Greetings.
Since a long time, I've wanted to try out Atomic Science mod, being part of Universal Electricity. Things I like about stuff with Universal Electricity is that most of the stuff there resembles real machines, instead of just white square blocks with textures on them.
Atomic Science is no different. Reactors in this mod are actual nuclear reactors - not a multiblock as much as an entire contraption of different blocks working together. A reactor chamber, control rods and turbines. The fusion reactors are even more elaborate.
This puts IC2's reactors to a shame. A white block with a "radiation" sign on it. Here, there's some reactor chambers for ya. Sure, setting up a configuration of vents seems more complicated than building a Atomic Science reactor, but besides very ambitious individuals, setting one up in IC2 ends at looking a best design up on the internet, building it, and letting it merrily run on it's own. Usually it consists of a checkerboard of OC Vents and Component Vents. No actual steam and turbines is involved, unless you select a certain option in the config... which is pointless, since it turns those reactors into a late game item, since RC Turbines are expensive and hard to get.
The question:
As much as I want to try these things out, I've stumbled upon a problem. Since I remember, I was always a devoted fan of Industrialcraft. I've only tried a pack of Universal Electricity mods once (AS, Mekanism, ICBM etc.), and got quickly dissapointed and annoyed by them, since i got used to IC2's features too much. I really don't like the way recipes and resources are treated in UE mods.
So I thought, why not install BOTH? I gladly would, but I'm not sure about interaction between two mods. Can IC2 uranium ore be used the same way as UE uranium ore (ore dictionary detects them as the same?)? What is the efficiency of uranium inside each of those reactors and how does it compare? Is one of those reactors OP compared to how the other mod treats the energy? Generally speaking - would it be balanced?
I would really mix and match UE and IC2 modpacks if I wasn't so worried about the balance. Both options contain some very cool features.