple: Don't be a dick, Don't steal, Do have fun. As a rule of thumb: If its not yours, don't touch it without permission!
Gaming rules: NO quarry like holes within 2000 blocks of spawn OR the village. No building within LOS (>10chunks) of an other person base, unless permission granted by said person.
Town rules: You can select a plot of upto 5 adjacent 16x16 slabs in any shape you like (That is 1280 blocks, if you want to deviate from the slab layout you can ask the town committee (me) to allow the proposed plot) as long as its not closer than 10 blocks to other plots with one side of the plot being within 10-16 blocks of other plots. This should allow for an organic growing town whilst leaving room for roads and other beautifications. With a bit of luck we might have full chunks in between building for fountains, Greg statues and other fun stuff. Chunkloading of houses needs coordination with your neighbours.
The following servers are connected in game via qCraft portals.
Test server address:
A flat creative flat.
Mumble is running on the same address as the server, default port.
How to join:
Send me a private forum message why you want to be whitelisted including your in game name.
Hall of fame:
Everybody for providing feedback!
Miradae for helping me with the configuration of COG+PFAA+UB